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Strike Force Heroes News

Lunar New Year 20% off sale, Steam Cloud, & Huge Update

[h2]Lunar New Year sale: 20% off![/h2]
In celebration of the Lunar New year, we're putting the game on a historical low 20% off,

https://store.steampowered.com/app/1981820/_Strike_Force_Heroes/

In addition to 4 new "God of Wealth" outfits, the Training map has gotten a makeover, featuring some new decor!



[h2]Cloud Saving[/h2]
Steam cloud saving is finally here! Rejoice in cross-device saving!

[h2]Huge Fix & Balance update![/h2]



[h3]Patch 1.20[/h3]
Also, here's a huge patch address many of the existing issues, with a large amount of balance changes! (More fixes still to come!)

Additions
- New Outfit: God of Wealth, to celebrate the Spring Festival!
- Spring Festival theme added to Training map (however it is no longer the focus of daily missions)
- Added 24 more inventory slots, that's an extra 4 rows of items, woooooooooo!
- Added Steam's cloud saving

Changes
- Using the Slot Machine now greys out unclickable buttons for clarity
- Marathon feat now shows decimals to more easily track progress

Fixes
- Explosives no longer show 2 explosions when hitting something point blank
- Boss healthbars are shorter and should no longer cover weapon names
- Missions with lives will now end the moment all human players run out of lives (ignoring living AI teammates)
- Shields can no longer reduce dmg mid-air by holding the down(block) button
- Phantom + Police Fire rate properly set to 12.5 like the other Phantom shields
- Knife now properly has +15% crit chance
- Machete now can properly do Headshots
- Fixed Headshot dmg bonus on Vital Sight
- The challenge mission: Kevlar with a Vengeance, no longer stacks armor infinitely
- The weapon mod Damage while streak is active now works as intended (though it may not always display if the bonus is too low - Ex: 10.2 dmg will display as 10 dmg)

Balance
- Tanks now properly have half dash distance as they always should have (Melee desc re-written to explain that Assassins have more dash range)
- Tanks base health now boosted to 140 (from 130), to revert part of a previous nerf, now that they're less mobile
- Burst-fire weapons now have greatly reduced recoil during the burst
- Burst-fire weapons have ~10% less dmg & firerate to compensate for the recoil buff

Item Balance Specifics
- Ak47: Impact +1, Range +1.7
- Fal: Impact -2
- G36: Fire Rate -10%
- Famas: Impact -2, Fire Rate -10%, -50% Recoil

- Crowssbow: Projectile speed +25%
- L115: Accuracy -4
- Jackal: Accuracy +3
- .50 Cal: Accuracy +3

- Rpg: Accuracy +3
- M79: Impact -4, AoE -10%
- Stinger: Impact +11, Projectile speed -10%, AoE +5%
- Javalin: Impact -9, Projectile speed +5%, AoE -10%
- M202: Impact -5, -50% Recoil

- All Shields: Spare Clips +1
- Phantom + Police: Fire rate set back to 12.5

- Doubleshot: Impact -6, Spare Clips -1
- .32 Ocelot: Accuracy +3
- .500 Toro: Spare Clips -2
- .45 Unica: Fire Rate -10%, Spare Clips -1

- Knife: Now has +15% crit chance
- Machete: Now can do Headshots

- Rpd: Range +2
- Minigun: Range -1.5, Ammo packs refill double the ammo
- MK46: Range +0.5
- Aug: Range +1.5, Accuracy +3
- OICW: Impact -4, Fire Rate -10%, -50% Recoil

- Jackhammer: Ammo +2, Accuracy +3, Impact +4
- AA12: Ammo +1, Accuracy +2, Impact +3
- Spas12: Accuracy +5, Range +1
- Boomstick: Range -0.5, Fire rate -15%
- Terminator: Range +0.5, Impact +5, Accuracy +5

- Desert Eagle: Impact -2
- G18: Impact +1
- P9K: Accuracy +2
- Mac10: Impact +1
- M1911: Range +0.5
- USP: Impact +1

- Bear's Knife: Bleed damage +25%
- Bookmark: Fire rate -25%
- Silent Spring: Impact +4, Fire rate -15%, Range +2

- Bayonette: 3-8% > 5-10% execute threshhold
- Autofire: 5-15% > 3-9% Fire rate

- Vital Sight: Fixed Headshot dmg bonus
- Unbreakable: 30% > 50% Reduced Crit & Headshot dmg
- Shadowblend: Enemies need to be ~20% closer to spot you
- Tactical Holster: second Primary does 30-10% > 40-35% less damage
- Hollow Point: 15-30% > 10-20% more dmg to full Hp enemies

- Accuracy mods reduced by 33%
- Damage while airborn reduced by 40% (However, now this works)
- Damage while streak is ready reduced by 50%; (However, now this works)

HUGE thanks to AniArtistMe for testing and helping with all changes

[h3]Patch 1.21 hotfix[/h3]
- Fixed weapons/items from future DLC occasionally being obtainable now


With hope to keep fixing/updating the game well into 2024, and want to thank everyone for your continued support.

[h3]

v1.19 hotfix

v1.19 Holiday Hotfix

Just a small fix while out for the holidays -- More fixes and updates coming in the new year! :)

Fixes
- Restored the final cutscene which was corrupted, resulting in it not playing properly
- Fixed some overlapping text in the credits

Free Original SFH Skins

Happy Holidays y'all!

As a token of our gratitude we'd like to offer this free DLC as a Christmas present!

Party like it's 2012 with the original outfits from the Flash version of Strike Force Heroes! These outfits feature the original artwork from the first game for all 4 classes using their original green colors. (note: the medic cross is no longer red in order to comply with the official Red Cross trademark)

Once you download the DLC the skins will be in your inventory and you'll be good to go!

https://store.steampowered.com/app/2588670/Strike_Force_Heroes_Original_Flash_Outfits/

Have a safe and happy holiday season!

Winter Sale, Upcoming Free DLC, Huge Update!

Just in time for the Holidays, Strike Force Heroes is now 10% off. Get it while it's hot.. err--cold!

Upcoming Free DLC
Soon we'll releasing some classic costumes as DLC for free. Pick them up in a few days as our Christmas Gift to you!

v1.18 Game Update
Also, a number of balance changes have been made to smoothen out the game experience, as well as 2 brand new challenge missions! (And yes, they are very challenging)

Additions
- 2 brand new challenges added to Meet your Makers!
- German translations have been added to the game!

Balance
- Presents spawn 30% faster in Collection Daily Missions
- Mission 8, Spores spawn 30% slower overall, but now gradually spawn more as the fight goes on
- Mission 8, Boss rockets fire 15% slower and home-in 25% slower
- Mission 9, Infected damage reduced by 20%
- Mission 10, Infected have 20% less health
- Mission 15, Bonus objective changed to "Beat in 3 minutes"
- Mission 19, Done soldiers have -20% health and -15% damage
- Challenge 6, Player health and damage boosted by 20%
- Challenge 11, Enemy health reduced by 20%
- Challenge 11-2, Enemy health reduced by 20% and their Ability charge speed reduced by 30%
- Challenge 12, bonus objectives changed to take low damage
- Challenge 12-2, Enemies no longer start with Butter Knives

Overall Difficulty
- Insane difficulty enemy Lvls now 41-50 (from 41-60)
- Lvl 30+ Enemies do 15% less damage to the player

Fixes
- Challenge 15-1 and 15-2 are playable again
- Overclock and Maximum Overdrive no longer make it harder to climb ledges
- Fixed a bug that made "Collection" mode show up in custom games (it should not)
- Fixed overlapping and misaligned text in certain languages (ie: Russian)
- Fixed tutorial mission controls not being translated

As always, we thank you for enjoy the game, and wish you all a wonderful new year!

v1.17 (Hotfix)

Just some small hotfixes before we take a small holiday break. See ya on the other side!

  • Custom game no longer starts scrolled to the bottom
  • Fixed a few Hud bugs introduced in the previous update
  • Final cutscene no longer shows the global leader without a mustache for a brief moment