v0.99D - 'Done'
This is most likely the final update before the imminent release out of Early Access
Thank you for sticking by all these months 🙏 I wish I could have handled better the development between version 0.97 and 0.98 (almost a year gap): at that time I had a bit of a middle-age crisis regarding the game and spent a lot of time changing and trying new things that were taking the game too far from its core. Hopefully I learned my lesson for future projects
Changelog below 👇
[h3]Operations[/h3]
[h3]Missile System[/h3]
[h3]Miscellaneous[/h3]
[h3]That's it! 🫡[/h3]
Thank you for sticking by all these months 🙏 I wish I could have handled better the development between version 0.97 and 0.98 (almost a year gap): at that time I had a bit of a middle-age crisis regarding the game and spent a lot of time changing and trying new things that were taking the game too far from its core. Hopefully I learned my lesson for future projects
Changelog below 👇
[h3]Operations[/h3]
- 'First Strike' turned into a proper operation: 5 stages long and with the smoothest difficulty curve of all ops
- Increased a bit 'Hostile Territory' score/intensity: which now sits between the new 'First Strike' and 'Endgame'
- Removed any daily gating to operations: you'll need unlock them only once (as before)
- Space Elevator stage difficulty tweaked to be on par with Space Station stage
[h3]Missile System[/h3]
- 'Premium' upgrade will now add a baseline missile refill: similar to how it was before the 'FAFO' update
- Tweaked some missile refill stats
[h3]Miscellaneous[/h3]
- Added 3 simple tutorial screens to teach game's basic mechanics
- Defeat/Victory screen updated with some daily stats: total time + sessions
- Fixed a bug with the "Space Dog" achievement stats (Menu > Achievement screen): progress was not properly saved
[h3]That's it! 🫡[/h3]