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SITREP #7 - What's going on



šŸ‘† This here (WIP) is a glimpse of where I'd like to take the game: a "somewhat curated" (short) campaign progression around structures/objectives (and not just a random progression of different biomes) but keep the roguelike elements for enemy wave composition and upgrades.

Problem is that this kind of stuff can take a lot of time and that is the reason for the lack of updates recently, which I apologize for.

The plan at the moment would be to prototype a couple such missions and start testing them out along an updated version of the current operations.

Let me know what you think and thank you for your patience 🫔