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  3. Field of Glory: Kingdoms Armenia update 1.06.3 is out now

Field of Glory: Kingdoms Armenia update 1.06.3 is out now

[p]Մենք ապրում ենք ոչ թե երկար, այլ արդար.[/p][p]We live not to live long, but to live justly. Smbat Sparapet (~1270)[/p][p][/p][p]Hello everyone, [/p][p]
We have released a new patch with include:[/p][p]
Structures, Regions, Revolts[/p]
  • [p]Fondachi can now be removed with Remove Civilized.[/p]
  • [p]Mining Exploitations further increase the chances of receiving a Prospect for Resources, as detailed in the RGD description.[/p]
  • [p]Reference to a Tier II furnace removed from the Bloomery description.[/p]
  • [p]Garrisoned village (tribals) was removed before Palisaded village was granted—fixed.[/p]
  • [p]Fix to the Iqta issue.[/p]
  • [p]Fix to erroneous Notable Points on Hillforts (Building Browser).[/p]
  • [p]Rustic Fort now provides +0.1 Authority, but has a slightly higher cost.[/p]
  • [p]A region can entirely fall to rebels based on game difficulty, defensive strength, and presence of professional (non-mercenary) units, with stricter thresholds at higher difficulties. Units stationed in the city are expelled but do not defect—unless a new nation is formed.[/p][p][/p]
[p]Several nations can now restore the former Kingdom of Armenia
[/p][p]Realms, Dynasty[/p]
  • [p]Token chance now includes a rubber banding mechanism, progressively increasing the chance to obtain a token over time.[/p]
  • [p]Max Demesne Penalty is halved for the first 10 regions in excess (now -0.1 instead of -0.2), offering relief for smaller nations.[/p]
  • [p]Muslim tribal and nomadic governments added.[/p]
  • [p]No discount on Max Demesne size if Realm progression is blocked by government.[/p]
  • [p]Mercenaries more frequently reduce their general loyalty to the crown.[/p]
  • [p]Fix to a bug where forming a new nation (e.g., Novgorod into Rus') removed national modifiers.[/p]
[p][/p][p]3 new missions for the Byzantines, with less focus on Western Europe
[/p][p]QOL / UI[/p]
  • [p]Building Browser now accessible regardless of font scaling or resolution.[/p]
  • [p]Token chance breakdown now appears in its tooltip.[/p]
  • [p]Pending clauses now listed (answers, requests, both directions) in the diplomacy panel and icon alert.[/p]
  • [p]Message settings in MP are now properly saved.[/p]
  • [p]Improved logic for clergy pop icon.[/p]
  • [p]Fortification tooltip now specifies temporary structures (region panel).[/p]
  • [p]Fix to certain nations being unselectable when switching mid-game.[/p]
  • [p]Fix to unit naming errors when provincial units overlapped standard rosters.[/p]
  • [p]Special warning texts added in diplomacy tooltips when about to become a vassal or be absorbed.[/p]
  • [p]Minimum Piety and Stewardship now displayed for buildings.[/p]
[p]Every diplomatic transaction is now fully tracked, with detailed clause breakdowns
[/p][p]Faction Perks & Setup[/p]
  • [p]Tashir, Syunik, Vanand, and Cilician Armenia can now form the Kingdom of Armenia (rewards: Armenian Culture Tier III perk, Minor Kingdom rank, +5 Authority gain).[/p]
  • [p]Requires control of the Ani region, which includes an abandoned palace as a pointer.[/p]
  • [p]Slightly adjusted Byzantine civil war parameters.[/p]
  • [p]Nations with War Campaigns gain dynamic access to Feast and War Preparations buildings.[/p]
  • [p]Byzantine missions updated:
    – Conquering Latium now grants 1 point.
    – On the DLC map, Seljuqs are considered weakened with 8 regions instead of 3.
    – Three new missions: Reclaim the Birthplace of Christ, Revenge on the Caliphate, In Trajan’s Footsteps.[/p]
  • [p]Seljuqs restricted again from expanding too far north.[/p]
  • [p]Two new Indian nations added, with region and city renaming in India.
    [/p]
[p]Decisions[/p]
  • [p]Fix to "Submit to Enemy" not always generating a message.[/p]
  • [p]Unit recruitment decisions blocked while under siege.[/p]
  • [p]"Liberate Region" decision now triggers at end of turn to prevent a multiplayer exploit (creating neutral regions as blockers).
    [/p]
[p]Map[/p]
  • [p]Fixed Spoleto region incorrectly named "Patrimony"; removed superfluous anchorage in the same region.
    [/p]
[p]Religion[/p]
  • [p]Only Catholics (not all Christians) will return Rome to the Papacy if relations exceed 50 (was previously 25).[/p]
[p][/p][p]Diplomacy[/p]
  • [p]When a Declaration of War is issued, it cancels all other pending requests or answers immediately (sanity check).[/p]
[p][/p][p]Warfare[/p]
  • [p]Garrisons will no longer sortie to assist outside units (previous behavior often ineffective).[/p]
  • [p]Regions occupied by the target and rightfully yours give a rebate of 2 Authority each, up to 6.[/p]
  • [p]Medium cavalry prioritized for deployment in open terrain, over medium infantry.[/p]
  • [p]When regions are transferred, eligible garrisons remain stationed inside.
    [/p]
[p]AI[/p]
  • [p]Improved AI troop concentration and general strategic competence.[/p]
[p][/p][p]Difficulty Settings[/p]
  • [p]Gold from pillaging reduced by 20–60% at the highest three difficulty levels.[/p]
  • [p]Unit supply usage increased by 25–75% at the same difficulty levels.[/p]
[p]
[/p][p]Thank you for your support[/p][p]
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