Devlog #3 — From Concept To Villagers
Greetings Jarls,
Today we will tell you how our designers Burak (Character Artist) and Erhan (Environment Artist) designed the visuals you see in Land of the Vikings.
We used a lot of real-life reference images in our 3D models. Of course, these depictions alone were not enough for us to create the models. That's why it was our goal to create the best performing and fantastic 3D models using that which we trusted most; our imagination and the gameplay of Land of the Vikings. We took Viking history as a reference in every model we created, but we know that there are those who find history fascinating as well as those who sometimes find it boring or too plain. That's why we added our imagination to the historic element to every model we use in the game.

It was very important for us to design different characters in our design process, as the player can see hundreds or even thousands of characters on the same screen. For this, we considered each character as 2 parts, 1 head, and 1 body.


We modeled the body to be compatible with each head. Thus, we had the opportunity to produce dozens of combinations of characters. However, this number was still not enough for us. That's why we created special masks for each head and body part. While the color of the hair and beard was changed on the heads, we also changed the colors of the clothes on the body part. This gave us hundreds of potential character combinations. However, we are not limited to this. We have designed special clothes for almost every job so that the villagers can wear different clothes while working.

That's all for today's blog! We'll be back next week with some exciting news. Stay tuned for more, and make sure you join the other Jarls on Discord!

Today we will tell you how our designers Burak (Character Artist) and Erhan (Environment Artist) designed the visuals you see in Land of the Vikings.
We used a lot of real-life reference images in our 3D models. Of course, these depictions alone were not enough for us to create the models. That's why it was our goal to create the best performing and fantastic 3D models using that which we trusted most; our imagination and the gameplay of Land of the Vikings. We took Viking history as a reference in every model we created, but we know that there are those who find history fascinating as well as those who sometimes find it boring or too plain. That's why we added our imagination to the historic element to every model we use in the game.

It was very important for us to design different characters in our design process, as the player can see hundreds or even thousands of characters on the same screen. For this, we considered each character as 2 parts, 1 head, and 1 body.


We modeled the body to be compatible with each head. Thus, we had the opportunity to produce dozens of combinations of characters. However, this number was still not enough for us. That's why we created special masks for each head and body part. While the color of the hair and beard was changed on the heads, we also changed the colors of the clothes on the body part. This gave us hundreds of potential character combinations. However, we are not limited to this. We have designed special clothes for almost every job so that the villagers can wear different clothes while working.

That's all for today's blog! We'll be back next week with some exciting news. Stay tuned for more, and make sure you join the other Jarls on Discord!
