Demo Version Update
Hello! ːsteamhappyː
The early closed beta after the update on June, we've made a lot of improvements.
Due to these reasons we needed to make several changed to the Demo Version of the game as well.
These are the changes that we made.
[h2]Collectables[/h2]
[h3]1. Bug Catching[/h3]



The 'Bug Catching' system has been included.
Main three types of bugs will be flight, tree and grass. There will be around 30 types of bugs to catch.
These can be sold to the market or exhivited on the 'Museum' which will be updated later.
[h3]2. Monster item drop[/h3]

There will be item drops from the adversaries in the game.
The dropped items can be sold to the market, utilized to upgrade the gear or may be used in various quests.
[h3]3. Timing of Fishing Changes[/h3]
The fishing timing has been improved so the swinging and the catching timing is more reasonable.
[h2]Maps[/h2]
[h3]1. Random Encounters[/h3]

Random encounter system has been added.
During the Baby Ogu's adventure through various areas of the world, there will be random encounters.
It could either be shops or garbage monsters so that the adventure of Baby Ogu can be more exiting.
[h3]2. Area Graphical changes[/h3]
Many area's artwork images, layers and physics has been improved.
[h2]Puzzles[/h2]
[h3]Pushing Animation Update[/h3]

Most requested improvement during our closed beta was about the pushing system.
The pushing action now has been updated so that the interaction with the object is improved.
[h3]'The Temple of the Sun' Changes[/h3]

One of the rooms in ‘The Temple of the Sun’ has changed from puzzle to a combat scenario.
[h2]System[/h2]
[h3]'Dancing' Changes[/h3]
Baby Ogu's 'Dancing' ability has been changed to only replenish half of the health bar.
However, there will be a new status effect called 'Exited'.
The 'Exited' status will let Baby Ogu to heal to full health bar as usual.
This status will be acquirable through visiting a town or consuming certain food.
[h2]UI Changes[/h2]
1. Quest UI Changes
Various changes to the UI has been made regarding quests.
Now the undiscovered quests will be noticed. Recently acquired quests and completed quests will be separated.
2. Main Title Theme Music and Image
Title screen's main theme music and image has been updated.
3. Basic Control Changes
Keyboard, Controller, Mobile controls has been changed accordingly.
4. Camera Work Changes While Running Animation
When Baby Ogu is running, the camera will now pan to a wider view.
5. Visual Special Effects
The visual special effects has been added when Baby Ogu's health is low or if there are negative status effects.
These are the few updates that has been added due to the small portion of the demo version.
We have already developed so much more and we're eager to show you all of it very soon!
We will continue to develop restlessly until early access next year. So that we can give you the best, dynamic and exiting gameplay experience as we can.
Thank you so much!
The early closed beta after the update on June, we've made a lot of improvements.
Due to these reasons we needed to make several changed to the Demo Version of the game as well.
These are the changes that we made.
[h2]Collectables[/h2]
[h3]1. Bug Catching[/h3]



The 'Bug Catching' system has been included.
Main three types of bugs will be flight, tree and grass. There will be around 30 types of bugs to catch.
These can be sold to the market or exhivited on the 'Museum' which will be updated later.
[h3]2. Monster item drop[/h3]

There will be item drops from the adversaries in the game.
The dropped items can be sold to the market, utilized to upgrade the gear or may be used in various quests.
[h3]3. Timing of Fishing Changes[/h3]
The fishing timing has been improved so the swinging and the catching timing is more reasonable.
[h2]Maps[/h2]
[h3]1. Random Encounters[/h3]

Random encounter system has been added.
During the Baby Ogu's adventure through various areas of the world, there will be random encounters.
It could either be shops or garbage monsters so that the adventure of Baby Ogu can be more exiting.
[h3]2. Area Graphical changes[/h3]
Many area's artwork images, layers and physics has been improved.
[h2]Puzzles[/h2]
[h3]Pushing Animation Update[/h3]

Most requested improvement during our closed beta was about the pushing system.
The pushing action now has been updated so that the interaction with the object is improved.
[h3]'The Temple of the Sun' Changes[/h3]

One of the rooms in ‘The Temple of the Sun’ has changed from puzzle to a combat scenario.
[h2]System[/h2]
[h3]'Dancing' Changes[/h3]
Baby Ogu's 'Dancing' ability has been changed to only replenish half of the health bar.
However, there will be a new status effect called 'Exited'.
The 'Exited' status will let Baby Ogu to heal to full health bar as usual.
This status will be acquirable through visiting a town or consuming certain food.
[h2]UI Changes[/h2]
1. Quest UI Changes
Various changes to the UI has been made regarding quests.
Now the undiscovered quests will be noticed. Recently acquired quests and completed quests will be separated.
2. Main Title Theme Music and Image
Title screen's main theme music and image has been updated.
3. Basic Control Changes
Keyboard, Controller, Mobile controls has been changed accordingly.
4. Camera Work Changes While Running Animation
When Baby Ogu is running, the camera will now pan to a wider view.
5. Visual Special Effects
The visual special effects has been added when Baby Ogu's health is low or if there are negative status effects.
These are the few updates that has been added due to the small portion of the demo version.
We have already developed so much more and we're eager to show you all of it very soon!
We will continue to develop restlessly until early access next year. So that we can give you the best, dynamic and exiting gameplay experience as we can.
Thank you so much!