Battle Charge Update April 2025
[h2]April Tech Update – Battle Charge[/h2]
Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new:
Combat & AI Enhancements

Player Experience Improvements
Performance & Technical Updates
Thanks for following our journey. These improvements are part of our ongoing push to create a tighter, more immersive medieval battle experience. Stay tuned for next month’s updates!
#BattleCharge #indiedev #gamedev #RPG #SteamUpdate
Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new:
Combat & AI Enhancements
- Fixed enemy charge behavior to improve immersion
- Implemented defensive enemy AI with shieldwall logic
- Set a 3-minute timer for defensive AI to engage players
- Improved shieldwall attack behavior and enemy auto-aim
- Added new troop animations and refined movement for both player and AI
- Included non-weapon attacks into general combo system

Player Experience Improvements
- Swapped archer command voiceovers for variety
- Enhanced arrow rain logic and detection
- Polished slow motion effects and combat-related SFX
- Fixed camera state transitions during army placement
- Improved dodge input response and animation timing
- Smoothed out archer shoot animation flow
Performance & Technical Updates
- Added a new optimized character model
- Moved enemy spawn positions for better pacing
- Refactored animation workflows for smoother development
- Updated Unity engine to 2022.3.6f1
- Fixed bleed effect logic and improved combat combo transitions
Thanks for following our journey. These improvements are part of our ongoing push to create a tighter, more immersive medieval battle experience. Stay tuned for next month’s updates!
#BattleCharge #indiedev #gamedev #RPG #SteamUpdate