Development Update: "Battle Charge" 4.20.24
Hey Warriors,
A fresh update is marching into "Battle Charge," and we're excited to share the latest updates
Shieldwall Evolution: We've honed our shieldwall mechanics! Now, your troops will smartly give way as you pass, making you truly feel like the hero in command.
New Attack Animations: We are refining our attack animations to find the best combos for short range and long range attacks (step forward attack)
Auto-Aiming for Step Attacks: Selected attacks now have a auto-aim feature, making each hit count (for now it is the superman punch)
Ragdoll Physics: What's a battlefield without the aftermath? Our runtime ragdoll implementation now brings a more realistic feel to the fallen corpses.
Blood and Swoosh Effects: We're spicing up combat with new blood splatters and swoosh effects! Still fine-tuning, but it's looking gloriously gory.

Sound Effects: Battlefield experience is now even more immersive with the addition of environmental sounds and combat effects. Hear the clash of every sword and shield waterfalls and winter winds!
HUD Improvements: The HUD's got a facelift and is all set. Next, we're working to make it fully data-driven.
As always, keep your blades sharp and your shields ready. Your feedback greatly appreciated, and we're grateful for every word of it.
Stay tuned for more updates, and thanks for standing with us in the shieldwall :)
The "Battle Charge" Dev Team
A fresh update is marching into "Battle Charge," and we're excited to share the latest updates
Shieldwall Evolution: We've honed our shieldwall mechanics! Now, your troops will smartly give way as you pass, making you truly feel like the hero in command.
New Attack Animations: We are refining our attack animations to find the best combos for short range and long range attacks (step forward attack)
Auto-Aiming for Step Attacks: Selected attacks now have a auto-aim feature, making each hit count (for now it is the superman punch)
Ragdoll Physics: What's a battlefield without the aftermath? Our runtime ragdoll implementation now brings a more realistic feel to the fallen corpses.
Blood and Swoosh Effects: We're spicing up combat with new blood splatters and swoosh effects! Still fine-tuning, but it's looking gloriously gory.

Sound Effects: Battlefield experience is now even more immersive with the addition of environmental sounds and combat effects. Hear the clash of every sword and shield waterfalls and winter winds!
HUD Improvements: The HUD's got a facelift and is all set. Next, we're working to make it fully data-driven.
As always, keep your blades sharp and your shields ready. Your feedback greatly appreciated, and we're grateful for every word of it.
Stay tuned for more updates, and thanks for standing with us in the shieldwall :)
The "Battle Charge" Dev Team