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Anger Foot News

A Year of Kicking Down Doors in Shit City

[p]Hey everyone![/p][p]It's pretty wild to say that it's been one whole year of kicking down doors and laying waste to Shit City![/p][p][/p][p]Massive thanks to everyone who’s laced up, stomped through sewers, crumpled energy drinks, and discovered just how deadly feet can be. Thank you for making this past year as loud, fast, and ridiculous as possible.[/p][p]To celebrate, we've extended our Summer Sale discount for another week, so go ahead, grab a copy for your friends if you haven't already.[/p][p][dynamiclink][/dynamiclink]Here’s to more shattered doors, more broken bones, and more absurd shoes in the year ahead. Stay angry, stay stylish, and keep kicking.[/p][p]-The Anger Foot Team[/p]

A free OST update and an all-time lowest price kickstart our Midweek Madness

Hello again, Anger Foot friends!
Anger Foot is now available at its lowest price to date, and with this deep discount comes an update to the soundtrack. Many players asked for the other musical bits and pieces, and the ever-amazing Jaybooty has delivered.

The B-Side soundtrack is now available as a free update to all soundtrack owners on Steam. If you're yet to become one, you'll be happy to know the OST is currently available at 30% off.

https://store.steampowered.com/app/3107200/Anger_Foot_Soundtrack/

The Anger Foot B-Sides are also available on various streaming platforms. Click through below and enjoy the beats now:


[h2]Save And Sound[/h2]

We are proud to have been a part of this year's Save And Sound festival, where our boy Jaybooty took you through the madness behind the beats that make Anger Foot. Check out the video below.

[previewyoutube][/previewyoutube]

Enjoy!



FIRST EVER DISCOUNT AND ANOTHER UPDATE

Hi everyone!
We're back again to thank you for playing our game and deliver some excellent news. Anger Foot is featured in this year's Boomstock Festival with its first discount yet. We hope you consider jumping in if you haven't done so yet, and if you have, this is the perfect time to get your friends into a game of footsies with an angry twist.

https://store.steampowered.com/app/1978590/Anger_Foot/

You can also save significantly on the Booter Shooter bundle - including Anger Foot and the amazing Mullet Madjack - whether you own either of the games included or not.

https://store.steampowered.com/bundle/43223/Booter_Shooter_Bundle/

Coinciding with this sale, we have published the latest update to the game, focusing primarily on performance tweaks and fixes. Read more about the changes we made along the way in the full changelog below.

Many thanks,
The Anger Foot Team

Anger Foot 1.46 Changelog


PERFORMANCE IMPROVEMENTS
  • Reduced some of the stuttering that occurs from explosions
  • Made room culling more efficient
  • Made some objects become disabled on lower effect quality settings
  • Reduced persistent sound calls
  • Made physics object code more efficient
  • Made light object code more efficient
  • Made corpse culling more accurate
  • Made escalators move objects more efficiently in subway levels
  • Improved performance in “The CEO” level
  • Made tentacle behaviour more optimal
  • Made objects floating in liquid more optimal
  • Reduced polygon detail on city buildings
  • Simplified colliders on many objects
  • Made player movement slightly more optimal
  • Made fire slightly more optimal


GAMEPLAY TWEAKS
  • Added preview nodes to world map
  • Added a small assist mode icon next to the timer
  • Made the final section of “Rooftop Rampage” a little easier


BUG FIXES
  • Fixed snake kicking lock bug (AF-254)
  • Fixed pipes blocking doors in various levels
  • Fixed the scaling on some pipe objects
  • Fixed an issue with bomb head enemies not always exploding when shot in the head
  • Fixed missing scorch marks from explosions
  • Fixed an issue with the “O” button opening the Steam overlay

Anger Foot gets angrier with the latest performance update

Hi everyone!
We'd like to thank everyone for playing Anger Foot and participating in our recently released performance update beta. The feedback has been invaluable, helping us make additional tweaks and fixes and wrap up an even better update for you today.

As always, we'd be grateful for any feedback you may have, and we're specifically interested in hearing what effect this update had on the performance on your machines.

Many thanks,
The Anger Foot Team


Anger Foot 1.42 Changelog


Performance Improvements:
  • Made lights fade with distance to improve performance in large, open levels.
  • Removed a slow user interface call.
  • Fixed batching settings for many level objects to reduce draw calls.
  • Made specimen tanks more efficient when breaking.
  • Made broken door fragment colliders simpler.
  • Fixed more objects’ batching and occlusion settings to reduce draw call count
  • Removed some unnecessary script methods
  • Adjust lighting and shadow settings
  • Reduced the mesh detail on all pipes
  • Reduced some unnecessary object detail in “The Sludge Baron” level
  • Fixed slow methods in the weapon glint logic
  • Fixed unnecessary IK solver calls on gimps
  • Added culling to dynamic bone objects (eg. wobbly ears and hair)
  • Made crossbow bolts and pierced corpses more stable
  • Various minor performance tweaks and fixes.


Bug Fixes:
  • Fixed an issue with a building turning invisible during “Pork Braai”
  • Fixed peeing guy continuing to pee after death in “The Stairwell”
  • Fixed an issue with the final story level not being accessible if exiting early
  • Fixed incorrect and overlapping “all shoes unlocked” text in the UI
  • Fixed “best time” text being covered by a UI element in certain languages
  • Fixed pause menu scaling for 32:9 aspect ratio
  • Fixed selected shoe HUD text moving onto the next line (affected Japanese translations)
  • Fixed train doors not always opening on arrival
  • Fixed sniper tower disappearing when shot
  • Fixed an issue with map book level buttons not always deselecting properly


Balancing/Gameplay:
  • Made sliding propane tanks only do half damage to the player.
  • Made Potshots level a little easier to navigate.
  • Made the sniper enemy and “Potshots” level more forgiving

First Anger Foot Performance Update is in beta!

Hi everyone!
Firstly, a huge thank you to everyone for playing Anger Foot so far, for your feedback, and for your general enthusiasm. We're always very happy to see lots of people enjoying one of our games!

We'd also like to apologize for the rocky start, particularly in areas of choppy performance. It's always difficult to predict how things will go when a game is released to a large audience with wildly different PC specs, but we definitely should've done a fair bit more testing before launch.

In any case, we've started working on the first major performance patch, which is now playable on a beta branch. We'd still like to stress test this patch with whoever is interested in opting in.

Before you run the beta, please back up your progress in case you want to roll back. There's a chance new saves won't be compatible with the previous ones. To back up your files, go to the folder below and copy the content somewhere else.
%USERPROFILE%/AppData/LocalLow/Free Lives/Anger Foot/Saves/


[h3]Follow the steps below to download the beta:[/h3]
  • Right-click on the game in your library
  • Properties
  • Betas tab
  • Select "openbeta" from the drop-down menu.


If you give it a try, we'd be grateful for any feedback on roughly how much of a difference it's made for you. Unfortunately, there is no magic bullet solution for the game's performance issues, but we'll keep working on it. We feel fairly confident that over time and with several patches, we can get the game running a lot better.

So, if you've been experiencing bad performance in the game and want to see how much this patch improves things, please opt into the Beta and give us your feedback.

Many thanks,
The Anger Foot Team


Anger Foot Performance Update #1 Beta Changelog
Performance Improvements:
  • Made lights fade with distance to improve performance in large, open levels.
  • Removed a slow user interface call.
  • Fixed batching settings for many level objects to reduce draw calls.
  • Made specimen tanks more efficient when breaking.
  • Made broken door fragment colliders simpler.
  • Various minor performance tweaks and fixes.
Bug Fixes:
  • Fixed an issue with a building turning invisible during “Pork Braai”
  • Fixed peeing guy continuing to pee after death in “The Stairwell”
Balancing/Gameplay:
  • Made sliding propane tanks only do half damage to the player.
  • Made Potshots level a little easier to navigate.