1. Astronomics
  2. News

Astronomics News

Version 0.80.3 - Crane softlock and resource gravity

[p]Hello! Another day another hotfix but this time we bring some improvements along with it. [/p]
  • [p]Fixed issue with Crane / Monorails / Catapults freezing during construction or transit point placement[/p]
  • [p]Resources/Equipment will (mostly) no longer float in the air if on top of a rock that gets removed[/p]
  • [p]Fixed issue where Workerbot were not correctly detaching from a Monorail on destruction[/p]
  • [p]Fixed issue where rebuilding broken Monorail blocked transit in one direction[/p]
  • [p]Tag symbol above deployable equipment stays at correct distance when equipment upended[/p]
  • [p]Fixed bug where tooltip couldn’t fit full description for salvageable equipment on a single line[/p]
  • [p]Improved visual for salvageable equipment[/p]
  • [p]Fixed bug that prevented users from purchasing Freighter / Shuttle upgrades that cost ZERO Cube Credits when their credit balance is negative
    [/p]
[p]Looks at those resources fall when things below are picked up! No more hovering chunks.[/p][p][/p][p]
Thank you all for the bug reports and the patience as we work through new issues.[/p][p]Cube Corp wishes you a prosperous day.

-hube[/p]

Version 0.80.2 - Hotfixes

We have a list of improvements that we're sending your way today

  • Improved Workerbot pathfinding which should eliminate paths that send them up then down and up again on the same ledge
  • Improved Workerbot traffic consideration on pathing selection
  • Improved navigation to Surface Crusher
  • Crusher will no longer redirect nearby resources that are on disconnected areas
  • Improved Monorail placement restrictions to make it less complicated to build
  • Disabled scroll wheel and camera rotation when looking at Inventory and other interactions
  • Fixed instance where upside-down equipment would fail their tagging checks
  • Fixed issue in Pirate Manager that prevented pirates from landing correctly


We've still got a list of recent issues that have recently been reported so if you don't see something you brought to our attention fixed on this list do know we're still working on things and more hotfixes will be coming soon!

Cube Corp wishes you a prosperous day!
-hube

Version 0.80.1 - Hotfixes

[p]Just some small fixes to follow the Mransit Update[/p]
  • [p]Fixed issue with soft lock on monorail repair[/p]
  • [p]Fixed issue with inidicator icon on selling screen not showing resources for contracts / upgrades[/p]
  • [p]Added message to the main menu which I forgot to add yesterday![/p]
[p]
Please use the Monorail responsibly.
Cube Corp wishes you a prosperous day!
-hube
[/p]

Transit Update - Monorail

[p]Astronomics is one year old! [/p][p]Before we get into the update let’s take a moment to celebrate our one year anniversary! Astronomics launched on Feb 10, 2025 and since then we’ve released several major content updates, improved the performance, reduced the grind and made some great progress on the quality of life front while welcoming many new users to the Steam Forums and Discord. Thank you all for giving this game a shot and for sharing all your feedback to make Astronomics better.

To celebrate this milestone we are releasing the Transit Update! Many of you have been asking for bridges and we’ve been hinting at something like that coming. Today it is finally here.[/p][p]
Introducing
The Workerbot Monorail [/p][p]We’re very happy to introduce the new Workerbot Monorail! (Brace yourselves for the flood of gifs from Springfield) This structure has two endpoints connected by a flexible metal rail. It can be used to bridge gaps, cut corners but also has the capability to traverse up and down small heights. [/p][p][/p][p]Its greatest feat is being able to transit several Workerbots at once (so long as they are going in the same direction) which drastically improves Workerbot performance on the asteroid. It also has the capability to lock the direction of travel allowing you to build transit superhighways in high traffic areas. [/p][p][/p][p][/p][p]The Enhanced Catapult[/p][p]But wait there’s more! The Catapult is also updated. It can now be loaded by the player (much like the Crusher, Scanner and Storage) so now you can help move items with a nearby Catapult. It also has the capability of auto loading which means it can be sequenced with Drills, Pumps and other Catapults in a chain of launchers. Equipment will now route via Catapults too![/p][p][/p][p][/p][p]Improved build sequence[/p][p]We have also improved the build sequence for all these transit machines so that now you can place the structure and the transit points before the molten iron is charged allowing you to cancel if the transit points can’t be placed where you had intended. This ability to cancel works on Cranes, Catapults and Monorails.

[/p][p][/p][p]Extended Manufacturing[/p][p]This was added in a recent smaller update but worth mentioning as not many folks read the patch notes! The Manufacturing Bay has been extended so that there is now always room for all the possible machines. Level 1 now has 4 bays and Level 2 has 7 bays. We are still working on a complete Manufacturing Bay refactor, but this change will at least remove some of the pain points you have shared with us. [/p][p][/p][p]Reduced Upgrade Costs[/p][p]In an effort to improve progression and reduce grind we have removed the Cube Credit costs of some of the initial Freighter and Shuttle upgrades so that the journey through Cube Corp and Medusa Mineral is smoother. We will continue to evaluate and adjust the cost of upgrades in the remaining stations. [/p][p][/p][p]Quality of life - Resource Selling Markers[/p][p]We've noticed players having to jump around the Upgrades and Contracts before selling resources and we wanted to alleviate that friction by providing more information about your resources directly in the Sales Interface. You will now be notified if a resource is require for an upgrade or if it is required for a contract. [/p][p][/p][p][/p][p]Noblecore Region[/p][p]But wait, wasn’t this meant to be the Noblecore Region update? Yes it was. The Noblecore Region is unfortunately getting pushed back. We have been working on the gas resources but inspired by the pirates moving into the asteroid claim we have similarly pivoted to a design that will see gas clouds placed in the mining claim. This adds even more importance to the trajectories of asteroids as you’ll now have to ride them through a gas cloud to capture the gases, but this has added some complexity to this region and will require more time to execute. I do have a visual to share with you from our efforts so rest assured it is progressing, just isn’t ready for prime time this month.

[/p][p][/p][p]Celebratory Bundle[/p][p]To celebrate our one year anniversary we have bundled up with awesome automation title AutoForge. If you are into steering hard-working robots and automating resource gathering, crafting and exploration you should check it out. The AutoForge devs are currently wrapping up an exciting Multiplayer Update which will bring their game to a whole new level so keep an eye out for that. [/p][p]You can now get an additional 10% off on AutoForge if you own Astronomics by "completing" the bundle. [/p][p][dynamiclink][/dynamiclink][/p][p]Thank you all again for joining us and following along on our development journey. We hope you enjoy monorailing your Workerbots around.[/p][p]Cube Corp wishes you a prosperous day! [/p][p]-hube [/p]

Version 0.79.3 - Manufacturing Expansion and Bug Fixes

[p]Hello! I bring you some fixes for the weekend! Let's dive into them.

Manfuacturing Expansion[/p][p]We have definitely heard your frustrations and suggestions for the current manufacturing setup and we are actively working on an overhaul of that system but it became clear that we could also introduce a quick fix that will help eleviate some of the friction in manufacturing that you've all been reporting so please say hello to your expanded manufacturing bay! Level 1 Bay now contains 4 slots and Level 2 Bay now contains 7 slots! Enought for all the machines and then some. As I mentioned - this is not the final fix - we are still working on refactoring the manufacturing system as a whole. ALSO it is now possible to press E to skip the CUBO dialogue when salvaging a Manufacturing Machine. [/p][p]Data Scanner Bug Fixes[/p]
  • [p]The Data Scanners no longer request data cube delivery after the asteroid has left the mining claim[/p]
  • [p]The Data Scanners should no longer have trouble offloading data to Data Cubes (which would sometimes happen if players were manually picking the cubes up and putting them on their back in the process of ferrying data)[/p]
  • [p]The Datacubes will no longer VANISH when loaded into Shuttle Cargo after the asteroid has left the mining claim[/p]
  • [p]This shoud solve some of the issues of workerbots trying to perpetually load/unload while you are trying to take off (leaving some straggles behind) [/p]
[p]Pirate Adjustments [/p]
  • [p]We have adjusted the frequency of PIrate Attacks so that there's some extra time between waves[/p]
[p][/p][p]As always Cube Corp wishes you a prosperous day![/p][p]-hube[/p][p][/p]