Bed time stories - bug fixing edition
Bug fixing could be boring, so lets take it easy and try to enjoy them.
here are some bed time stories :)
Bed time stories - bug fixing edition
Our hero in Battle Charge tried to execute a move, but things got shaky...literally! 😱 Turns out the camera was wobbling because it was a child of the player object. 🤯 We thought about making the player search for the camera and shake things up, but decided to fix the player object instead. 🙌 Lesson learned? Keep an eye out for unexpected shakes – they could be more than just a funky dance move! 😂
The Clumsy assassin
Once upon a time, our hero was trying to execute an enemy, but no matter how hard he tried, he just couldn't get close enough. Turns out, there was a bug in the distance settings! So, our hero opened up "ExecutionInfo.cs" and added a distance multiplier. Now, with a wave of his sword and a flick of his wrist, he can execute his enemies from even further away than before! The best part? The multiplier is set to 1, so no need to worry about any unintended consequences...probably.
The Nightmare of the dead
The team was scratching their heads, wondering why the player was still trying to execute moves on dead enemies. They tried everything from CPR to bringing in a necromancer, but nothing seemed to work. Finally, they realized that the enemies were already six feet under and needed to be left alone. They added some code that checked for signs of life and made sure the player only attacked those who were still kicking. Phew, crisis averted!
Execution error due to a missing target.
After checking if the player has orientated themselves for an execution, we now ask them the most important question of all - 'Where's the target?!'
And if the player forgets to bring their target to the party, we kindly remind them with a gentle error message instead of a game-breaking crash.
It turns out, calling for an execution when you don't have a target leads to trouble. But fear not, we've got your back with a friendly reminder to bring your enemy to the execution party.
No more execution errors - just smooth, satisfying takedowns.
Hope you enjoyed. stay tuned for more
here are some bed time stories :)
Bed time stories - bug fixing edition
Our hero in Battle Charge tried to execute a move, but things got shaky...literally! 😱 Turns out the camera was wobbling because it was a child of the player object. 🤯 We thought about making the player search for the camera and shake things up, but decided to fix the player object instead. 🙌 Lesson learned? Keep an eye out for unexpected shakes – they could be more than just a funky dance move! 😂
The Clumsy assassin
Once upon a time, our hero was trying to execute an enemy, but no matter how hard he tried, he just couldn't get close enough. Turns out, there was a bug in the distance settings! So, our hero opened up "ExecutionInfo.cs" and added a distance multiplier. Now, with a wave of his sword and a flick of his wrist, he can execute his enemies from even further away than before! The best part? The multiplier is set to 1, so no need to worry about any unintended consequences...probably.
The Nightmare of the dead
The team was scratching their heads, wondering why the player was still trying to execute moves on dead enemies. They tried everything from CPR to bringing in a necromancer, but nothing seemed to work. Finally, they realized that the enemies were already six feet under and needed to be left alone. They added some code that checked for signs of life and made sure the player only attacked those who were still kicking. Phew, crisis averted!
Execution error due to a missing target.
After checking if the player has orientated themselves for an execution, we now ask them the most important question of all - 'Where's the target?!'
And if the player forgets to bring their target to the party, we kindly remind them with a gentle error message instead of a game-breaking crash.
It turns out, calling for an execution when you don't have a target leads to trouble. But fear not, we've got your back with a friendly reminder to bring your enemy to the execution party.
No more execution errors - just smooth, satisfying takedowns.
Hope you enjoyed. stay tuned for more