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Strike Force Heroes News

30% off Birthday Celebration!

Huge 30% off Discount!


To celebrate Strike Force Heroes' first birthday, we’re kicking off a historically low 30% OFF SALE! Whether you’ve been with us from day one or have yet to dive in, now’s the perfect time to join the adventure or grab a copy for a friend.



Get it while it's hot & fresh!

Happy Birthday Strike Force Heroes!

It’s hard to believe, but on November 10th, Strike Force Heroes is officially turning ONE!
I can already hear it saying it's first words... *In baby voice* "Kill Globex!"

We want to take a moment to thank you, the incredible community for making this year and everything about the game what it is. Your feedback, passion, and support have been the driving force behind everything we’ve done so far!

(Drawn by Community Member & Mod: Riggs)

Before we continue, lets take a look back on where Strike Force Heroes first began, and how far we've come!

[h2]A walk down Memory Lane[/h2]
[h3]The First Trailer[/h3]
What seems like forever ago, we launched a teaser trailer followed by the first real look at Strike Force Heroes:
[previewyoutube][/previewyoutube]

[h3]The Last Trailer[/h3]
Over 11 years later we released the full release of the remake. Seeing them side by side is just crazy! Neither of us ever expected to see the game at this level of detail -- and with multiplayer?? *Mind: Blown*. But here we are, just as excited about SFH as we were 11 years ago!
[previewyoutube][/previewyoutube]

[h3]Number 1 Community[/h3]
Strike Force Heroes has developed such an incredible community, it's honestly mind boggling. With such incredible people creating such a massive collection of beautiful artwork we had so much content to make a pretty cool Collab video! For most games, a collab video like this would never even be possible, so it's such an honor to be part of such an amazing community!

[previewyoutube][/previewyoutube]

Thank you all, once again!

Console Porting

Console development is officially underway! That means soon you'll be able to play the game on all the major platforms:
  • Steam
  • Nintendo Switch
  • Playstation 5
  • Xbox Series X


(The online play will be respective to each console)




As always, thank you for your continuing support and love for the game!
[h3]

Fixed pause visuals & Ninja DLC

Hey heroes!
After a long process of upgrading & fixing & upgrading & fixing the game for console development, we've finally got it back to a stable state for more updates!

This update fixes a few more smaller issues, as well as removing the server browser which just gave wrong impressions to many people.

v1.29
[h3]Changes[/h3]
Strike Force Heroes is and always was; a story-based game intended to be enjoyed solo or with friends. As all playerbases naturally decline, we've decided to remove the server browser. It just feels bad when not many games are available, and sometimes does more harm than good.
- Online server browser removed.
(But party codes can still be used with as many people as you like)

[h3]Fixes[/h3]
- Players who experienced Outfit issues with the Ninja DLC should now find it working properly.
- Daily mission no longer shows incorrect text during the pause menu.
- Custom games no longer show bonus objectives on the pause menu.
- Custom games no longer display star ratings in the post-game screen



Anyway, enough patch notes -- time for some ol' fasioned GlobeX slayin!

[h3]

Strike Force Heroes Joins Steam China Multi-player & Fun Week!

Hello everyone! **Strike Force Heroes** is participating in the Steam China Multi-player & Fun Week! The event will be held from September 30th to October 6th, and you can enjoy a 20% discount on **Strike Force Heroes** during the event.

Call your friends and jump into the game for an epic showdown!

Heroes costume/weapons hotfix

Hey heroes!
After some traumatic personal events, I've taken a step away from online development for a while, and thus was not aware of this bug until recently, nor able to fix it until now.

This small update fixes a bug where specific Story/Cameo characters no longer have their unique loadouts.

v1.27
- Fixed a longstanding bug where the story Heroes have randomized costumes and weapons
- Fixed a longstanding bug where the story Heroes ignore the first weapon in gungame

Edit:
v1.28
- Fixed an issue caused by v1.27 where bots did not appear in custom games
(they were looking for their story loadouts, which didn't exist)

[h3]

Serious Bugfixes & Balance update

Hey heroes!
After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26
[h3]Additions[/h3]
- Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

[h3]Fixes[/h3]
- Hero Select & Shop no longer behave strangely on first load
- Prototype mission rewards no longer softlock the game in rare situations
- Tear Gas now properly works on the Missile & Speeding Train maps
- Kevlar Vests now properly works in FFA/Solo type games
- Wrath of the Tiger properly gives -25% damage taken instead of -75%
- Disabling Passives/Abilities/Gadgets in custom mode now works as expected
- Setting specific weapons allowed in custom mode now works as expected
- Fixed a rare bug where switching classes in a FFA mode will put you on blue team
- Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
- Winning/Losing a match will always display the correct winning score
- Bayonet's execute now works as expected
- BoStaff no longer has a damage delay when attacking
- Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
- The volume of rocket trails are now adjusted by Sound Volume
- Fixed a few spelling/text issues in game and menus

[h3]Balance[/h3]
(Gameplay)
- Adjusted many Bonus objectives in missions to make them more easily obtainable
- At the results screen, deaths are now only -3 points instead of -5
- Challenge mission "Self Experiments" & Alt versions has 1 less enemy
- Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
- Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
- In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
- Kevlar Vest ability now gives +30% more armor
- Kevlar Vest armor is capped for enemies above lvl 30
- Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
- Challenge 6-2: Health reduced, Enemies reduced by 1
- Challenge 8-1: +40% Health
- Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
- Challenge 10-1: Enemies deal -20% damage
- Your own weapons sounds are only 10% quieter instead of 20% quieter
- Melee Enemies attack slightly slower
- Melee Enemies now do much less damage (even less at lower levels)

(Menus)
- Gadgets appear in the shop ~15% less frequently

(Ninja Weapons)
- Kunai: FireRate -20%, Impact -10%
- Healing Salve: Ammo -4, FireRate -10%
- Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
- Spikeball: Range +10%
- Rock: FireRate +15%, ProjectileSpeed +10%
- Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
- Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
- Chakram: Range/Duration +15%

(Other Weapons)
- M202: SpareClips +2
- ALL Melee weapon Impact +10%




As always, thanks for sticking around as we continue to fix & improve the game!

[h3]