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DARKNESS FALLS UPON THE KIWINGDOM (IF YOU WANT) - v1.2.3



Hello, hello - how are y'all doing?

It's been a little bit - I even managed to take a few days off! But we're back with another update about a week after that (me getting back, not the last update).

This one contains the second part of the Advanced Settings, which are not numerous but are much more impactful than the smaller ones, with highlights like Darkmode, the new unlockable Run Planner & toggleable letterboxing.

Hope ya'll were holding out well enough - new content updates are back on the menu!
Check the updated roadmap at the end of this post for more info on what lies ahead.

[h2]RECAP - ADVANCED OPTIONS[/h2]

These updates added a new panel to the game's menu with features requested & voted on by players through the game's Discord! These were actually not just limited to options, but also included Quality of Life improvements as well.

To see previously added seettings, go here!

[h3]GAMEPLAY SETTINGS ADDED[/h3]
  • SHOW ROYAL CEREMONY: When disabled, the kazoo & royal guard animations will not play anymore.

[h3]VISUAL SETTINGS[/h3]
  • DARKMODE: When enabled, completely changes the color scheme of the game so it's much darker
  • LETTERBOX PLAYABLE AREA: When enabled, the game will automatically letterbox ultra-ultrawide and chonky resolutions to avoid visual issues.
  • FRAMERATE SELECTOR: When v-sync is off, allows you to select the game's framerate cap.
  • WINDOWED RESOLUTION: When fullscreen is off, allows you to select the game window's resolution.

[h3]INTERFACE SETTINGS[/h3]
  • RED FLASHING IN TRANSCEND TREE: When disabled, the transcendence screen will no longer flash while kings are alive.


[h2]THE COMPLETELY UNCHANGED ROAD AHEAD[/h2]


Alright - a new stop has been crossed-off! Wait, did it always look like that? (no)

Less has changed than it might seem - the advanced options part was increased in size a little bit compared to what was originally planned, so the steam community items part popped out of it and made its own little castle.

[h2]MINOR CONTENT & RANDOM EVENTS[/h2]
This update will add Kiwi Clicker's take on those random things that pop on the screen randomly that you click and get some random bonus - but of course, it wouldn't be fun if it were just 'click thing, get random effect', would it?

These new powers, as well as additional smaller effects and animations, will also be used to make the game support twitch integration - so that chatters can directly interact with what they're watching!

[h2]STEAM CARDS & ALL THAT STUFF[/h2]
This update isn't an update - it's all that steam stuff with cards, emotes and badges. It has its own castle now and is waiting on a few art assets to be finalized for it to come into fruition!

[h2]ENDGAME UPDATE - COSMIC HUNGER[/h2]
This is the update everyone who's waiting for updates has been waiting for - and it now has a better name that isn't just a placeholder title referencing ingame placeholder elements! What's it all about? Well - it will get its own announcement soon...



REMAINING PATCH NOTES

[h3]QUALITY OF LIFE[/h3]
  • The game's global volume has been boosted by 10db to better support playing with speakers.
  • Sliders can now be clicked and dragged from any point, not just their handles.
  • The sekiwity shortcut has been changed from 'F' to 'S' to avoid accidental 'GG'ing.
  • Changed a few icons and visuals to make it clearer which ones represent krowns.
  • Added a 'buy all' indicator to the 'buy all' button in the profession screen.


[h3]BALANCING[/h3]
  • Archery now has a much lower delay between king spawns compared to normal.
  • Alchemy's potion-feeding scaling factor & high tier potions point multiplier both reduced by ~20%.
  • Alchemy's potion tier-scaling now grows much more significantly, up to over 500% in higher tiers
  • Carpentry's king has much more health, allowing players to more easily use them for income
  • Carpentry's king now heals back to full health when a kingling is spawned, allowing for more control
  • Carpentry can now store up to 8 kings instead of 5, allowing for easier bonuses as well as more control over extra-long kingling combos
  • Carpentry's kinglings can now be summoned with close to 0 delay - both naturally and through the button


[h3]FIXES[/h3]
  • Fixed sounds playing as you open the game even if you had 0 volume or muted the game.
  • Fixed price indicators on buttons not instantly updating when number formatting was changed

ADVANCED SETTINGS ARE HERE!



Heyo, hope you had a nice week - anyway, here's the first part of the Advanced Settings Update!

This contains some of the most frequent requests players have made, both for settings as well as QoL improvements!

Most of the changes for the second part have also already been decided - to see them or suggest your own, join the official Kiwi Clicker Discord!

From this point onwards, this post will mostly become a loooooooong list of settings that were added.
Cheers & have fun!

ADVANCED OPTIONS - PART 1 / 2

A BEEG panel with options has been added to your game menu with multiple improvements & player-requested options; you will find it at the top center of your screen!

[h3]GAMEPLAY SETTINGS ADDED[/h3]
  • USE HOVER CLICKING - When enabled, hover a spammable object without clicking to start clicking automatically!
  • OPEN TREE AFTER TRANSCENDING - When disabled, the transcendence tree will no longer open automatically after you transcend.
  • AUTO-BUY KIWI KURSOR - When enabled, carpentry's initial auto-buy ability will also purchase upgrades for your big kiwi.
  • 20s TO SET UP - When enabled, any king summons will wait for 20s after you have transcended or just opened the game again.

[h3]VISUAL SETTINGS[/h3]
  • VERTICAL SYNC - When disabled, the game will have an uncapped framerate instead of matching your monitor's refresh frequency.
  • REDUCE FPS WHEN NOT PLAYING - When enabled, the game will run at 5 frames per second if the application is not focused.
  • SHOW GUN CURSOR - When disabled, the kiwilashnikov reticle will no longer replace your system cursor even after it is unlocked.
  • POPPING NUMBERS - When disabled, numbers showing how much you gained or lost of something will no longer appear above objects.
  • PARTICLE EMITTERS - When disabled, all particle effects will no longer activate, like big kiwi spewing kiwis or things exploding.
  • ARCHER ARROWS - When disabled, all arrows fired by archers will become invisible while still hitting their targets normally.
  • SHOW STATION CORRUPTION - When disabled, all corruption effects from buying transcendence upgrades will no longer appear.
  • SHOW PEEL SPINNING WHEEL - When disabled, the spinning wheel animation when applying a peel or spikie will no longer appear.

[h3]INTERFACE SETTINGS[/h3]
  • SHOW PRICE ON UPGRADE BUTTON - When enabled, a price indicator will appear above every station's upgrade level.
  • EVERYTHING INCREASE COUNTER - When enabled, a counter for your total amount of everything increase will appear under your koin counter.
  • SHOW REMINDERS AND HOVER HELPERS - When disabled, reminders like 'don't forget to click here' and hover helpers like 'buy upgrades to gain points' will no longer appear.
  • SHOW PROGRESS % NEXT TO KING - When enabled, a little % indicator of how close you are to the next king will appear in the yellow summoning ring.
  • SHOW PULP GAIN DURING PENANCES - When enabled, a counter for how much pulp you have collected will appear on your active penance UI.
  • CLICKING OUTSIDE CLOSES TOOLTIPS - When disabled, clicking outside the main-screen tooltips will no longer close them automatically.

[h3]SOUND SETTINGS[/h3]
  • MUTE GAME WHEN NOT PLAYING - When enabled, the game will mute itself and return to your previous settings when you focus/unfocus the application.
  • KING SOUNDS BYPASS ALL MUTING - When enabled, king-related sounds will still play even when sounds are muted by any means.
  • ADD REVERB WHILE UNDERGROUND - When disabled, the game will no longer change how it sounds when you move underground.
BALANCE CHANGES

This update also comes with a bigger focus on using your profession's strengths as a meaningful source of transcendence points - general point gain has been mildly reduced with professions receiving buffs:
Carpentry - Much higher max bonus multiplier per kingling and maximum bonus multiplier limit
Alchemy - Feeding the king potions now scales with the number of kings you've summoned as well
Archery - Was making about 10x more points than other professions and now makes only 7x more
QUALITY OF LIFE IMPROVEMENTS
  • The game's sound now changes considerably when moving into the underground
  • Alchemy now has a trash can that you can use to discard unwanted potions for whatever reason
  • There's now a king counter that shows the total amount of kings you've summoned in the current run
  • Alchemwiwi now throws potions on all stations during 'level one for all' penance runs
  • Your new transcend currency total after transcend is shown in the transcendence confirmation screen
  • There's now a percentage progress indicator on your penance progress bar, now you can see how little it moves numerically!
  • Popping numbers have been realigned to avoid going offscreen and covering relevant ingame information
  • Auto-kiwiker's upgrade window now opens a lot more to the left... it seems like this was a minor grievance for multiple players?
  • Flagelant kiwi's chains no longer cover your penance bonus number when activated
  • Minor visual improvements to the manual saving section in the game's menu screen

[h3]MINOR FIXES[/h3]
  • Tentative fix for all transcend tree nodes disappearing for a fraction of players with specific hardware
  • Upgrade tooltips now properly update their data when auto-upgrading happens while they're open

DEPTHS OF THE UNDERGROUND - THE SHADY PEELER ARRIVES



Hello, hello-hello! It's been a little bit, hasn't it?

Well, a couple' weeks - but the last part of The Underground content update is here! (as well as multiple QoL improvements and minor changes and possibly a few new bugs)

Hope ya'll are having a good time with the game ( and in life as well! ) - now, without further ado, let's get to the stuff.

[h2]THE UNDERGROUND - ALL OF IT[/h2]

This update marks part 3/3 of The Underground content block. The Underground consists of a set of features designed to empower players and make their midgame experience more engaging and enjoyable - let's see what's new, and recap the other two.

[h3]NEW FEATURE - THE SHADY PEELER[/h3]

Take the chance or pay the price? The Shady Peeler awaits at the depths of the underground... as soon as you free them from under a literal pile of trash.

This new feature unlocks a slotted upgrades for all stations - by means of unpeeling a kiwi. You can buy different types of peels to suit your current currency situation, but you'll also need to decide which stations deserve more points than the others.

[h3]NEW ACHIEVEMENTS[/h3]
This content also comes with new achievements, go achieve them!


[h2]RECAP - WIWI LABORATORY[/h2]

The Wiwi Laboratory gives you the option to hire pulpthirsty mercenaries that give you powers from one of the professions you did not select. But oh, they can end up stronger than their original profession? Thousands of arrows? Hundreds of potions? Beeg fortify number... but faster? Yes.

[h2]RECAP - PENITENT KIWI[/h2]

Penances are our 'handcrafted with love' version of your usual 'challenge' style runs. Increase your prestige currency multipliers by progressing deeper into each different Penance with game-altering effects! What's different about this one? Mainly that you don't have to complete penance levels one by one... but also that they may or may not be extremely meta-gameable.


[h2]NEW MINOR FEATURE - EXPORT INCENTIVES[/h2]

There weren't any plans for additional sources of profession tokens - yet early players often found their profession progression a little stagnant... and lategame ones had a hard time getting them in some penances.

Oh, and also it's nice to have a backup of your save file. So there you have it!


[h2]THE UNCROSSED CROSSROADS ROAD AHEAD[/h2]


Alright we've crossed a new step off the map! It kinda went a bit offtrack with some progression changes, but no one will know if we don't actually put it on the image ( if you put lots of words here it looks very long and boring and less people bother to read it ).

NEXT UPDATE: ADVANCED OPTIONS & STEAM COMMUNITY ITEMS

This one is both a game update and... things outside the game that are from the game but that you get on the Steam platform? The steam cards are being done by my pal from Kaze and the Wild masks - Daniel Romanenco (dude's doing oil paintings now as well ???)

I've been gathering a list of player requests for a while now and mentioning how they'd come up in the Avanced Options Update at some point - well, here it is! If you'd like to suggest a request, consider posting it in the game's Discussion Board or even Joining Our Discord!



ACTUAL NOTES OF THE PATCH KIND

[expand]SHADY PEELER
Each station now has its own PEELED KIWI - apply up to 6 SHADY PEELS to the peeled kiwis to gain from BIG to HUMUNGOUSLY HUGE bonuses... your greed is your limit!

Just 6, you may ask? NO! You can also add unlimited SPIKIES for additional points... but place them wisely as they may become cost-prohibitive.

EARLY GAME PROGRESSION
  • The early progression and unfolding of mechanics has been improved for new players.
  • The underground will now become fully visible much earlier - new players can catch a glimpse of the 3 locked features there.
  • Additional helpers have been added & UI reworks were made to make some concepts easier to learn naturally as you play.


EXPORT SAVE BONUS
You can now start transcendences with a few extra :token: by using the save-export-incentive system.

CHANGES & IMPROVEMENTS
  • Alchemy potions will now keep the old timer when replacing an effect if the old timer was longer than a fresh potion
  • Carpentry will now save whether you had autobuy or autoratio ON/OFF`
  • Alchemist wiwis' potion-yeeting AI vastly improved
  • Alchemist wiwis will now yeet potions offscreen if no good targets exist`
  • You can now zoom further way in the Transcendence Tree
  • Courier movespeed now scales slower so they only teleport much later in the game


BUGFIXES
  • Fixed carpentry wiwis not loading their stored fortify values on reopen
  • Fixed offline potions overriding your previously-saved potions
  • Fixed offline gains for alchemy & fortify only triggering after 1 hour instead of a few minutes
  • Tooltips will now close when you scroll overground/underground
  • Fixed revoked penances showing up in transcend confirmations
  • Fixed wiwi tooltips closing if you clicked the wiwi egg at specific places
  • Fixed upgrade prices cutting off a letter at some point
  • Fixed arrows going behind corruption sprites
  • Fixed cancelling a happiness policy change leaving your selector stuck displaying the previously selected change
[/expand]

Warmfix Update 1.1d - Corruption Visuals + Rare Save Loss Fix & More



1.1-D++ HOTFIX : non-critical hotfix, contains the following changes
  • Extended the save loss precautions to loading & initialization
  • Fixed alchemwiwis bugging out when making potions faster than every 3s
  • Fixed offline hour counter not displaying 10 hours
  • Added 'choose one' text to wiwis & policy change text now properly vanishes
1.1-D+ HOTFIX : if you're having issues loading into an active penance, a hotfix was released for that

Heyo - here's a final warmfix with one HUGE fix, a few smaller ones, and corruption visuals!

This is the last warmfix before the next content update, which should go live on the beta branch soon-
Enjoy the new visuals and other minor improvements until the next feature comes out!

As always, you might need to re-open steam to receive the update.

Cheers & have fun!

[h3]CORRUPTION VISUALS[/h3]
Corruption visuals for the remaining stations are now here!

Most stations have visuals that integrate with potion transformations... but two of them get a different main sprite for each step instead... and one of those two is kinda cool!

[h3]MAJOR FIX[/h3]
  • Fixed a rare error that could cause some players to lose save & cloud data on transcend
    (possibly also affected players losing save files in other contexts, but this is unconfirmed)

[h3]MINOR FIXES & CHANGES[/h3]
  • Added auto-kiwiker to carpentry's ratio balancing machine
  • Added icons to all obtainable achievements that were using the '?' placeholder icon
  • 'Overdraft' achievement reworked, now much easier and not annoyingly inconsistent to get
  • Most hidden achievements are now unhidden, as long as their descriptions don't fully spoil them
  • Fixed potions losing their tooltip & ability to apply effects until re-grabbed under specific conditions
  • Fixed potions now showing the merge prompt when merging into a T7 active effect
  • Fixed auto-buy without ratio still trying to purchase locked stations during Penances
  • Fixed profession token currency display not properly reflecting your starting tokens after transcend

Warmfix Update 1.1c - Alchemy Mini-rework + Carpentry Improvements & More



Heyo - here's a medium-sized warmfix with some new things, some improvements and lots of fixes-

Try out the new alchemy changes, they should feel VERY impactful and make it much more enjoyable!

As always, you might need to re-open steam to receive the update.

Cheers & have fun!

[h3]ALCHEMY MINI-REWORK[/h3]
REMOVED - Auto-merge: No longer exists in the potion tree
NEW - Potion queue: Store up to 9 potions in your cauldron
  • Merge Potion & Merge Effect: Separate unlocks > one unified unlock
  • Starting potion interval: 210s > 150s
  • Final potion interval: 150s > 70s
  • Starting Storage: 2 shelf slots > 3 shelf slots (max unchanged)

[h3]MAJOR FIXES & CHANGES[/h3]
  • Fixed potions behaving erratically when dragged over stations
  • Fixed carpentry easily getting into an infinite king-summon state
  • Auto-buy ratio can now be set to 0, to completely ignore a station
  • You can now hold shift(5) or control(25) when changing auto-buy ratios
  • Carpentry auto-upgrades now ignore locked stations in penances
  • Fixed underground bouncer appearing much later than they should
  • Alchemwiwis' potion-throwing logic now properly prioritizes stations
  • Offline gains will now trigger after 10 minutes, and the screen after 30 (used to be 15min, 1h)

[h3]MINOR FIXES & CHANGES[/h3]
  • New sounds & animations added to wiwi lab & wiwi leveling
  • Fixed challenges not taking into account the 10% exploit bonus when checking goals
  • Removed 'esc' from keys that count for the penance 'clicky cla-', eh, you know which one it is
  • Fixed the game showing +0 on kiwi gains when your income is insignificant instead of still displaying the number that precision turns into 0 because it's comparatively oh-so-small
  • Fixed carpentry ratio colors often getting stuck on multiple icons
  • Fixed an error that could happen with alchemwiwi throwing potions
  • Reduced the minimum windowed size from small to itty-bitty