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AI is here to kill you

AI combat system
The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally


Attack Animations
We will have to find the best suited attack animations for the LMB combo , We made it better but still did not find the best fit YET. Only after continuous testing .


Viking shields
Had to design ourselves and recreate all viking shields to have unique ones after seeing repeating designs in multiple games. We plan to apply this approach to all assets in future builds to make everything uniquely identifiable with Battle Charge


Battlefield Zone
Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice


UI screens
Started adding UI screens. the hard part is that the screens have evolved during years of development and concept creation. We have to make sure it is consistent and user friendly before we refactor for the full game.


HUD
In game UI elements are shaping up and we will need to make these data driven when the first game loop is done


Capsule Art
Evolving our logo and Capsule art . after working with different artists A/B testings still brought us back to our own design. We will evolve this.