[Dev Journal 4] Conceptualizing and Planning of the Desert Region
[Dev Journal 3] Conceptualizing and Planning of the Desert Region
Early look at how we created the Desert region.
Hello! ːsteamhappyː
Today, we’ll have a look at the conceptualization and the art of the dangerous and barren Desert area.


[h2]Atmosphere[/h2]
Unlike the Jungle and the Moon Forest, the Desert area has much less puzzle element but has it’s main focus towards combat and pathfinding scenarios.
To represent its barren theme, the object design is much bigger than our main protagonist Baby Ogu.
Also unlike the other regions where the main route is guided with roads, the Desert region is big and has no road for guidance.
▼Concept Art

▼In-Game Representation

[h2]Caves[/h2]
The Desert region is the homeland for the intelligent ancient Shrews.
However, one day when the piece of the God fell to the ground, it corrupted the native organisms. This caused the feral animals and the cacti monsters to emerge and became a threat to the native Shrews.
The Shrews then had to escape underground so that they could hide from the Cactus monsters that were keen to devour them.

* These scenes are blurred to avoid spoilers.


You, the player, need to utilise your sense of direction with the help of the ancient Shrew technology to find your way to your destination.
[h2]Mecha Shrew DDAT-G 5000[/h2]
To design the Desert region as a more dynamic and interesting blood-boiling area, we wanted to include something that is unique to this region.
This is why we included the giant monsters that are dozens of times bigger than our Baby Ogu. To combat this, we introduced the ‘Mecha Shrew DDAT-G 5000’


The ‘Mecha Shrew DDAT-G 5000’ is under construction within the ‘Shrew Village’ underground. To finish it’s construction they need the help of our hero Baby Ogu.
They say they need some key materials to finish its construction and Baby Ogu can help them find these materials through fighting the cactus monsters above the ground.
Play the game to find out more about what’s going on in the Desert region!
Thank you!
Early look at how we created the Desert region.
Hello! ːsteamhappyː
Today, we’ll have a look at the conceptualization and the art of the dangerous and barren Desert area.


[h2]Atmosphere[/h2]
Unlike the Jungle and the Moon Forest, the Desert area has much less puzzle element but has it’s main focus towards combat and pathfinding scenarios.
To represent its barren theme, the object design is much bigger than our main protagonist Baby Ogu.
Also unlike the other regions where the main route is guided with roads, the Desert region is big and has no road for guidance.
▼Concept Art

▼In-Game Representation

[h2]Caves[/h2]
The Desert region is the homeland for the intelligent ancient Shrews.
However, one day when the piece of the God fell to the ground, it corrupted the native organisms. This caused the feral animals and the cacti monsters to emerge and became a threat to the native Shrews.
The Shrews then had to escape underground so that they could hide from the Cactus monsters that were keen to devour them.

* These scenes are blurred to avoid spoilers.


You, the player, need to utilise your sense of direction with the help of the ancient Shrew technology to find your way to your destination.
[h2]Mecha Shrew DDAT-G 5000[/h2]
To design the Desert region as a more dynamic and interesting blood-boiling area, we wanted to include something that is unique to this region.
This is why we included the giant monsters that are dozens of times bigger than our Baby Ogu. To combat this, we introduced the ‘Mecha Shrew DDAT-G 5000’


The ‘Mecha Shrew DDAT-G 5000’ is under construction within the ‘Shrew Village’ underground. To finish it’s construction they need the help of our hero Baby Ogu.
They say they need some key materials to finish its construction and Baby Ogu can help them find these materials through fighting the cactus monsters above the ground.
Play the game to find out more about what’s going on in the Desert region!
Thank you!