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Affogato News

A Thank You Letter From Us!

Hello, Magic Apprentices!



It’s been a week since we launched Affogato, and we would like to express our heartfelt gratitude to all of you for the wonderful support! The positive feedback, reviews and suggestions that we’ve received from each of you has been incredibly uplifting for our team.

Over the past week, our team has been doing our best to address known bugs and refining gameplay mechanics, drawing heavily from the invaluable insights we've received from players. As we progress, we remain dedicated to enhancing both the narrative and the reverse tower defense gameplay experiences, ensuring the game remains an enjoyable and magical experience for all.

If you have additional feedback or suggestions, feel free to reach out to us through the Steam Community discussions! Your feedback and support are the driving forces behind our dedication, and it is our guiding star as we continuously work to improve the game.

https://store.steampowered.com/app/1983970/Affogato/

If you haven't already, be sure to follow our Steam and Twitter pages for upcoming updates! Thank you for journeying alongside us, and we are looking forward to more exciting chapters ahead with you in this enchanting adventure!

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Latest Bug Fixes & New Public Test Branch!

Hello Magic Apprentices! 🌟

We hope you have been enjoying the magical adventure and exciting reverse tower defense battles in Affogato so far! Today, we’ll be talking about some of the bug fixes that we have been working on, as well as introducing a new Affogato opentest beta branch on Steam!

[h2]Affogato opentest Beta Branch[/h2]

In this new beta branch, we've rolled out new experimental updates to the game based on your feedback. We encourage you to check them out, experience the improvements, and let us know what you think - your inputs will go a long way in helping us refine the enchanting world of Affogato!

Here are the steps to access the opentest beta branch:


In your Steam library, right click on Affogato, then click on the "Properties" button on the pop up menu.


In the Properties window, select "Betas" and under the “Beta Participation” dropdown menu, select “opentest” to opt in, and you are good to go!

Affogato should shortly update itself after, and the game should display as “Affogato [opentest]” in your Steam Library. That’s how you know that you have successfully opted in! If you’d like to swap back to the original game, simply go through the same steps as above and select “None”.

[h2]Opentest branch precautions:[/h2]

The default branch and the opentest branch shares the same save path and we make our best to make sure the opentest branch save can be reused in the default branch. Just in case anything wrong happens, we still suggest you backup your savedata before switching to the opentest branch. The save path is: %USERPROFILE%\AppData\LocalLow\Befun\Affogato\

Opentest branch won't update frequently, and we will eventually push the latest and the most stable version to the main game after a thorough quality assurance check. So in most cases, we still suggest you to stay in the default branch unless you do meet with certain issues or you are interested in the latest changes and want to conduct some experiments. If you want to switch from the opentest branch to the main branch, simply refer back to the method on how you opted in to the opentest branch.

Here’s a rundown of the experimental updates we’ve added:
  • Opening the cafe during the day will add one random stat to Affogato.
  • Changed the number of auto-save slots to 2.
  • Older auto-saves will be overwritten automatically by newer ones.
  • Added the option to purchase Witch cards in the preparation phase before a battle.
  • Added a new option to reset all card levels and refund all Soul Shards in the upgrade interface.
  • Optimized the BGM volume during voiceover scenes.
  • Monsters killed on the beach stage now have markers displayed both above and below the water.
  • Fixed an issue where Witch cards could interact with the floor when returning the card to your hand
  • Enhanced the sound effect of Sera’s demon when she appears in Chapter 4.
  • Enhanced the sound effects for cards when it is on cooldown.
  • Reduced the coffee-making seasoning requirement to trigger hidden dialogues with customers.
  • You can now swipe on the game's mobile pages using a game controller.
  • Added detailed descriptions of Witch Cards in the Witch Card shop.
  • Added a battle cancellation option after interacting with a passerby.


[h2]Bug Fixes[/h2]

Now let’s talk about bugs! We've identified an issue where using certain Witch cards might cause your team to get stuck in battles. If you do encounter this, simply return the card to your hand, or reload one of your previous saves to continue the battle. We are working on fixing this in subsequent updates and would like to apologize for any inconvenience caused!

In addition, here are some other bug fixes that we are working on:
  • Fixed a bug where the oxygen bar displayed incorrectly after accessing a memory.
  • Fixed an issue where some memory effects wouldn't disappear after accessing a memory.
  • Resolved a problem where Affogato became unresponsive after sitting on Keke’s chair.
  • Fixed an issue where the player’s team would unexpectedly change directions after interacting with a memory or without any input
  • Fixed the issue where the volume of CGs was unable to be controlled
  • Fixed a glitch where the player could access past dialogues from unintended interfaces
  • Fixed an issue where the CG animation did not play after defeating the Chapter 1 boss.
  • Fixed a problem where the achievement “Work till you die” was not granted when summoning the Hermit 3 times
  • Fixed a bug where Affogato was positioned wrongly after spending time in a shop.
  • Fixed a bug where incorrect text appeared when adding water to the coffee machine.
  • Resolved the issue of mismatched text during Natalie’s side story second segment.
  • Fixed the issue where items in the store would sometimes show the description of the last purchased item.
  • Fixed the issue of the lingering Demon effect after defeating a demonic NPC.

If you encounter any other bugs or have more feedback and suggestions for us, click on the "Feedback" button in the game’s title screen to fill out the survey, or let us know through the Steam Community discussions!

https://store.steampowered.com/app/1983970/Affogato/

Once again, we would like to extend our gratitude for your continued support of Affogato, and we are thrilled to have you as part of this bewitching adventure!

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Exclusive Interview: Crafting Affogato's Enchanting Soundtrack

Hey Magic Apprentices! 🌟

We hope you've been enjoying the magical adventures in Affogato! As you brew the finest coffee and engage in reverse tower battles, we have a special treat just for you. Today, we invite you behind the scenes for an exclusive interview with us, the developers from Befun Studio and the brilliant composer behind Affogato's soul-stirring original soundtrack (OST), Kyfun!

For those who revel in catchy music, here's a preview video that showcases the enchanting tunes you'll hear in the game!

[h2]Check out Affogato's Original Soundtrack![/h2]
[previewyoutube][/previewyoutube]

[h3]1. Could you briefly introduce the OST of Affogato?[/h3]
Kyfun: The soundtrack of Affogato is a vibrant mix of Acid Jazz, Fusion, and Funk, crafted to give the game a cool, smooth, and energetic feel. Imagine the high-speed thrills of early "Ridge Racer'' games—that’s the sensation that Fusion Jazz can bring to a game! For fans of classic Japanese anime, think of the style and spirit of shows like "R.O.D" or "Cat's Eye".

[h3]2. What kind of experience does Affogato aim to deliver to its audience through its music?[/h3]

Befun Studio: We really adore the music of “Persona” series, and we hoped to steer the game in that musical direction during its production, aiming for a modern, catchy vibe. Moreover, both Kyfun and our team are fond of the jazz band T-SQUARE; and we clicked instantly. During the development, we were also inspired by a game called “Hell Taker,” whose music, combined with the characters' animations, is highly engaging. Throughout the development of Affogato, we aimed to replicate this magical experience through our own character’s animations and Kyfun’s music.

Kyfun: My main goal as a composer was to make sure the music elevates the entire gaming experience. With Affogato, the visuals and certain game settings are reminiscent of “Persona 5”. I felt that pairing this style with Fusion Jazz would capture the unique mechanics of the game. Beyond that, I wanted to create soundtracks that leave a lasting impression, so players might find themselves humming the tunes long after they’ve put the game down!


[h3]3. Did you encounter any challenges during the music production? How were they resolved?[/h3]
Kyfun: The initial music compositions I produced were quite emotional and intense. However, the developers preferred a style reminiscent of Motoi Sakuraba's music. I had to revisit and adjust my initial approach, undergo a process of trial and error to refine my music and ensure that it aligned with both the game’s requirements and my personal style. Over time, I managed to strike a balance where my music compositions not only met the developers' expectations but also stayed true to my artistic vision!

[h3]4. Which piece of music is your favorite?[/h3]


Befun Studio: My personal favorite is “Glorious Jubilee,” the background music for the Jubilee Arcade venue. Jubilee Arcade is modeled after a Chinese street, so in Western Fusion style, we tried to integrate some Chinese elements, utilizing traditional Chinese instruments when composing the music.



Kyfun: I love “In Your Mind” the most. It is the background music of one of the core elements of the game – the reverse tower defense battles. Given that it is likely the most frequently played track, I aimed to make it memorable and enjoyable, even after repeated listening. To achieve this, I adopted a variety of strategies in the composition, making certain sections complex and others simple and catchy, depending on the accompanying chord and bass progressions. My goal for this track is to resonate with jazz/fusion enthusiasts while being accessible and engaging to those unfamiliar with these genres.

[h3]5. Is there anything else you would like to say about the music?[/h3]
Befun Studio: I hope everyone can enjoy the enchanting melodies of Affogato and that more people will come to appreciate this Fusion Jazz style!

Kyfun: Crafting the music for Affogato was a truly enjoyable journey for me! It allowed me to break free from my usual niche of classical Chinese and orchestral pieces. I genuinely hope the game and its soundtrack resonates with everyone who experiences it!

As you continue on your spellbinding journey in Affogato, we invite you to let its rich and immersive tunes accompany you—whether you're brewing the perfect cup of coffee, strategically planning your reverse tower defense battles, or simply soaking in the game's vibrant atmosphere. We hope that these melodies become a cherished part of your experience, adding a special touch to every magical moment you encounter in Affogato!

For those who are looking to embark on this magical adventure, good news! Enjoy a special 15% bundle discount when you purchase Affogato and the OST together. If you haven't already, be sure to follow our Steam and Twitter pages for upcoming updates, because this is just the start of our magical adventure. Ready yourself for a journey filled with magic, strategic reverse tower defense battles, and captivating tales in Arorua City! ✨

https://store.steampowered.com/bundle/34014/_/

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Affogato - Here Comes Patch v1.0.16!

Hello, Magic Apprentices!

We want to start by extending our sincerest gratitude to everyone for the support that you’ve shown Affogato for our launch! Based on the response and invaluable feedback we’ve received so far, we’re excited to share that we are rolling out our first patch to implement bug fixes and optimizations!

[h2]Bug Fixes[/h2]
  • Disabled the old demo save files to prevent the coffee machine interaction bug from occurring.
  • Fixed an issue where opening a coffee shop during the day might not allow players to earn money.
  • Fixed an occasional freeze during the Chapter 4 boss fight when a Witch card is defeated.
  • Fixed specific challenges/objectives in Chapter 2 that affect your Steam achievement rewards.
  • Fixed a display error that may occur in certain levels after entering memories during battles.
  • Fixed the negative health bar issue for the Chapter 3 boss on Easy difficulty.
  • Fixed an issue where the monster skill effects in Chapter 3 did not disappear.
  • Solved issues in the shop where skins might make chairs unusable.
  • Fixed an issue where demon effects persisted even after completing Natalie's side story.

[h2]Optimizations[/h2]
  • Removed the 'water' ingredient during the coffee flavoring stage to make coffee crafting more intuitive.
  • Optimized some images during the tutorial phase.
  • Optimized the skipping feature of the certain tutorial sections.
  • Adjusted the prices of some drinks.
  • Optimized the character model for Natalie.
  • Improved the translation of certain side story texts.
  • Improved the taste judgment of coffee in Lindsay's side story.
  • Optimized certain in-game cutscenes.

Our team will continue to work on improving and optimizing Affogato, and should you encounter any issues or have any suggestions, do share them with us on Discord or Steam! Once again, thank you for all your continued support for Affogato, and we are thrilled to have you as part of this bewitching adventure!

https://store.steampowered.com/app/1983970/Affogato/

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Affogato - Upcoming Fixes & Optimizations!

Hey Magic Apprentices!

We hope you are enjoying your magical journey in Affogato thus far! We’re here with our first update preview and some important news that we think you should know, especially during your coffee-making escapades and battle planning in the enchanting world of Arorua. So let's dive right in!

[h2]Coffee-Making Tutorial Interaction Bug[/h2]
First of, we've received some reports that some players have encountered an issue with coffee machine being non-interactive, causing you not to move forward with the game. Our sincerest apologies for any brewing troubles this may have caused! After looking at it deeper, we found out that this issue arise mainly for those who had a chance to play the demo before. Specifically, certain old save file data might have affected the triggering of the coffee-making interaction in the game.

If you do encounter this issue, here's the fix! Simply start a new game, and everything should work like a charm in the new save file. 🌟 Make sure not to use your old save files!

Rest assure that we will be fixing this bug in subsequent version updates, where we will disable the older demo version saves altogether to prevent this and other potential bugs from occurring!

[h2]Ongoing Fixes and Optimizations[/h2]
  • To make your coffee crafting more intuitive, we've removed the use of “water” during the coffee flavoring stage.
  • We are optimizing specific challenges in Chapter 2 that might affect your Steam achievement rewards.

Stay tuned for more details on other updates and optimizations that we’ll be brewing up for you in future announcements! We're committed to continually polishing the game for the best possible player experience, and your feedback is our magical guidebook. If you face any issues, please do let us know on Discord or Steam. Thank you again for joining us on this journey, we are beyond grateful for your support and are excited to have you in this magical adventure!

https://store.steampowered.com/app/1983970/Affogato/

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