Dev Blog: Jul, 2023
Greetings, warriors of Battle Charge! It's time for another exciting development update. Our team has been hard at work, making significant progress on various aspects of the game. Let's dive into the recent changes and updates:

[h3]Battle Setup and Reward Screen[/h3]
We've made notable improvements to the battle setup phase. While it still requires some fine-tuning, we're moving in the right direction. Additionally, we've successfully implemented the reward screen, allowing players to relish their victories before returning to the hero screen.

[h3]Polishing Environments[/h3]
Our dedicated artists have been working diligently to polish the two available environments. We've checked and improved the lighting, fog effects, and weather conditions to create a more immersive and captivating atmosphere for your battles.

[h3]Obstacles and War Zone[/h3]
Prepare for challenging encounters! We've introduced three obstacles: arrow rain, trap holes, and ballista shots (arrows implemented so far). The war zone has been defined, ensuring players are contained within the designated area, preventing them from going beyond the boundaries.

[h3]Hero, Sidekicks, and Enemy Captains[/h3]
Exciting additions have been made to the game's roster. We've added a hero from each faction, along with three unique sidekicks/companions - one representing each faction. The fearsome enemy captains (boss enemies) have also joined the fray, adding more depth and challenges to the battles.
[h3]Troops and Combat Features[/h3]
We've implemented changes to the troops' visual appearances, specifically for the swordsmen. Archers and spearmen are still in progress and need further polish. Additionally, combat features such as different attack combos for troops and unique fighting styles for sidekicks are being fine-tuned for a more engaging and dynamic experience.

[h3]Gameplay Screens and UI[/h3]
The main menu and reward screen are fully implemented, providing a seamless navigation experience. However, settings, skill tree screen, choose your weapon screen, and in-game HUD elements are still under development and will be introduced soon. We're also working on implementing a data save UI and cloud data transfer functionality for players' convenience.
[h3]Combat Enhancements and Features[/h3]
We've made substantial progress on combat features. Each troop type now possesses different weapon combos, enhancing the variety of attacks. Sidekicks have unique fighting combos, and we've added special abilities to both sidekicks and the hero, though they require further polish. Hero executions have been implemented, and we're aiming to include more executions for added immersion. The charge feature and long-range attacks during charging are fully functional.
[h3]Shieldwall and Morale Implementation[/h3]
The shieldwall formation has been successfully implemented, allowing players to tactically defend or break through enemy lines. Different attack animations within the shieldwall stance provide a realistic and engaging experience. Additionally, morale implementation is complete, further immersing players in the strategic aspects of the battles.
These updates showcase the progress we've made in various game aspects. Our team is committed to delivering an exceptional medieval battle simulator experience. Stay tuned for more exciting updates as we continue to refine and enhance Battle Charge.
Charge forth, warriors, and prepare for epic battles!
The Battle Charge Development Team

[h3]Battle Setup and Reward Screen[/h3]
We've made notable improvements to the battle setup phase. While it still requires some fine-tuning, we're moving in the right direction. Additionally, we've successfully implemented the reward screen, allowing players to relish their victories before returning to the hero screen.

[h3]Polishing Environments[/h3]
Our dedicated artists have been working diligently to polish the two available environments. We've checked and improved the lighting, fog effects, and weather conditions to create a more immersive and captivating atmosphere for your battles.

[h3]Obstacles and War Zone[/h3]
Prepare for challenging encounters! We've introduced three obstacles: arrow rain, trap holes, and ballista shots (arrows implemented so far). The war zone has been defined, ensuring players are contained within the designated area, preventing them from going beyond the boundaries.

[h3]Hero, Sidekicks, and Enemy Captains[/h3]
Exciting additions have been made to the game's roster. We've added a hero from each faction, along with three unique sidekicks/companions - one representing each faction. The fearsome enemy captains (boss enemies) have also joined the fray, adding more depth and challenges to the battles.
[h3]Troops and Combat Features[/h3]
We've implemented changes to the troops' visual appearances, specifically for the swordsmen. Archers and spearmen are still in progress and need further polish. Additionally, combat features such as different attack combos for troops and unique fighting styles for sidekicks are being fine-tuned for a more engaging and dynamic experience.

[h3]Gameplay Screens and UI[/h3]
The main menu and reward screen are fully implemented, providing a seamless navigation experience. However, settings, skill tree screen, choose your weapon screen, and in-game HUD elements are still under development and will be introduced soon. We're also working on implementing a data save UI and cloud data transfer functionality for players' convenience.
[h3]Combat Enhancements and Features[/h3]
We've made substantial progress on combat features. Each troop type now possesses different weapon combos, enhancing the variety of attacks. Sidekicks have unique fighting combos, and we've added special abilities to both sidekicks and the hero, though they require further polish. Hero executions have been implemented, and we're aiming to include more executions for added immersion. The charge feature and long-range attacks during charging are fully functional.
[h3]Shieldwall and Morale Implementation[/h3]
The shieldwall formation has been successfully implemented, allowing players to tactically defend or break through enemy lines. Different attack animations within the shieldwall stance provide a realistic and engaging experience. Additionally, morale implementation is complete, further immersing players in the strategic aspects of the battles.
These updates showcase the progress we've made in various game aspects. Our team is committed to delivering an exceptional medieval battle simulator experience. Stay tuned for more exciting updates as we continue to refine and enhance Battle Charge.
Charge forth, warriors, and prepare for epic battles!
The Battle Charge Development Team