Development Diary #3 & Release Date Announcement!
Before we get to the Dev Diary, we want to take this opportunity to announce the Early Access release date for Stellaris Nexus! We're very happy to share that in just a week, on 5th December, you will be able to dive in and play the game for yourself! We've prepared a date announcement trailer for you right here:
[previewyoutube][/previewyoutube]
Now back to our regularly scheduled Dev Diary...

Hi and welcome to another Stellaris Nexus Dev Diary. Today we're going be talking about the galactic council and succession and how players win the game through accumulating succession points.
[previewyoutube][/previewyoutube]
[h2]Succession[/h2]
Stellaris Nexus isn't an out and out war game. The objective of the game isn't to conquer the galaxy but prove that you're most suited to lead it.
In the aftermath of the collapse of the Tzynn empire, the galactic populous are looking for strong leader, someone who can lead the Galaxy to stability and prosperity. A leader who is proven.
So the objective of the game is to prove that YOU are the best choice to succeed the fallen Tzynn Emperor as the new emperor of the galaxy.
Players will do that by earing succession points throughout the game. And the aim of the game is to have 100 succession points coming out of a galactic council meeting.

What makes this idea of succession so compelling is that it can take a number of different forms. Succession gives you a lot of different routes to victory.
Depending on your play style, you can develop your economy to build giant mega structures or spread your culture to other factions or you can engage in diplomacy to promote stability throughout the galaxy. The more pacts that you make the more succession points you will gain or you can go for the all important titles that are voted in by all factions when the New League Council meets every eight years.

[h2]The New League Council[/h2]
At the meetings of the New League Council, the various achievements of the factions are recognized and succession points are awarded, but most importantly, players then vote on which new titles and resolutions are going to be adopted moving forward in the game. This gives players the choice and the power to decide who wins and how they win by putting the victory conditions for the game in the hands of the players.
Each council, players get a number of titles to vote on and whichever title get adopted will join the victory conditions for the rest of the game. In that way, we let players as a as a group, decide on how that game is going to go. If they vote in lots of economic titles, they’re probably going to have a fairly friendly game, but with a few sort of key skirmishes over key economic planets.
Whereas if you go for more military focused titles or territory focused titles, you're really going to see a lot more conflict and hostility.
But it's not just titles - there's also resolutions that can be voted on at each council phase.
Once a title is adopted, it's then there for the rest of the game, whereas resolutions only have an effect between council phases and then get completely revoked and replaced at the next council.

These dual systems (of Titles and Resolutions) is an important piece of design, because it ensures that players always have an interesting choice when it comes to voting during the council phase.
If there's a title that you really want to win, obviously, you're going to put a lot of your votes behind that. But if can see that the rest of the factions are likely to support that Title anyway, then those votes can feel like they’re wasted. So, instead you can choose to put those votes on a resolution which have an immediate impact and can change the game some massive way.
For example, the Unity resolution creates a non-aggression pact between all factions. So if you need to slow down the game a bit by removing aggression between factions, that's a great one to go for.

Stellaris Nexus is a fast 4X game designed to be played, start to finish in about 60 minutes, but every game plays out very differently, not only as a result of the factions that players choose, but also the decisions that they collectively make when the council meets. The titles and resolutions that receive the most votes have a huge impact on the path to victory for all players.
But there can only be one winner. And it's the player who manages to navigate that path most successfully that will ascend victorious to the throne on Nexus and take the crown as the new emperor of the galaxy.

That is all for this week, everyone. Be sure to join our Discord ahead of the Early Access release. We'll have plenty of people looking for games that you can connect and play with!!
See you in-game next week!
- The team at Whatboy
[previewyoutube][/previewyoutube]
Now back to our regularly scheduled Dev Diary...
Succession & New League Council

Hi and welcome to another Stellaris Nexus Dev Diary. Today we're going be talking about the galactic council and succession and how players win the game through accumulating succession points.
[previewyoutube][/previewyoutube]
[h2]Succession[/h2]
Stellaris Nexus isn't an out and out war game. The objective of the game isn't to conquer the galaxy but prove that you're most suited to lead it.
In the aftermath of the collapse of the Tzynn empire, the galactic populous are looking for strong leader, someone who can lead the Galaxy to stability and prosperity. A leader who is proven.
So the objective of the game is to prove that YOU are the best choice to succeed the fallen Tzynn Emperor as the new emperor of the galaxy.
Players will do that by earing succession points throughout the game. And the aim of the game is to have 100 succession points coming out of a galactic council meeting.

What makes this idea of succession so compelling is that it can take a number of different forms. Succession gives you a lot of different routes to victory.
Depending on your play style, you can develop your economy to build giant mega structures or spread your culture to other factions or you can engage in diplomacy to promote stability throughout the galaxy. The more pacts that you make the more succession points you will gain or you can go for the all important titles that are voted in by all factions when the New League Council meets every eight years.

[h2]The New League Council[/h2]
At the meetings of the New League Council, the various achievements of the factions are recognized and succession points are awarded, but most importantly, players then vote on which new titles and resolutions are going to be adopted moving forward in the game. This gives players the choice and the power to decide who wins and how they win by putting the victory conditions for the game in the hands of the players.
Each council, players get a number of titles to vote on and whichever title get adopted will join the victory conditions for the rest of the game. In that way, we let players as a as a group, decide on how that game is going to go. If they vote in lots of economic titles, they’re probably going to have a fairly friendly game, but with a few sort of key skirmishes over key economic planets.
Whereas if you go for more military focused titles or territory focused titles, you're really going to see a lot more conflict and hostility.
But it's not just titles - there's also resolutions that can be voted on at each council phase.
Once a title is adopted, it's then there for the rest of the game, whereas resolutions only have an effect between council phases and then get completely revoked and replaced at the next council.

These dual systems (of Titles and Resolutions) is an important piece of design, because it ensures that players always have an interesting choice when it comes to voting during the council phase.
If there's a title that you really want to win, obviously, you're going to put a lot of your votes behind that. But if can see that the rest of the factions are likely to support that Title anyway, then those votes can feel like they’re wasted. So, instead you can choose to put those votes on a resolution which have an immediate impact and can change the game some massive way.
For example, the Unity resolution creates a non-aggression pact between all factions. So if you need to slow down the game a bit by removing aggression between factions, that's a great one to go for.

Stellaris Nexus is a fast 4X game designed to be played, start to finish in about 60 minutes, but every game plays out very differently, not only as a result of the factions that players choose, but also the decisions that they collectively make when the council meets. The titles and resolutions that receive the most votes have a huge impact on the path to victory for all players.
But there can only be one winner. And it's the player who manages to navigate that path most successfully that will ascend victorious to the throne on Nexus and take the crown as the new emperor of the galaxy.

That is all for this week, everyone. Be sure to join our Discord ahead of the Early Access release. We'll have plenty of people looking for games that you can connect and play with!!
See you in-game next week!
- The team at Whatboy