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Battle Charge Update April 2025

[h2]April Tech Update – Battle Charge[/h2]
Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new:
Combat & AI Enhancements
  • Fixed enemy charge behavior to improve immersion
  • Implemented defensive enemy AI with shieldwall logic
  • Set a 3-minute timer for defensive AI to engage players
  • Improved shieldwall attack behavior and enemy auto-aim
  • Added new troop animations and refined movement for both player and AI
  • Included non-weapon attacks into general combo system



Player Experience Improvements
  • Swapped archer command voiceovers for variety
  • Enhanced arrow rain logic and detection
  • Polished slow motion effects and combat-related SFX
  • Fixed camera state transitions during army placement
  • Improved dodge input response and animation timing
  • Smoothed out archer shoot animation flow

Performance & Technical Updates
  • Added a new optimized character model
  • Moved enemy spawn positions for better pacing
  • Refactored animation workflows for smoother development
  • Updated Unity engine to 2022.3.6f1
  • Fixed bleed effect logic and improved combat combo transitions


Thanks for following our journey. These improvements are part of our ongoing push to create a tighter, more immersive medieval battle experience. Stay tuned for next month’s updates!

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