Aim ... Loose
Yes you guessed it . Archers are coming in hot. We have yet to fix their shooting, but will start making sneak peak soon. Some game design decisions are yet to come but for now there will be archer units/troops with the following commands
Archer specific commands :
when enemy comes close, every archer will start moving away while shooting (this will make them spread and be effective. They will come back to formation after we make any moving command )
arrows stick to the ground, people and shields
Development Update
Archer specific commands :
- Shoot at will (by default) - they aim and shoot (Autoshoot) at the enemy, (better the aim better chances to hit the target).
- Focus Aim and shoot (more powerful shots to the area shown by the hero)
when enemy comes close, every archer will start moving away while shooting (this will make them spread and be effective. They will come back to formation after we make any moving command )
arrows stick to the ground, people and shields
Development Update
- - Implement Archer Character for Vikings
- - Implement Archer Unit.
- - Implement Bow weapon.
- - Implement Arrow logic.
- - Implement Archers commands.
- - Implement universal switch between formations and army types.
- - Refactor Units abstraction.
- - Refactor Formations abstraction.
- - Refctore Barrle engine.
- - Add Archers simple states.
- - Archers attack [in progress]
- - Archers shoot IK [In Progress]
- - Voice Commands implemented for Forward and ShieldWall with random options.