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Ninja DLC, Tons of Bugfixes & Biggest Discount Yet!

Hey heroes, it's been some time but we've got some exciting news -- a few pieces of exciting news, actually!

25% off sale!

From April 11th to April 18th, Strike Force Heroes will have a historically low discount of 25% off. Get it while it's hot!

New class DLC: The Ninja!


The release of the brand new Ninja DLC comes with a 10% discount for the first seven days!

The new DLC includes:
  • A Brand new NINJA class with a full set of passives, abilities, outfits, ability to carry main weapons in its secondary slot, and a new weapon category: Throwables!
  • 12 new "Throwing" weapons with unique playstyles: bouncing chakrams, various bombs, and healing salves.
  • 3 new Ninja themed melee weapons
  • 3 new Ninja based Gadgets, revolving around move speed, fire, and extreme power!
  • New Ninja variations of nearly all existing outfits


Load of balance changes & bugfixes


v1.24 Hotfix
- Added a Brand New secret Poop throwing weapon (Making 13 throwing weapons total)
- Fixed Ninja weapons/camos not appearing in the shop or slot machine.
- Added 30 base inventory slots for the new Class. 96 > 126
- Fixed Kinetic Sneakers being too kinetic. 40-12% speed > 4-12%
- Throwing Mastery feat no longer show "Example Text"
- Fixed weapon stat bars displaying incorrectly with large values

v1.23
[h3]Changes[/h3]
- All Lunar New year content removed
- God of Wealth skins can now be obtained normally (they are legendary)
- Total Custom Bots increased 9 > 15, so now you can have 16+ soldier matches (including yourself)
- Daily Mission harder difficulties are now unlocked after beating the campaign
- Challenges harder difficulties are now unlocked after beating the campaign

[h3]Fixes[/h3]
Gameplay
- FFA Games will no longer end in defeat if you have 1 kill left to win and an enemy gets a kill
- Armor (Kevlar/Flamethrower/Juggernaut/etc) can now properly be applied multiple times in one life
- Melee weapons now properly dash to the left again
- Enemies who die from fire/bleed will now give kill credit to whoever set them on fire/bleed
- Adrenaline's heal is now refreshed when killing multiple enemies
- ^ All other status effects are also properly refreshed now when reapplied
- Flame thrower's sound now properly uses your sound volume setting
- Extreme focus no longer loses it's bonuses when switching weapons
- The Secret Assassin achievement can no longer be completed on any class (now requires the Assassin)
- Kill card no longer always seen at bottom of screen on taller monitors
- Assault Drone's duration is now properly extended with the Power Cell gadget
- Custom Mode option "Players are Bot Level" now properly adjusts weapon levels too

Menus
- Recoil weapon mod will no longer appear on new Melee weapons
- Headshot weapon mod will no longer appear on new Melee or Explosive weapons
- "+1 level higher stats" weapon mod will no longer appear, as it was just a more confusing version of the +damage mod
- Fixed a bug where AI keeps nearly all Ability charge after death. They now properly keep 60% of what they had, where players keep 50%
- The Slayer has entered the arena feat now properly requires insane dififculty on an FFA match
- Campaign stars now properly show 156 instead of incorrectly showing 159

[h3]Balance[/h3]
Shotguns
- All shotguns have +1 range
- Spas12 Impact +7, RoF +20%
- Jackhammer Impact +5
- R870 Impact +7
- AA12 Impact +4
- Terminator Impact +4, Spare Clips +1
- Boomstick Impact +4

Secondaries
- Desert Eagle Impact -2, Range -0.5, RoF -15%
- UMP Impact +1, Range +0.5
- Vector Impact +1

Explosives
- M202 Impact +5, AoE -5%
- All Rocket explosives have -5% RoF

Machine Guns
- RPD Impact +1
- OICW RoF -7%
- Aug HBar Spare Clip +1

Assault Rifles
- G36 Impact -1, RoF -5%
- Fal -1, RoF -10%

Melee
- Baton Impact +5, range +5%, RoF +5%, Dash +20%

Skills
- Bouncing Betty charge required 2 > 1
- Maximum Overdrive was broken where some abilities were boosted and some weren't. It now boosts all abilities by 10%, and it's duration is 10 > 8 seconds, like the others.
- Smokebomb now has an effect to better show it's invincibility time (also slightly increased behind the scenes)
- Assault drone now fires about 50% further, but fire rate reduced by ~10%
- Martyrdom grenade timer reduced to 1 > 0.75 seconds. Damage boosted by 50%. grenades now fly out instead of dropping straight down

Gadgets
- Bayonettes execute threshhold increased: 5-10% > 10-15%
- Tactical reload speed: 30-90% > 30-75%
- Defibrilator no longer affects ability drain

Feats
- All cash rewards increased 250-4,000 > 400-12,000
- Don't be so obtuse - Shoot enemies at 45 degree angles, now allows 8 > 12 degrees of leeway



As always, thanks for sticking around as we continue to fix & improve the game.

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