1. Strike Force Heroes
  2. News
  3. Lunar New Year 20% off sale, Steam Cloud, & Huge Update

Lunar New Year 20% off sale, Steam Cloud, & Huge Update

[h2]Lunar New Year sale: 20% off![/h2]
In celebration of the Lunar New year, we're putting the game on a historical low 20% off,

https://store.steampowered.com/app/1981820/_Strike_Force_Heroes/

In addition to 4 new "God of Wealth" outfits, the Training map has gotten a makeover, featuring some new decor!



[h2]Cloud Saving[/h2]
Steam cloud saving is finally here! Rejoice in cross-device saving!

[h2]Huge Fix & Balance update![/h2]



[h3]Patch 1.20[/h3]
Also, here's a huge patch address many of the existing issues, with a large amount of balance changes! (More fixes still to come!)

Additions
- New Outfit: God of Wealth, to celebrate the Spring Festival!
- Spring Festival theme added to Training map (however it is no longer the focus of daily missions)
- Added 24 more inventory slots, that's an extra 4 rows of items, woooooooooo!
- Added Steam's cloud saving

Changes
- Using the Slot Machine now greys out unclickable buttons for clarity
- Marathon feat now shows decimals to more easily track progress

Fixes
- Explosives no longer show 2 explosions when hitting something point blank
- Boss healthbars are shorter and should no longer cover weapon names
- Missions with lives will now end the moment all human players run out of lives (ignoring living AI teammates)
- Shields can no longer reduce dmg mid-air by holding the down(block) button
- Phantom + Police Fire rate properly set to 12.5 like the other Phantom shields
- Knife now properly has +15% crit chance
- Machete now can properly do Headshots
- Fixed Headshot dmg bonus on Vital Sight
- The challenge mission: Kevlar with a Vengeance, no longer stacks armor infinitely
- The weapon mod Damage while streak is active now works as intended (though it may not always display if the bonus is too low - Ex: 10.2 dmg will display as 10 dmg)

Balance
- Tanks now properly have half dash distance as they always should have (Melee desc re-written to explain that Assassins have more dash range)
- Tanks base health now boosted to 140 (from 130), to revert part of a previous nerf, now that they're less mobile
- Burst-fire weapons now have greatly reduced recoil during the burst
- Burst-fire weapons have ~10% less dmg & firerate to compensate for the recoil buff

Item Balance Specifics
- Ak47: Impact +1, Range +1.7
- Fal: Impact -2
- G36: Fire Rate -10%
- Famas: Impact -2, Fire Rate -10%, -50% Recoil

- Crowssbow: Projectile speed +25%
- L115: Accuracy -4
- Jackal: Accuracy +3
- .50 Cal: Accuracy +3

- Rpg: Accuracy +3
- M79: Impact -4, AoE -10%
- Stinger: Impact +11, Projectile speed -10%, AoE +5%
- Javalin: Impact -9, Projectile speed +5%, AoE -10%
- M202: Impact -5, -50% Recoil

- All Shields: Spare Clips +1
- Phantom + Police: Fire rate set back to 12.5

- Doubleshot: Impact -6, Spare Clips -1
- .32 Ocelot: Accuracy +3
- .500 Toro: Spare Clips -2
- .45 Unica: Fire Rate -10%, Spare Clips -1

- Knife: Now has +15% crit chance
- Machete: Now can do Headshots

- Rpd: Range +2
- Minigun: Range -1.5, Ammo packs refill double the ammo
- MK46: Range +0.5
- Aug: Range +1.5, Accuracy +3
- OICW: Impact -4, Fire Rate -10%, -50% Recoil

- Jackhammer: Ammo +2, Accuracy +3, Impact +4
- AA12: Ammo +1, Accuracy +2, Impact +3
- Spas12: Accuracy +5, Range +1
- Boomstick: Range -0.5, Fire rate -15%
- Terminator: Range +0.5, Impact +5, Accuracy +5

- Desert Eagle: Impact -2
- G18: Impact +1
- P9K: Accuracy +2
- Mac10: Impact +1
- M1911: Range +0.5
- USP: Impact +1

- Bear's Knife: Bleed damage +25%
- Bookmark: Fire rate -25%
- Silent Spring: Impact +4, Fire rate -15%, Range +2

- Bayonette: 3-8% > 5-10% execute threshhold
- Autofire: 5-15% > 3-9% Fire rate

- Vital Sight: Fixed Headshot dmg bonus
- Unbreakable: 30% > 50% Reduced Crit & Headshot dmg
- Shadowblend: Enemies need to be ~20% closer to spot you
- Tactical Holster: second Primary does 30-10% > 40-35% less damage
- Hollow Point: 15-30% > 10-20% more dmg to full Hp enemies

- Accuracy mods reduced by 33%
- Damage while airborn reduced by 40% (However, now this works)
- Damage while streak is ready reduced by 50%; (However, now this works)

HUGE thanks to AniArtistMe for testing and helping with all changes

[h3]Patch 1.21 hotfix[/h3]
- Fixed weapons/items from future DLC occasionally being obtainable now


With hope to keep fixing/updating the game well into 2024, and want to thank everyone for your continued support.

[h3]