[Dev Journal 2] Conceptualizing and Planning of the Jungle Region
Hello! ːsteamhappyː
Today we’ll introduce you to the starting area of the game. This is how we started the creation of the ‘Jungle Region’.

[previewyoutube][/previewyoutube]
The north east area of the world is the Jungle region. This area is divided in two which includes the Starting Area, where you start your journey, and the Jungle Outskirt where the story builds up.
Since this is where we make the first impression of the game, we wanted to create an area where it is full of visual interests along with some fairly simple puzzles and combat scenarios that will introduce the players to the gameplay.
[h2]Waterfall of the Meditating Monkey[/h2]

The Village of the Sun’s residents, the monkeys, have a deep respect towards nature and are living in harmony with it. Also they always train their minds for peace and clarity by meditation.
You can occasionally encounter these meditating monkeys at the Waterfall in front of the village.
[h2]Temple of the Sun[/h2]

At the ‘Temple of the Sun’ lies the ‘Sigil of the Sun’. One of the 6 broken pieces of the world.
The monkeys are waiting for the chosen one from their folklore to arrive and bring harmony back to the world. They have found one of the broken pieces and are keeping it safe for the rightful hero’s arrival.
To visually represent these thematic concepts, we’ve tried to incorporate the architectural style of the ancient magnificent and mysterious ‘Angkor Wat’ as a reference.

‘The Temple of the Sun’ is the first dungeon that the player will come across. We’ve tried to represent the classic adventure-game style dungeon that we all love. It also introduces to the players the hints of core mechanics of puzzles and combat. We designed the dungeon so that it represents few of the core gameplay mechanics.
Before, the dungeon only contained puzzles until you encountered the boss. However, we thought that this wasn’t enough of a representation of our game play. This is why we redesigned the dungeon so that it has more combat scenarios including the ‘Monkey Sentinel’ fight.
[h2]Village of the Sun[/h2]


‘Village of the Sun’ is the first town that you’ll come across adventuring in the vast world of secret forest. This is the biggest map so far out of approximately 200 maps that exist in the game right now. There are various NPCs including Merchants, Quests and information givers, Fishing tutorial guy and also people that just wanna have a little chat with our protagonist ‘Baby Ogu’. There is also another important aspect to this town. The ‘Hero’s House’.
[h2]Hero’s House[/h2]

Early design of the ‘Hero’s House’ was a simple area where you can visit throughout the adventure to replenish various expendables and maybe harvest some crops and upgrade some gears. However, since we created more interactable objects including hotspring, upgrade station, cooking campfire and chairs just to name a few, we wanted the ‘Hero’s House’ to be able to be customized to the player’s liking. This is why we implemented the housing system.


Housing system was developed and implemented during the 3rd closed beta test and still is under construction to be refined. We’re currently developing more furniture and objects so that you can have a unique home. Until early access, we’ll implement as much as we can.
Next, we’ll talk about the ‘Moon Forest’.
See you soon!
Today we’ll introduce you to the starting area of the game. This is how we started the creation of the ‘Jungle Region’.

[previewyoutube][/previewyoutube]
The north east area of the world is the Jungle region. This area is divided in two which includes the Starting Area, where you start your journey, and the Jungle Outskirt where the story builds up.
Since this is where we make the first impression of the game, we wanted to create an area where it is full of visual interests along with some fairly simple puzzles and combat scenarios that will introduce the players to the gameplay.
[h2]Waterfall of the Meditating Monkey[/h2]

The Village of the Sun’s residents, the monkeys, have a deep respect towards nature and are living in harmony with it. Also they always train their minds for peace and clarity by meditation.
You can occasionally encounter these meditating monkeys at the Waterfall in front of the village.
[h2]Temple of the Sun[/h2]

At the ‘Temple of the Sun’ lies the ‘Sigil of the Sun’. One of the 6 broken pieces of the world.
The monkeys are waiting for the chosen one from their folklore to arrive and bring harmony back to the world. They have found one of the broken pieces and are keeping it safe for the rightful hero’s arrival.
To visually represent these thematic concepts, we’ve tried to incorporate the architectural style of the ancient magnificent and mysterious ‘Angkor Wat’ as a reference.

‘The Temple of the Sun’ is the first dungeon that the player will come across. We’ve tried to represent the classic adventure-game style dungeon that we all love. It also introduces to the players the hints of core mechanics of puzzles and combat. We designed the dungeon so that it represents few of the core gameplay mechanics.
Before, the dungeon only contained puzzles until you encountered the boss. However, we thought that this wasn’t enough of a representation of our game play. This is why we redesigned the dungeon so that it has more combat scenarios including the ‘Monkey Sentinel’ fight.
[h2]Village of the Sun[/h2]


‘Village of the Sun’ is the first town that you’ll come across adventuring in the vast world of secret forest. This is the biggest map so far out of approximately 200 maps that exist in the game right now. There are various NPCs including Merchants, Quests and information givers, Fishing tutorial guy and also people that just wanna have a little chat with our protagonist ‘Baby Ogu’. There is also another important aspect to this town. The ‘Hero’s House’.
[h2]Hero’s House[/h2]

Early design of the ‘Hero’s House’ was a simple area where you can visit throughout the adventure to replenish various expendables and maybe harvest some crops and upgrade some gears. However, since we created more interactable objects including hotspring, upgrade station, cooking campfire and chairs just to name a few, we wanted the ‘Hero’s House’ to be able to be customized to the player’s liking. This is why we implemented the housing system.


Housing system was developed and implemented during the 3rd closed beta test and still is under construction to be refined. We’re currently developing more furniture and objects so that you can have a unique home. Until early access, we’ll implement as much as we can.
Next, we’ll talk about the ‘Moon Forest’.
See you soon!