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Strike Force Heroes News

Strike Force Heroes Joins Steam China Multi-player & Fun Week!

Hello everyone! **Strike Force Heroes** is participating in the Steam China Multi-player & Fun Week! The event will be held from September 30th to October 6th, and you can enjoy a 20% discount on **Strike Force Heroes** during the event.

Call your friends and jump into the game for an epic showdown!

Heroes costume/weapons hotfix

Hey heroes!
After some traumatic personal events, I've taken a step away from online development for a while, and thus was not aware of this bug until recently, nor able to fix it until now.

This small update fixes a bug where specific Story/Cameo characters no longer have their unique loadouts.

v1.27
- Fixed a longstanding bug where the story Heroes have randomized costumes and weapons
- Fixed a longstanding bug where the story Heroes ignore the first weapon in gungame

Edit:
v1.28
- Fixed an issue caused by v1.27 where bots did not appear in custom games
(they were looking for their story loadouts, which didn't exist)

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Serious Bugfixes & Balance update

Hey heroes!
After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26
[h3]Additions[/h3]
- Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

[h3]Fixes[/h3]
- Hero Select & Shop no longer behave strangely on first load
- Prototype mission rewards no longer softlock the game in rare situations
- Tear Gas now properly works on the Missile & Speeding Train maps
- Kevlar Vests now properly works in FFA/Solo type games
- Wrath of the Tiger properly gives -25% damage taken instead of -75%
- Disabling Passives/Abilities/Gadgets in custom mode now works as expected
- Setting specific weapons allowed in custom mode now works as expected
- Fixed a rare bug where switching classes in a FFA mode will put you on blue team
- Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
- Winning/Losing a match will always display the correct winning score
- Bayonet's execute now works as expected
- BoStaff no longer has a damage delay when attacking
- Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
- The volume of rocket trails are now adjusted by Sound Volume
- Fixed a few spelling/text issues in game and menus

[h3]Balance[/h3]
(Gameplay)
- Adjusted many Bonus objectives in missions to make them more easily obtainable
- At the results screen, deaths are now only -3 points instead of -5
- Challenge mission "Self Experiments" & Alt versions has 1 less enemy
- Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
- Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
- In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
- Kevlar Vest ability now gives +30% more armor
- Kevlar Vest armor is capped for enemies above lvl 30
- Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
- Challenge 6-2: Health reduced, Enemies reduced by 1
- Challenge 8-1: +40% Health
- Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
- Challenge 10-1: Enemies deal -20% damage
- Your own weapons sounds are only 10% quieter instead of 20% quieter
- Melee Enemies attack slightly slower
- Melee Enemies now do much less damage (even less at lower levels)

(Menus)
- Gadgets appear in the shop ~15% less frequently

(Ninja Weapons)
- Kunai: FireRate -20%, Impact -10%
- Healing Salve: Ammo -4, FireRate -10%
- Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
- Spikeball: Range +10%
- Rock: FireRate +15%, ProjectileSpeed +10%
- Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
- Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
- Chakram: Range/Duration +15%

(Other Weapons)
- M202: SpareClips +2
- ALL Melee weapon Impact +10%




As always, thanks for sticking around as we continue to fix & improve the game!

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v1.25 Ninja Fixes & Balances

Just a small update here to fix a few issues with the Ninja DLC release

v1.25
[h3]Fixes[/h3]
- Ninja "Blazing Hot" feat no longer fails to give the Outfit
- Ninja Exp popup's img & text now more similar to the other heroes
- Ninja's icon now shown on shops and item hovers, displaying if he/she can use the item
- M202 can no longer be reloaded instantly be swapping weapons
- Sawed Off + Legionary Shield no longer displays with strange colors.
- Throwables can no longer gain "+Spare ammo" mods

[h3]Balance[/h3]
The double throwing weapons were a bit too strong, particularly with the Ninja's secret weapon. Being able to clear the entire map every few seconds was definitely not something we planned for lol.

- Ninja's Resourceful: 2x throwable Ammo > 1.5x throwable ammo (rounded down)
- ICBM Impact 122 > 110
- ICBM no longer gains ammo from pickups, is now limited to 1 per life

Ninja DLC, Tons of Bugfixes & Biggest Discount Yet!

Hey heroes, it's been some time but we've got some exciting news -- a few pieces of exciting news, actually!

25% off sale!

From April 11th to April 18th, Strike Force Heroes will have a historically low discount of 25% off. Get it while it's hot!

New class DLC: The Ninja!


The release of the brand new Ninja DLC comes with a 10% discount for the first seven days!

The new DLC includes:
  • A Brand new NINJA class with a full set of passives, abilities, outfits, ability to carry main weapons in its secondary slot, and a new weapon category: Throwables!
  • 12 new "Throwing" weapons with unique playstyles: bouncing chakrams, various bombs, and healing salves.
  • 3 new Ninja themed melee weapons
  • 3 new Ninja based Gadgets, revolving around move speed, fire, and extreme power!
  • New Ninja variations of nearly all existing outfits


Load of balance changes & bugfixes


v1.24 Hotfix
- Added a Brand New secret Poop throwing weapon (Making 13 throwing weapons total)
- Fixed Ninja weapons/camos not appearing in the shop or slot machine.
- Added 30 base inventory slots for the new Class. 96 > 126
- Fixed Kinetic Sneakers being too kinetic. 40-12% speed > 4-12%
- Throwing Mastery feat no longer show "Example Text"
- Fixed weapon stat bars displaying incorrectly with large values

v1.23
[h3]Changes[/h3]
- All Lunar New year content removed
- God of Wealth skins can now be obtained normally (they are legendary)
- Total Custom Bots increased 9 > 15, so now you can have 16+ soldier matches (including yourself)
- Daily Mission harder difficulties are now unlocked after beating the campaign
- Challenges harder difficulties are now unlocked after beating the campaign

[h3]Fixes[/h3]
Gameplay
- FFA Games will no longer end in defeat if you have 1 kill left to win and an enemy gets a kill
- Armor (Kevlar/Flamethrower/Juggernaut/etc) can now properly be applied multiple times in one life
- Melee weapons now properly dash to the left again
- Enemies who die from fire/bleed will now give kill credit to whoever set them on fire/bleed
- Adrenaline's heal is now refreshed when killing multiple enemies
- ^ All other status effects are also properly refreshed now when reapplied
- Flame thrower's sound now properly uses your sound volume setting
- Extreme focus no longer loses it's bonuses when switching weapons
- The Secret Assassin achievement can no longer be completed on any class (now requires the Assassin)
- Kill card no longer always seen at bottom of screen on taller monitors
- Assault Drone's duration is now properly extended with the Power Cell gadget
- Custom Mode option "Players are Bot Level" now properly adjusts weapon levels too

Menus
- Recoil weapon mod will no longer appear on new Melee weapons
- Headshot weapon mod will no longer appear on new Melee or Explosive weapons
- "+1 level higher stats" weapon mod will no longer appear, as it was just a more confusing version of the +damage mod
- Fixed a bug where AI keeps nearly all Ability charge after death. They now properly keep 60% of what they had, where players keep 50%
- The Slayer has entered the arena feat now properly requires insane dififculty on an FFA match
- Campaign stars now properly show 156 instead of incorrectly showing 159

[h3]Balance[/h3]
Shotguns
- All shotguns have +1 range
- Spas12 Impact +7, RoF +20%
- Jackhammer Impact +5
- R870 Impact +7
- AA12 Impact +4
- Terminator Impact +4, Spare Clips +1
- Boomstick Impact +4

Secondaries
- Desert Eagle Impact -2, Range -0.5, RoF -15%
- UMP Impact +1, Range +0.5
- Vector Impact +1

Explosives
- M202 Impact +5, AoE -5%
- All Rocket explosives have -5% RoF

Machine Guns
- RPD Impact +1
- OICW RoF -7%
- Aug HBar Spare Clip +1

Assault Rifles
- G36 Impact -1, RoF -5%
- Fal -1, RoF -10%

Melee
- Baton Impact +5, range +5%, RoF +5%, Dash +20%

Skills
- Bouncing Betty charge required 2 > 1
- Maximum Overdrive was broken where some abilities were boosted and some weren't. It now boosts all abilities by 10%, and it's duration is 10 > 8 seconds, like the others.
- Smokebomb now has an effect to better show it's invincibility time (also slightly increased behind the scenes)
- Assault drone now fires about 50% further, but fire rate reduced by ~10%
- Martyrdom grenade timer reduced to 1 > 0.75 seconds. Damage boosted by 50%. grenades now fly out instead of dropping straight down

Gadgets
- Bayonettes execute threshhold increased: 5-10% > 10-15%
- Tactical reload speed: 30-90% > 30-75%
- Defibrilator no longer affects ability drain

Feats
- All cash rewards increased 250-4,000 > 400-12,000
- Don't be so obtuse - Shoot enemies at 45 degree angles, now allows 8 > 12 degrees of leeway



As always, thanks for sticking around as we continue to fix & improve the game.

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