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TOP DOG News

v1.0 - Release

That's it, TOP DOG is officially out of Early Access!

[h3]Changelog[/h3]
  • New main menu + improved settings/input menus
  • Finished a bunch of 3d models
  • Added sound feedback for picking up scraps
  • Added 'operation time' to victory screen and leaderboards


[h3] See you on the leaderboards! 🫡[/h3]

v0.99D - 'Done'

This is most likely the final update before the imminent release out of Early Access

Thank you for sticking by all these months 🙏 I wish I could have handled better the development between version 0.97 and 0.98 (almost a year gap): at that time I had a bit of a middle-age crisis regarding the game and spent a lot of time changing and trying new things that were taking the game too far from its core. Hopefully I learned my lesson for future projects

Changelog below 👇

[h3]Operations[/h3]
  • 'First Strike' turned into a proper operation: 5 stages long and with the smoothest difficulty curve of all ops
  • Increased a bit 'Hostile Territory' score/intensity: which now sits between the new 'First Strike' and 'Endgame'
  • Removed any daily gating to operations: you'll need unlock them only once (as before)
  • Space Elevator stage difficulty tweaked to be on par with Space Station stage

[h3]Missile System[/h3]
  • 'Premium' upgrade will now add a baseline missile refill: similar to how it was before the 'FAFO' update
  • Tweaked some missile refill stats

[h3]Miscellaneous[/h3]
  • Added 3 simple tutorial screens to teach game's basic mechanics
  • Defeat/Victory screen updated with some daily stats: total time + sessions
  • Fixed a bug with the "Space Dog" achievement stats (Menu > Achievement screen): progress was not properly saved


[h3]That's it! 🫡[/h3]

v0.99B

Quick but important update that should address most of the hot issues caused by the new missile system

[h3]Game Start[/h3]
  • Improved stats for base jet: you can dare to delay mobility upgrades now
  • Improved accuracy and damage for base gun and AC-30


[h3]Missile System[/h3]
  • You now start with a full reload ready to drop
  • Tweaked refill rates + made structure/frigate hits refill missiles regardless of damage type
  • Removed 'Premium+' upgrade
  • 'SWRM-6' refill rate adjusted


[h3]Scoring[/h3]
  • Stage bonus is now shown all the time under the score, then becomes effective on stage end (as before)
  • Testing a mechanic where stage bonus decays only when firing: I'm not 100% sure to keep this but if someone wants to stress-test it I will appreciate the report 🙏


[h3]That's it! 🫡[/h3]

v0.99 - 'FAFO'

Title explained: F*** around (change the score system) and Find Out (that missiles are broken)

This updated started (with v0.98G) as a simple tweaking pass and later become a rework of the missile system and a final pass on the new scoring

[h3]New Missile System[/h3]
  • Missiles are now refilled by gun kills: adds a new tactical layer to the gameplay
  • Missile count is now carried over stages: no more free-lunches
  • Premium upgrades have been adjusted accordingly
  • Tweaked capacity of all missile types: 12 for Base and PRDTR-4, 24 for SWRM-6
  • Known issue: SWRM-6 should be refilled at twice the rate of PRDTR-4


[h3]Final Scoring[/h3]
  • Nuked the accuracy bonus: it's an all you can shoot buffet now
  • Added back a time-based bonus ('Stage Bonus') but much more contained than the old combo system: it is given at the end of each stage and you'll briefly see it under the score before the stage ends
  • Stage bonus is scaled with stage total wave(s) size


[h3]Structures & Pickups[/h3]
  • Pickups from Ground Outpost, Space Station and Space Elevator will spawn before complete destruction
  • All structures will now block the next wave until their pickup is spawned
  • Removed 'Repair & Reload' from the pickup random pool: it is now a simple coin-toss between 'Extra Life' and 'Extra Upgrade'


[h3]General Tweaking & Controls[/h3]
  • Elites damage reduced by 16%
  • Frigate (engines), Sky Tower and Heavy Turrets health reduced by 33%: made consistent with the other capital ship weakpoints
  • Base regen bumped from 4% to 5% per scrap
  • 'Mechanic' regen bumped from 8% to 10% per scrap
  • 'Mechanic+' regen bumped from 12% to 15% per scrap
  • Added 'Stick Strafe Assist' option (Menu > Controls): on by default (current behaviour)


[h3]That's it! 🫡[/h3]

v0.98g

  • Base regen bumped from 4% to 5% per scrap
  • 'Mechanic' regen bumped from 8% to 10% per scrap
  • 'Mechanic+' regen bumped from 12% to 15% per scrap
  • Pickups from Ground Outpost, Space Station and Space Elevator will spawn before complete destruction