Dev Log: Updates

Greetings, brave warriors and noble lords!
We have been toiling away in our fortress, and we are excited to share some updates on our medieval-themed game that we have been working on. We have been striving to improve the overall experience for players and today we want to share some of the changes that we have made.
First, we have refactored the game's animation system. We have moved away from the Unity native animation system and have implemented Animancer, a powerful animation tool that allows us to create more dynamic and realistic animations for our characters. This will greatly enhance the game's visuals and bring our characters' armor and weapons to life.
In addition to this, we have also started to update the UX elements of the main menu. We are working on streamlining the flow making it more user-friendly for players. We want to make it as easy as possible for players to navigate the menu and find the information they need quickly.

We are also updating the game's UX flow. We want the player's journey through the game to be as smooth as possible. We are taking the time to fine-tune the game flow and make sure it's intuitive for players.

Now we have set one Companion from each faction,
- Norse
- Anglo-Saxon
- Barbarian
Added some enemy captains and more characters to have as troops. Working on the variety of weapons.
Lastly, we have implemented the ability to store the stats and gear in Unity's built-in database, This will make it easier for players to keep track of their progress and manage their gear.
We are very excited about these changes and we can't wait for you to try them out. We will keep you updated on our progress and as always, we welcome your feedback.
Thank you for your continued support,
Battle Charge Development Team