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Astronomics News

Ceres Vesta Region

[h2]Welcome to Ceres Vesta station!
[/h2][p]The Ceres Vesta corporation has now entered the game and with it a new twist on asteroids: Phenomena. You will now encounter some interesting events on the surfaces of the asteroids that we are not going to spoil for you here! You'll have to head out and find them.


[/p][p]What we can tell you is that Ceres Vesta has a new Blueprint for a Data Scanner. This large machine can gather data on the asteroid surface. You have two options for Data gathering. You can scan the asteroid's composition or you can tune the Scanner to gather data on Phenomena. These occur in specific spots on the asteroids so you'll have to locate them first. Some can be dangerous so make sure you pack well for your voyage. The closer you can get the Scanner to the Phenomena the higher the Data Rate it will yield. [/p][p][/p][p]

A Scanner can only gather data and it has a limited storage capacity of 100 petabytes. Once you have a full scan it needs to be taken to the Shuttle. This is where the Datacube comes in. Think of it as a portable USB stick that you can drop at the Scanner to download the data then have it sent back to the Shuttle where it'll get emptied into storage and be ready for another run. Your Workerbots will help here, and the Scanners can also call in a Datacube delivery so long as you've provided a route to and from the Shuttle. [/p][p][/p][p][/p][p][/p][p]You will quickly find that Raw Data is not very valuable. Luckily your Manufacturing Bay has a new Computer that can be built to crunch all that Raw Data into some valuable Research. The Research will yield a good return but is also critical to the new Contracts and upgrades in this region. [/p][p][/p][p][/p][p]
We have also added a new piece of equipment that will aid in construction. The Molten Iron Hopper is a new piece of equipment that will store molten iron to be transported around the asteroid. Paired with the Shuttle Delivery it becomes very convenient. The Hopper will automatically pull molten iron from all nearby forges as it is being delivered so even if your shuttle forge is running low, your other forges have a chance of filling it up as it makes its way to you. Since it is equipment it can be carried on your bot and it will automatically expand your molten iron resources when picked up.
[/p][p][/p][p]
With these new additions to the equipment lineup we have had to make some UI changes so the tool wheel has now been expanded to 8 positions. The construction menu has been reorganized for easier access. [/p][p][/p][p][/p][p][/p][p]We have been working hard to optimise the game both from a graphical performance stand point and from a gameplay progression perspective. The asteroids have had their generation process overhauled to make them more performant we've optimize the shaders to make things run smoother. Prices and resource requirements for items in the shopping and upgrade terminals have changed as well. Hopefully this addresses the moments of grind as we work towards a more enjoyable progression curve. [/p][p][/p][p]As always,[/p][p]Cube Corp wishes you a prosperous day![/p][p]P.S. I hear there are signs of life out there? Enjoy exploring.[/p]

Ceres Vesta Region coming October 10th, 2025

[p]Hello! We have been hard at work on the Ceres Vesta region, which will be the next major content update and it is almost ready to launch. We will need another two weeks with it to finish things up but we plan for the update to go live on Friday, October 10th. [/p][p][/p][p]This content update will open up a new station with new Asteroid classes that will focus on Data Resources and new asteroid Phenomena and Alien Life? We've also got some new equipment in the mix as well as improvements to the balancing and progression as well as optimisation improvements to help boost performance, especially on larger asteroids. For now I leave you with a GIFt of the new Scanner downloading some data to a DataCube and starting up another scan. [/p][p][/p][p][/p][p][/p][p]We're really looking forward to getting this new region opened up!

Cube Corp wishes you a prosperous day![/p]

Version 0.76.3 - Bug Fixes

Another round of bug fixes and improvements

  • Fixed Gravity Well inventory interaction persisting after moving away from it
  • Fixed bot loadout screen bugs and made interaction improvements
  • Forcefield salvage can now be picked up by gravity tether
  • Toolbox salvage now assigned correctly
  • Fixed state where repair prices could be incorrect
  • Revised repair/salvage screen
  • Equipment aboard freighter now properly repaired
  • Fixed jumping bug where character would hang in mid-air
  • Fixed being able to walk on decorative rocks off the edges of asteroids
  • Fixed issues with Command Bot salvage
  • Changed Hyperjump button prompt to appear when a jump to empty space is possible


Cube Corp wishes you a prosperous day!
-hube

Version 0.76.2 - Hotfixes

We are back with more bug fixes and improvements

  • Fixed issue with new Hardpoint Shuttle Equipment interface not working correctly with controller inputs
  • Fixed issue with Pump deactivation
  • Fixed issue with Pump re-activation after leaving the asteroid and returning
  • Fixed issue with Pump audio persisting after destruction
  • Fixed biomass levels on small plants in TW4
  • Fixed issue where pinned contracts were covering up the inventory screen
  • Added support for Menu Back input so that you can map a key for going back in the Knowledge Base and Q Radial menu


Cube Corp wishes you a prosperous day (as always)
-hube

Version 0.76.1 - Toolbox Delivery

Somehow the Toolbox was missed from the delivery options

  • Toolbox is now an option for Shuttle Delivery items
  • Fixed issue with Delivery Order showing “move” and other options it shouldn’t have
  • Fixed Toolbox label in top HUD


Cube Corp wishes you a prosperous day!
-hube