[Dev Journal 3] Conceptualizing and Planning of the Moon Forest Region
Hello! ːsteamhappyː
Today, we’ll have a look at the early concept art at the dark, mysterious and beautiful ‘Moon Forest’


[previewyoutube][/previewyoutube]
The ‘Moon Forest’ is located in the northern area of the world. There are various puzzles in this region and you can also collect a variety of ores using the smelter.
[h2]Strange Vegetations[/h2]
Unlike the ‘Jungle’ region where the ever shining Sun is its main motif, The ‘Moon Forest’ has a main motif of the subtle glow of the Moon.
This led us to create a dark and calm atmosphere throughout this region. This is why the vegetation in this area has a colorfully glowing nature.
[h3]Concept Art[/h3]




[h2]Ethnic Traditions[/h2]
The ‘Moon Forest’ is home to a variety of bug villagers. We did not want the bug people to live in naturalistic simple architecture. We wanted it to represent some culture they might have.
This is the reason why we chose to have the traditional building architecture of Korea. We hoped that this would give the bug people some backstory of their culture. These styles of buildings are rarely found in adventure games and we hoped that it would be a unique feature of our world.


[previewyoutube][/previewyoutube]
Next, we’ll have a look at the ‘Desert’ region.
Thank you!
Today, we’ll have a look at the early concept art at the dark, mysterious and beautiful ‘Moon Forest’


[previewyoutube][/previewyoutube]
The ‘Moon Forest’ is located in the northern area of the world. There are various puzzles in this region and you can also collect a variety of ores using the smelter.
[h2]Strange Vegetations[/h2]
Unlike the ‘Jungle’ region where the ever shining Sun is its main motif, The ‘Moon Forest’ has a main motif of the subtle glow of the Moon.
This led us to create a dark and calm atmosphere throughout this region. This is why the vegetation in this area has a colorfully glowing nature.
[h3]Concept Art[/h3]




[h2]Ethnic Traditions[/h2]
The ‘Moon Forest’ is home to a variety of bug villagers. We did not want the bug people to live in naturalistic simple architecture. We wanted it to represent some culture they might have.
This is the reason why we chose to have the traditional building architecture of Korea. We hoped that this would give the bug people some backstory of their culture. These styles of buildings are rarely found in adventure games and we hoped that it would be a unique feature of our world.


[previewyoutube][/previewyoutube]
Next, we’ll have a look at the ‘Desert’ region.
Thank you!