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Patch Notes v0.29.5773

Hello everyone.

Good to be back into it after Christmas, Covid and the New Year. I hope you are all having a fantastic 2024 so far!

This update adds a new story mission, as well as adding some new content and balance tweaks to Succession mode.

As always, please let us know what you think!


New Content


[h2]Story Mission 5 - Glebsig[/h2]
  • New story mission focusing on the Glebsig, Diplomacy and Culture.


[h2]Succession Mode[/h2]
  • New Titles, Resolutions and Discoveries.



Balance Changes


Some slight tweaks to some weaker performing Espionage leaders. In parallel, we’re looking into ways to make Espionage a stronger tactic to push for victory.

[h2]Leaders[/h2]
  • Ix’Idar Infiltrator: Increased XP gain to 14 (from 10).
  • Roderian Infiltrator: Increased XP gain to 14 (from 10).
  • Roderian Mechanic: Changed agenda to ‘Gain 3 XP for every ship added to one of your fleets.’


[h2]Discoveries[/h2]
  • Updated Precursor Warships to have 10 Strength, no Munitions cost, but they can no longer be reinforced. This is to make the discovery more impactful for a one-off military engagement.


[h2]Resolutions[/h2]
  • Updated ‘Unshackled AI’ effect to, ‘All Empires immediately gain +10 Science. In 3 turns, all planets in an Empire have a 25% chance to revolt!’. This is to give you a bit of time to prepare, and more importantly plenty of time to react before the next council.



Important Fixes
  • Fixed an issue meaning you didn’t have to spend extra Support to peacefully annex a system with a neutral fleet. This means it will now be significantly more expensive to annex well defended systems (especially Nexus!)