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Ogu and the Secret Forest News

Play Streaming of 3rd CBT

We're now streaming the play video of Gimgi who is the music director of Ogu and the Secret Forest.
He'll play the 3rd CBT build which is running exclusively in Korea.
In 3rd CBT, you can witness 'Moon Forest' and 'Desert' that will be opened after releasing Early Access.

https://steamcommunity.com/broadcast/watch/76561198076827281

Steam Next Fest & Progress Updates!

Hey there! ːsteamhappyː

‘Ogu and the Secret Forest’ is joining ‘Steam Next Fest’ just before our early access in March!







The ‘Next Fest’ is a festival for games that are due to be released.

‘Ogu and the Secret Forest’ is planning to show some live footage of the 3rd closed beta test during this time. (We’ll let you know more about this soon!)

Check the ‘Whishlist’ button so you can receive the latest news about our game.
[h2]Please check the wishlist![/h2]




For the newcomers around, here’s some information about our latest development situation!


[h2]1. 6 separated regions[/h2]

‘Baby Ogu’ must collect 6 different sigils to save the broken world.
Each of these sigils are obtainable by adventuring the diverse regions of the world.

On early access in March, you can adventure in 3 of these regions.



[h3][/h3]


[h3][/h3]


[h3][/h3]


These regions include a variety of contents such as boss fights, puzzles, enemy defence, and many types of mini-games appropriate to each region’s style and concept.








[h2]2. Collectables[/h2]

During the exciting adventure throughout these various regions, you will come across a variety of collectables. These include flying butterflies, beetles hanging on trees, bugs found in a bush and so on. All of these collectable insects are then able to be exhibited in a museum somewhere in the world.











And there’s more on its way! For example rare fruits, fish, minerals, ceramic pottery just to name a few. Please stay tuned for these exciting collectables!

[h2]3. Housing[/h2]





The chosen hero of the world deserves a beautiful house! And what’s a house if you can’t decorate it to your liking?
The housing system will allow you to create your house as you want it to be. Variety of furniture and ornaments such as a hot spring and fireplace and many more will be included for you to enjoy your life at home.


We’ll work as hard as we can to give you the best gameplay experience and something to remember. Thank you all for the amazing support!! ːsteamhappyː

[TGS 2023] Best Audio Finalist!

Hello! ːsteamhappyː

We attended the B2B booth at ‘Taipei Game Show 2023’ that was held from the 2nd till 4th of February.
While working hard for the early access and operating the 3rd closed beta test.









We’ve had lots of attention from many people from the game industry not only from Taiwan but also from a variety of countries.

However, the best thing that happened was the fact that ‘Ogu and the Secret Forest’ have been nominated as a finalist for ‘Best Audio’ for the ‘Taipei Game Show’s Indie Awards’!



Although we didn’t win the award, it was a great honor for us to be nominated along with the great amazing games.

Because of the nomination, the audio and music director ‘Gitae Kim’ for our game ‘Ogu and the Secret Forest’ got to do a lecture presentation for the ‘Asia Pacific Game Summit 2023(APGS)’.





Both the nomination and the conference presentation were very meaningful for all of us, and it is undoubtedly thanks to all the wonderful support and interest from you guys. And for that, we’re very honored and deeply thankful.

And for that, from various pieces of advice, we promise that we’ll carry on producing a wonderful game and make sure that “Ogu and the Secret Forest’ becomes a great experience for you all.

Thank you!!

Demo Update & Development Progress

Hello everyone! ːsteamhappyː
Hope you’ve all spent a wonderful new year.

We’ve been hard at work for the early access release this March.
After this version update on the demo, we’ll soon begin the 3rd closed beta test. (Korea Exclusive)

These are the updates for the demo version and the current development.



[h2]1. Demo Version Updates[/h2]

[h3]Monkey Sentinel[/h3]
A lot of people suggested that the amount of puzzles in the beginning area was overwhelming. So we’ve decided to include a new combat for the ‘Monkey warehouse’ and ‘The Temple of the Sun’ by including a new adversary.



The monkey sentinel will be using the rock fist ability similar to the sun golem’s attack.
During movement it will not take any damage however when it’s stationary, it will. The monkey sentinel will be stationary for it to engage the attack. So that’s when you may strike it.


[h3]Additional Garbage Monsters[/h3]
The Temple of the Sun has more enemies for combat now.





[h2]2. Current Development Situation[/h2]

[h3]4 Major Regions for the Early Access[/h3]
The early access that will begin this March has 4 major regions of the Secret Forest. These include Jungle, Moon Forest, Desert and part of the main field region.
Currently we’re fine tuning the details for these areas. Other than a few side quests and visual details, the development is complete on all 4 of the major regions.











[h3]Housing System[/h3]
The ‘Hero’s House’ located in the ‘Village of the Sun’ now is being renovated for it to be able to be customized.

You may place various housing collectables that are found throughout the adventure. There will be a variety of objects like cooking bonfires, hot springs, pots where you can grow plants and so on. These will let you customize your house to your liking and help your adventure even further.







These are the current updates. We are near the first milestone and are very focused for a better player experience. Thank you in advance for being patient with us. Hope you all have a wonderful day!

Demo Version Update

Hello! ːsteamhappyː

The early closed beta after the update on June, we've made a lot of improvements.
Due to these reasons we needed to make several changed to the Demo Version of the game as well.

These are the changes that we made.

[h2]Collectables[/h2]

[h3]1. Bug Catching[/h3]







The 'Bug Catching' system has been included.
Main three types of bugs will be flight, tree and grass. There will be around 30 types of bugs to catch.
These can be sold to the market or exhivited on the 'Museum' which will be updated later.

[h3]2. Monster item drop[/h3]



There will be item drops from the adversaries in the game.
The dropped items can be sold to the market, utilized to upgrade the gear or may be used in various quests.

[h3]3. Timing of Fishing Changes[/h3]

The fishing timing has been improved so the swinging and the catching timing is more reasonable.

[h2]Maps[/h2]

[h3]1. Random Encounters[/h3]



Random encounter system has been added.
During the Baby Ogu's adventure through various areas of the world, there will be random encounters.
It could either be shops or garbage monsters so that the adventure of Baby Ogu can be more exiting.

[h3]2. Area Graphical changes[/h3]

Many area's artwork images, layers and physics has been improved.

[h2]Puzzles[/h2]

[h3]Pushing Animation Update[/h3]



Most requested improvement during our closed beta was about the pushing system.
The pushing action now has been updated so that the interaction with the object is improved.

[h3]'The Temple of the Sun' Changes[/h3]



One of the rooms in ‘The Temple of the Sun’ has changed from puzzle to a combat scenario.



[h2]System[/h2]

[h3]'Dancing' Changes[/h3]

Baby Ogu's 'Dancing' ability has been changed to only replenish half of the health bar.
However, there will be a new status effect called 'Exited'.
The 'Exited' status will let Baby Ogu to heal to full health bar as usual.
This status will be acquirable through visiting a town or consuming certain food.

[h2]UI Changes[/h2]

1. Quest UI Changes
Various changes to the UI has been made regarding quests.
Now the undiscovered quests will be noticed. Recently acquired quests and completed quests will be separated.

2. Main Title Theme Music and Image
Title screen's main theme music and image has been updated.

3. Basic Control Changes
Keyboard, Controller, Mobile controls has been changed accordingly.

4. Camera Work Changes While Running Animation
When Baby Ogu is running, the camera will now pan to a wider view.

5. Visual Special Effects
The visual special effects has been added when Baby Ogu's health is low or if there are negative status effects.

These are the few updates that has been added due to the small portion of the demo version.
We have already developed so much more and we're eager to show you all of it very soon!
We will continue to develop restlessly until early access next year. So that we can give you the best, dynamic and exiting gameplay experience as we can.

Thank you so much!