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Ogu and the Secret Forest News

[Dev Log] Additional Content and advanced systems

Hello! 😊

Before we prepare for the final journey to the Sigil of the Tree content, we're currently wrapping up the blocked-off sections and hidden content in the areas released so far.

Accordingly, the next update will include many maps and various mid-bosses, along with mini-games and puzzles, even though it is not a new area update.

Please check out the key contents below!


[h2]Trial of the Waterfall[/h2]
As some of you may know, there is a hidden space behind a waterfall somewhere in the Village of the Sun.





Fittingly named 'Trial of the Waterfall,' behind this waterfall lies a challenging puzzle involving 'pushing' mechanics and a hidden boss that you would never have imagined.


[h2]Temple of Dance[/h2]

Somewhere in the eastern jungle is a hidden temple dedicated to the study of the monkey's dance.
What could possibly happen in this scary yet exciting place?




[h2]Dusky Town and the Tennis Match[/h2]
The path at the entrance of the Moon Forest Village that many of you have been curious about is set to open.



Taking advantage of the chaos caused by the corrupted Silk Worm Warrior, a bug named 'Blanc' wearing white shorts is ruling over the Dusky Town.
What will happen in Dusky Town, where tennis is loved?



[h2]Anglerfish Cave and Temple of Cuisine[/h2]
You'll be able to play the hidden temple and Anglerfish Cave in the latter part of the sea area.





In the temple, you can acquire a new sea area hat, and in the cave, you'll meet a new mid-boss.

[h2]Penguin Island[/h2]

In the southern part of the Snowfield, you'll find an island full of penguins.



Solve the creepy mystery hidden among the adorable penguins!

[h2]Tucker's House[/h2]

On the western path of the Central Forest, there is a secluded cabin.
There, you can meet Tucker, who is researching the trash monsters.



[h2]Town Portal[/h2]

Before facing all the bosses, a portal that allows for quick travel to the nearest village will be added.



If the boss battle is tricky, return to the village to heal and buy items that will help in combat before challenging again!

[h2]Additional Features for Hats[/h2]

Various functions are planned to be added to the hats that have not had specific features so far.
Stay tuned!

[h2]Value Adjustment for Mini-Games and Items[/h2]

The rewards for mini-games, which were low compared to playtime and difficulty, are set to increase.
With the adjustments in the value of in-game content, the values of items will also be revised.




The update is scheduled for the third week of March.
We hope many of you will enjoy 'Ogu and the Secret Forest' even more with the preparations we've made.

Thank you!

[Patch Note] Snowfield Patch Notes

Hi, everyone!ːsteamhappyː
Here's a summary of the updates from the 0.4 version released this Monday to the 0.4d version updated today!


[h2]Maps and Content[/h2]
  • Fixed an issue where ice obstacles in the Crystal Mine would reappear after leaving and re-entering the map.
  • Modified the battle with Koofu to allow knockbacks with swinging and headbutt attacks.
  • Fixed an issue where the hot spring visit quest in the Snowfield area was not being counted.
  • Added areas where headbutt tooltips appear.
  • Fixed an issue where players could climb onto the wind-blowing device.
  • Added information about the use key to the headbutt tooltip.
  • Adjusted the position and shadows of some pillars in the Sky Island to fix awkward placements.


[h2]Bugs[/h2]
  • Fixed an error that occurred when rapidly pressing buttons while drawing in the Picture Diary.
  • Fixed the issue where interaction outlines appeared during inoperable cutscenes.
  • Corrected the issue where the fire made by the Bonfire Hat was interactable while disappearing.
  • Fixed layering issues with some monsters in the mission to rescue trapped monkeys.
  • Corrected a problem where achievements were not being unlocked after meeting Rahno.
  • Fixed a bug in the Adventure Journal progress tab where the Sky Island item couldn’t be clicked with a mouse.
  • Resolved errors that occurred when pressing esc during item acquisition, quest addition, and similar situations.


[h2]Sound[/h2]
  • Fixed the missing sound of the bear guard during the Snowfield Village cutscene.
  • Added sound effects for the 4th stage of the headbutt.


[h2]Steam Deck[/h2]
  • Fixed an issue causing infinite loading on certain map transitions.
  • Corrected a bug causing infinite loading when moving maps after performing a headbutt.


Thank you all for your feedback and reports sent through Discord.
We will continue to work hard towards the official release.

Thank you.

[Updated] Snowfield



[previewyoutube][/previewyoutube]

The new area, Snowfield, has been updated!
Here are the key features of this update:

[h2]Snowfield[/h2]





Snowfield is a region filled with snow, ice, and a conspiracy unfolding in secret.
Baby Ogu must join forces with the small detective 'Paul' to uncover the hidden secrets of Snowflake Village.

[h2]Headbutt[/h2]



You can charge up and release a powerful headbutt.
The longer you charge the headbutt, the farther and more powerful it becomes.

Use the headbutt to break through solid obstacles or deal significant damage to enemies.
In Snowfield, you'll encounter puzzles and enemies that can only be solved or defeated with a headbutt.

[h2]Jewel Crafting[/h2]



In underground areas and caves across all regions, some rocks can be broken to reveal jewel-crafting stones.
In Snowfield, you can find jewel crafting tools that allow you to craft jewels from these stones.



Currently, excluding two jewels in the Central Forest, you can collect 10 different jewels.
which can be displayed in the museum.

[h2]Three Clues[/h2]



The main quest in the Snowfield area involves finding three clues hidden in Snowflake village with Paul.

  • Uncover the purpose of the mining in the Crystal Cave



  • Reveal what research is being conducted in the Research Base



  • Discover the source of the white fruits on the high mountain



[h2]New Collectibles[/h2]


Added are various new collectibles, including Snowfield-themed interior items, collectible bugs, totems, and more.

We plan to spend about 1-2 weeks on build stabilization, followed by completing the Central Forest and ensuring 100% progress in each area.
We are working hard to develop the official version set for release in the first half of this year.

Thank you!

[Snowfield Update] Next Week!

[previewyoutube][/previewyoutube]

Hello! ːsteamhappyː

We are putting the final touches on our Snowfield update for next week.
Additionally, a trailer featuring the look of the Snowfield area and new content has been uploaded on YouTube.

We will introduce the details of the update along with the update notes next week.



[h2]Future Plans[/h2]
Our plans following next week's Snowfield update are as follows:

[h3]1. Build Stabilization[/h3]
After the Snowfield area update, we plan to spend about two weeks on bug fixes and stabilization.

[h3]2. Development of Central Forest Area and Final Boss Battle[/h3]
We are planning to develop the final boss battle and Central Forest area, which will be the climax of 'Ogu and the Secret Forest'.

[h3]3. Completion of Each Area[/h3]



We will finalize the currently inaccessible areas in each region and work towards completing each area's progress to 100%.

[h3]4. Preparation for Platform Expansion and Final Release Testing[/h3]

We plan to prepare for expanding 'Ogu and the Secret Forest' to more platforms and conduct final tests for the official release.



We will continue to work hard to ensure that 'Ogu and the Secret Forest' is launched as a more fantastic and deep game.

See you next week!

[Update] Map additions and improvements.

Hello!

We've been diligently preparing the Snowfield update, while also making improvements to some existing content. Please see below for more details!

[h2]1. Central Forest Map Addition[/h2]



A map has been added to the southwest of Central Forest.
This addition makes it easier to access the Snow and Water Regions from Central Forest.
Further content additions and improvements in accessibility through the Central Forest caves are planned.
(* There are no Drawing Journal for those maps yet.)

[h2]2. Interaction Outline[/h2]





Now, when you approach NPCs, chairs, signposts, etc., and interaction is possible, an outline will appear around the object.
This feature can be turned on or off in the 'Accessibility' options.

[h2]3. New Achievements[/h2]



A total of 11 Steam achievements have been added, of which 9 are currently achievable.
More Steam achievements will be added in future updates.

[h2]4. Tilemap Layer Cleanup[/h2]



We are fixing issues with awkward layering in corner parts of spaces made with tilemaps.
This task is currently 70% complete and will be fully implemented in a future update.

[h2]5. Improved Swinging and Lifting Speeds[/h2]

We've reduced the time it takes to swing the net and increased the speed of lifting-related actions.

[h2]6. Bug Fixes and Improvements[/h2]
  • Fixed an issue where players could enter swimming areas while carrying objects.
  • Corrected occasional incorrect water splash effects during swimming.
  • Enhanced the visibility in the cooking mini-game.


Stay tuned for the upcoming Snowfield update!

Thank you!