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[16th of Feb.] Server Patch Notice 22:00 (UTC-5) (Revised)



A server patch to fix the below issue will be carried out.
A possible disconnection to the game may occur.

Please restart to update the game.

 Server Patch Schedule

– 16th of February, 2023 12:00 ~ 12:10 (UTC+9)
– 15th of February, 2023 22:00 ~22:10 (UTC-5)

 Server Patch Purpose

-A fix to stabilize the game server.
-Fix an issue where the Eternium is added in Time Attack Entry
-Fix an issue when there is space Dive Squad failure to initiate a dive

We are sorry for the inconvenience.

Thank you

[15th of Feb.] Patch Notes (Added)



Update details for the 15th of February are listed below.
See you on the CounterSide!

▼ Maintenance Schedule:

▷ 15th of February, 2023 14:00 ~ 15th of February, 2023 19:00 (UTC+9)
▷ 15th of February, 2023 00:00 ~ 15th of February, 2023 05:00(UTC-5)

▼ Shop News:

For this week’s update on shop products, please check the announcement below for more information.
Shop Product: [LINK]

[h2]▣ Unit Balance Update[/h2]

◆ Gaeun Balance Update ◆


[h2]▣ [Alex: Drool] Emote Suspension of Sales and Refund[/h2]

▷[Alex: *Drool*] Emote suspension of sales
▷All CEOs who purchase [Alex: *Drool*] Emote after the 9th of February are consificated, used 250 Quartz will be refunded.

-Retrieved item: [Alex: *Drool*] Emote after the 9th of February
-Returning Currency: 250 Quartz

※ Refunded Quartz will send to the mailbox
※ Valid Period: 30days

Compensation due to [Alex: *Drool*] Emote suspension
We apologize for the suspension and we give out 500 Quartz as Compensation.

-Compensation: 500 Quartz
※Compensation sent through mailbox and valid period is 7days.
※ CEOs can receive the Quartz within 15th of February, 2023 14:00- 17th of February, 2023 23:59 (UTC+9)

[h2]▣ Awakened Unit Piece Retrieval[/h2]

▷Own Awakened Unit Piece will be refunded to Task Planet Point.

▷Each Awakened Unit Piece will exchanged to 30 Task Planet Points.

◆ Retrieval Period:

▷ 15th of February, 2023 14:00 ~ 22nd of March, 2023 17:00 (UTC+9)
▷ 15th of February, 2023 00:00 ~ 21st of March, 2023 00:00(UTC-5)

◆Retrieve Awakened Unit

  • Six Wings Lee Jisoo
  • Amy Firstwing
  • Replacer King
  • Replacer Queen
  • Ministra
  • Jake Walker
  • Arhat Joo Shiyoon
  • Type:Siegfried Hilde
  • Ace of Wings Lee Sooyeon
  • Solar Codex Yuna
  • Altergressive Seo Yoon
  • Coldcase Horizon
  • Singularity Shin Jia
  • Six Wings Na Yubin
  • Type:Fenrir Yoo Mina


[h2]▣ Operator Reruns[/h2]

【 Anastasia 】



▼ Anastasia Favored Banner Period:

▷ 15th of February, 2023 14:00~ 1st of March, 2023, 04:00 (UTC+9)
▷ 15th of February, 2023 00:00 ~ 28th of February, 2023, 14:00 (UTC-5)



【 Sigma 】



▼ Sigma Favored Banner Period:

▷ 15th of February, 2023 14:00~ 1st of March, 2023, 04:00 (UTC+9)
▷ 15th of February, 2023 00:00 ~ 28th of February, 2023, 14:00 (UTC-5)



[h2]▣ Dimension Trimming[/h2]

Dimension Trimming Clear reward increased, and below is the list of the rewards.

[Shadow Palaces : Trimming Shadow]

  • Company EXP
  • Appraisal
  • Enhancement Module T5
  • Advanced Gear Material


[Swift: Trimming Trinity]

  • Company EXP
  • Appraisal
  • Enhancement Module T6
  • Advanced Gear Material
  • Elite Gear Material


[Jungle: Trimming Wild, Volcano: Trimming Flame]
  • Company EXP
  • Appraisal
  • Enhancement Module T6
  • Advanced Gear Material
  • Elite Gear Material


Shadow Fragment acquisition increases, changes to acquire dimension cubes in all dimension trimmings, and increases in [Jungle: Trimming Wild] and [Volcano: Trimming Flame].


[h2]▣Improvement and Changes[/h2]

-The loyalty modified not affected by the result of the dive battle

-A skip function is added to the Substream Episode in normal Difficulty.

-Consortium donation Pop-up window will be resized.

-Credit sale product will be removed in [Exchange Center > Resource].

-Before entering the Simulation stage, the Simulation entry currency icon will displayed to enable to purchase [Attack Training Permit], [Defense Training Permit], [Anti-air Training Permit].

[h2]▣ Bug Fixes
[/h2]
- A fix where appraisals drop on Substream supplement episodes where it is not supposed to. (added, Feb. 15, 12:37 UTC+9)

-Fix an error with Unusual Gear Preset UI Size

-Fix an UI mispositioning error when operating quickly after achieving Tactical update Step 6

-Fix an error where the ‘A Blossoming Desire’ Skin background image does not appear after the Lifetime Contract.

-Fix an error where the 'A Blossoming Desire Skin' subtitle and effect does not appear normally

-Fix an error where the Danger Close ranking were not updated normally

-Fix an error of the acquire event currency does not apear normally in added Substream episode

-Fix an error where the Operator information were shown abnormally in Gauntlet recent battle record.

-Fix an error where the Dive Remove Facility does not applied normally.

[h2]▣ Special Punch In[/h2]

【 Sweet Promotion 】



Happy valentine's day! Sweet Promotion Punch In begins After the 14th of February Maintenance!
Make sure to collect your Sweet Gifts ❤️ before Gaeun grabs it! XOXO!

▼ Sweet Promotion Punch-In Period:

▷ 15th of February, 2023 14:00~ 1st of March, 2023, 04:00 (UTC+9)
▷ 15th of February, 2023 00:00 ~ 28th of February, 2023, 14:00 (UTC-5)

★ Please note that any unfinished battles will be closed once the maintenance begins.
★ The guest accounts may have log-in issues or get deleted after the update. Therefore, linking the guest account to any provided SNS account is highly recommended.

Check current known issues

Check FAQ

Click the link above to view the known issues that are under investigation by the developers or the possible solution in the lower parts of the notice.

Click the FAQ for questions that may be answered already

We are currently working to resolve these issues, and we will update CEOs through the linked page as soon as an issue is resolved. 

Thank you

[15th of Feb.] Shop Product

Dear CEOs,

Here is the list of new products featured in this week’s update.

Please look through them carefully, for you never know when they will come in handy! 
The product's price may vary depending on the platform, residence, and the daily exchange rate.

For more information on the updates and the maintenance schedule for the 15th of February, please check the links below.

Patch Notes: [LINK]

[h2]▣ Packages[/h2]

◆ Daily Special Training Packages 1, 2, & 3 ◆



Price: 100 Admin Coins each

Total Purchase Count available: 1 time/day

▼ Purchasable Period:
▷ 15th of February, 2023 14:00~ 1st of March, 2023, 04:00 (UTC+9)
▷ 15th of February, 2023 00:00 ~ 28th of February, 2023, 14:00 (UTC-5)

▼ Composition:



▷150 x Quartz
▷5,000 x Eternium
▷1 x Attack, Defense, OR Anti-air Training Permit

※ This product is not refundable after purchase.

Thank you

Update 6.0 and After


Hello everyone,
My name is Ryu Kum Tae, CEO of Studiobside.

First, I personally wanted to say I am sincerely sorry for this update 6.0 to have turned out to have more holes than the swiss cheese from our developers when it was supposed to be a party for every CEO.

The true intention behind the update 6.0 is to challenge ourselves to the next step with service transfer while maintaining the excitement while giving our CEOs the impression as if they are starting a new game along with our continuous investment in the game and to show our will to develop CounterSide for the better.

However, the managerial staff and I may have forgotten that a bigger challenge must be done with more acute planning and preparedness. As we were in charge of the update development, we should have gone beyond our immature desire to show off something cool and provided a solid service that meets the expectation of our existing fans and players. We apologize once again to our CEOs for neglecting this most simple yet important element and being.

I also want to apologize to our development team who have worked day and night on this update.
Might be a little late, but regardless, based on this incident, not only the game itself but also the process of developing the game and the renewal of the team itself to make sure this blunder will not happen again.

With the ongoing survey, we are delivering all opinions to the devs to come up with a solution that will improve the 6.0 update. To all the CEOs who are disappointed with the update and to CEOs who are still with us, I sincerely send my thanks. More details on the changes are explained below.

< Upcoming February 15 Data Patch Content >

On the 15th of February, a data patch will be initiated to patch contents that can be fixed as soon as possible without an app update.

Contents that need to be fixed through an app update will be marked as such .

[h2]● UI[/h2]
[h3]■ In-game UI Adjustment[/h3]


To improve the visibility of the UI, we have reverted the color of the HP, barrier gauge, operator skill, and other UI to the original color.
In addition, the black HUD overlay background is removed.

[h3]■ Battle Result UI Adjustment[/h3]


Tab placement at the bottom of the page is adjusted.
Depending on the level of battle win condition acquired, a yellow medal is now displayed.

[h3]■ Operation UI[/h3]
The name of the tab at the bottom of each UI in the operation section will have its colors changed to improve its visibility.

Depending on the level of battle win condition acquired, a yellow medal is now displayed.



A fix where when the CEO exits from the operation or other stages, the page that the CEO land is not the last operation the CEO has done, but rather the main page of that event that the operation is in.

A fix where when the CEO enters an episode and exits, the page that the CEO land is not the last operation the CEO has done, but rather the main page of that event episode that the operation is in.

A fix where stage nodes and UI will have level labeled on it

A miscellaneous fix for the UX errors

[h3]■ Lobby UI Adjustment[/h3]
Improved visibility and design of the menu tabs.


Gauntlet and World Map tabs will be more visible.

[h3]■ Tactical Update[/h3]
When entering the Tactical Update UI, a refresh rate has improved


- A dismiss tab will be added
- The name ‘Tactical Update’ which was fixed in English will now be localized into the language setting the CEO has set.

● Content and Rewards
Normalization of the contents that did not give a correct amount of rewards when it was supposed to. Also, the number of rewards given to the CEOs will be increased in accordance with our newly released content.

■ Increase in Credit Drop Amount
With the exception of the daily challenges, the number of rewards given will be increased and the details are listed below.



Credit is one of the resources where the accumulation gap dramatically differs depending on the level of the overall growth of the company, and the accumulation inflates towards the end. Therefore, we are currently monitoring growth setbacks, resource accumulation sources, and its usage to adjust the overall efficiency to decide to increase the rate at which CEOs can gain credits.

[h3]■ Substream[/h3]
A fix where some of the normal stages were not skippable and the item drop rate was set lower than intended.
Phase format stages are not skippable

[h3]■ Dimension Trimming[/h3]
Relic challenge, shadow palace, and dimension trimming’s clear rewards have been enhanced.
Moreover, as relic challenge, shadow palace, and dimension trimming now require eternium to enter, the following rewards will be dropped from now on.

The number of resources gained and such will differ depending on the level and the type of trimming the CEO is doing.



In addition, the shadow fragment’s drop amount will increase by 50%, and the Dimension Cube will be dropped in every stage, and in [Jungle: Trimming Wild] and [Volcano: Trimming Flame], the Cube’s drop amount will increase.



- [Shadow Palace: Trimming shadow]’s progress will decrease from stage 60 to 30, with levels decreased.
- [Swift: Trimming Trinity]’s story scene restored.
- If using automation to clear the stage, the result UI will also automatically skip

[h3]■ Dive[/h3]
A boss sector is restored which was missing before along with the rewards. The missing items from the reward list are also added, such as eternium and schematics. Hence now the item rewards are evenly acquirable from any stage of the dive exploration. The sweep function from the dive from branches will have the same item table. However, units and other low-value items will be removed.


- The sweep function from the dive from branches will be restored.

[h3]■ [Alex: *Drool*] limited emote[/h3]
The [Alex: *Drool*] limited emote was added to the list of purchasable emotes when it was not supposed to.

We are sorry for the inconvenience caused and are planning to take back all the [Alex: *Drool*] emote with the refund of 250 quartz during the 15th of Feb. update.

To add on, we are going to send an additional 500 quartz as an apology, where CEOs can receive in-game mailbox.

We are sorry for the inconvenience once more.

[h3][/h3]

● Rearmed Unit
We have received numerous feedback regarding how we have picked the unit for the rearmament system. As mentioned in the Showcase, Gaeun was a seasonal selection. However, we will make sure to pick the rearm units considering the ongoing meta and such.

At the beginning of January, when we were making the rearmed version of Gaeun, we found an issue with her level 5 special ability not being applied correctly. After the fix, this made her very overpowered and we thought a special measure was needed. Therefore, we have come to a conclusion to remake the original rearmed Gauen.

On the 15th of Feb., Gaeun and her rearmed counterpart’s level 5 special ability will have their effect change from Stun Time by 1 second to Skill Cooldown by 2 seconds. This change will increase her combat capability increased overall. We are sorry for the inconvenience.

● Gauntlet Score System Change
We have reviewed the feedback on the gauntlet score system, and we will make adjustments. However, it is difficult to change when the season is already ongoing. Therefore, the scoring system and master league reset will be done when the first half of the season is complete.

We are also looking into normalizing the matching system and also to find a solution to relieve the stress to climb up the league. When the system is polished, we will release it through a separate announcement.

There were also suggestions that league special skins be sold after the season. However, there were also an equal amount of suggestions not to. We will prepare a solution after we receive more opinions from our CEOs and share it with the community.

● UI, UX
- Increase in visibility in Substream
- Addition of shortcuts to move to each episode sector in the Substream
- Tactical Update improvement review where multiple units can be selected at once
- Removal of squad selection UX when doing a battle skip is in consideration.
- Other UI display issue fixes.

A small makeup for the update issue is given to all CEOs who have logged into the game after the maintenance for 3 days will receive the following:

- 20,000 Eternium

- SSR Unit Selection Coupon (KR / Global)



-100 Set Binaries

It is difficult to review all the inquiries immediately at the same time, but we want to tell our CEOs that we are thoroughly considering every inquiry received to review and apply to future updates.

If you have any questions, please contact us through in-game customer service.

Please let us know your thoughts through the ongoing surveys, and we are planning to hold more surveys to make sure we do have no unheard voices.

Thank you.

Apologies and Future Plans for the 6.0 Update



Dear CEOs,

This is the Head PD of CounterSide, Park Sang Yeon.

Despite all the support CEOs have sent to us for the 6.0 update, I deeply apologize for not being able to deliver to meet the expectations.

We are currently preparing the update based on the surveys and suggestions given through various channels to make the gaming environment more satisfactory to everyone.

In this announcement, I am going to share some of the plans and questions that were asked.

[h3]▣ UI Renewal[/h3]

The main point of the UI renewal on the 6.0 update is to simplify and unify the design and to break the expansion limit. Regardless of the original intention, I am sorry for deleting some of the quality-of-life functions and lacking intuitiveness and quality.

Based on the current suggestions that we have received; the following points below are to be improved as soon as possible. We are planning to implement the changes by the next update as much as we can.

■ Battle, Operation, Lobby, and other UI clarity improvement

■ Menu, Operation stage UX fixes

■ Red dots and other misleading informational errors

[h3]▣ Experience Gain Removal upon Stage Clear[/h3]

Starting from the 6.0 update, CounterSide’s presumption is to add a skip function to all substreams and other repeatable contents. On upcoming updates, we are going to remove the squad selection step to skip the operation to increase the approachability.

This process is a small incremental step to the overall changes, and we are currently monitoring the flow of all the resources and the beginning segment of the growth of the company and units.

In addition, we recognize that this won’t be enough, but starting from the second week of February, a discount on credit while salary negotiation and a discount of eternium spent on operations.

To provide convenient daily content usage and a well-balanced growth system, we plan to continuously monitor through various means.

[h3]▣ Server Response Time[/h3]

To integrate Korean and Japanese servers, we have built a server system based on what we have already built for the Global server. When we tested it, the server operated at an optimal level, hence we have come to the conclusion that it was ready. However, on the day of the integration, the actual traffic we received was far more than we have anticipated, hence we were not able to meet our CEO’s expectations. I sincerely apologize once again for this. The errors that lasted until the 9th of February were unrelated to the server, but a code issue, and is now fixed.

However, we are aware that the response time is not as optimal as before, and we are currently working on expanding the servers. We will make sure to resolve this issue as soon as possible.

[h3]▣ Dive Rewards[/h3]

For the Dive system, we have found that the rewards and the balance of the dive system are unsuitable during the final stages of the QA, and we are currently at it to improve the dive over the next 5 week period. We sincerely apologize for releasing the content before the content is fully polished. Dive clear rewards, auto play system, and other functions will be implemented as soon as possible.

[h3]▣ Unit Data Acquisition[/h3]

With the addition of Tactical Update, we have prepared a place for CEOs to spend duplicate units, hence we planned to make unit data not required when raising a unit.

Rearmament currency such as Prime Rearmament Data has no use other than the rearmament system and is only needed when the new rearmament unit is released.

Considering the average rearmament data CEOs have acquired so far and the rearmament unit release schedule, provision to new users with rearm currency to catch up to the existing users in practicality, is difficult.

With the addition of the Tactical Update system, the value and the need for the duplicate unit are high. We expect that as the game service time accumulates, so will the rearmament data overall.

We are planning to sporadically give out the rearmament data via events by continuing to monitor the acquisition of rearmament items and the usage pattern of the items.

[h3]▣ Tactical Update Effect[/h3]

With the Tactical Update, we are sorry for all the concerns regarding PVP.

The purpose of the system was to break the limit of duplicate units piling up in the unit inventory.

We understand the concerns the CEOs currently have. Hence, we have come up with as many backup plans and a specification that will not overpower the unit after the update.

When performing the Tactical Update, the value the CEOs feel and the actual value of the growth in the unit is hard to separate.

Therefore, as I have answered the question during the Showcase in the Q&A section, “the Tactical Update will help in PVP, but will not be the definite cause of winning in the match.” I also mentioned that “in PVE, the Tactical Update will not also be the definitive cause for being able to clear or not,” and this still holds true.

The test was conducted in a PVP Strategy Battle, without any human interventions, and we have also considered numerous tests in mirror matches, matches with items and skill sets of different players, as well as unit role advantage situations, and have come up with the current stat increase. I am sorry for the confusion caused due to my lack of words explaining this important matter.

I also recognize this answer will not satisfy our CEOs, hence I feel uneasiness inside.

The mistake in the additional system for unit growth is completely on me. Therefore I will take all the blame and apologize. I will also take suggestions to improve the system for the better. If there are any additional issues caused by the system, I will do everything that I can to improve the system.

[h3]▣ Japanese Voice-Over Additions to the Global Server[/h3]

After the integration was decided for the Japanese server, we started a process to take over the local studio where we did the voice recordings. However, there was difficulty in casting voice actors and actresses on time due to schedule mismatches.

Additional Japanese voices will be done locally under the dedicated studio’s directions in Korea.

If exceptional cases arise, such as Awakened Shin Jia’s special skin, A Blossoming Desire, we will notify our CEOs beforehand to prevent any confusion regarding voices.

I once again apologize as a head PD for this 6.0 update for not meeting our CEO’s expectations. I am aware that what is written here will not answer all the questions our CEOs have right now.

Therefore, we will continue to monitor the community in every region to listen to our CEOs and improve CounterSide.

Additionally, to be more proactive to collect thoughts our CEOs have, we are starting a survey. If CEOs have anything to say to us, we are willing to listen to them and incorporate as many opinions on the improvement.

Thank you

Click [HERE] to participate in the survey.