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Ogu and the Secret Forest News

Demo Version Update

Hello! ːsteamhappyː

The early closed beta after the update on June, we've made a lot of improvements.
Due to these reasons we needed to make several changed to the Demo Version of the game as well.

These are the changes that we made.

[h2]Collectables[/h2]

[h3]1. Bug Catching[/h3]







The 'Bug Catching' system has been included.
Main three types of bugs will be flight, tree and grass. There will be around 30 types of bugs to catch.
These can be sold to the market or exhivited on the 'Museum' which will be updated later.

[h3]2. Monster item drop[/h3]



There will be item drops from the adversaries in the game.
The dropped items can be sold to the market, utilized to upgrade the gear or may be used in various quests.

[h3]3. Timing of Fishing Changes[/h3]

The fishing timing has been improved so the swinging and the catching timing is more reasonable.

[h2]Maps[/h2]

[h3]1. Random Encounters[/h3]



Random encounter system has been added.
During the Baby Ogu's adventure through various areas of the world, there will be random encounters.
It could either be shops or garbage monsters so that the adventure of Baby Ogu can be more exiting.

[h3]2. Area Graphical changes[/h3]

Many area's artwork images, layers and physics has been improved.

[h2]Puzzles[/h2]

[h3]Pushing Animation Update[/h3]



Most requested improvement during our closed beta was about the pushing system.
The pushing action now has been updated so that the interaction with the object is improved.

[h3]'The Temple of the Sun' Changes[/h3]



One of the rooms in ‘The Temple of the Sun’ has changed from puzzle to a combat scenario.



[h2]System[/h2]

[h3]'Dancing' Changes[/h3]

Baby Ogu's 'Dancing' ability has been changed to only replenish half of the health bar.
However, there will be a new status effect called 'Exited'.
The 'Exited' status will let Baby Ogu to heal to full health bar as usual.
This status will be acquirable through visiting a town or consuming certain food.

[h2]UI Changes[/h2]

1. Quest UI Changes
Various changes to the UI has been made regarding quests.
Now the undiscovered quests will be noticed. Recently acquired quests and completed quests will be separated.

2. Main Title Theme Music and Image
Title screen's main theme music and image has been updated.

3. Basic Control Changes
Keyboard, Controller, Mobile controls has been changed accordingly.

4. Camera Work Changes While Running Animation
When Baby Ogu is running, the camera will now pan to a wider view.

5. Visual Special Effects
The visual special effects has been added when Baby Ogu's health is low or if there are negative status effects.

These are the few updates that has been added due to the small portion of the demo version.
We have already developed so much more and we're eager to show you all of it very soon!
We will continue to develop restlessly until early access next year. So that we can give you the best, dynamic and exiting gameplay experience as we can.

Thank you so much!

Development Process & Plans

Hi! ːsteamhappyː

We're currently attending various game shows and updating all the feedbacks we've received from the community.

Followings are the informations of the updates and future plans.


[h2]6 Sigils[/h2]

Baby Ogu is on an adventure to collect all 6 sigils from the secret forest's world.
Each sigils are themed different according to its own regions.





[h2]Progress & Plans[/h2]

We've currently completed 3 main quest lines.

Until the Early Access next year, we are developing and refining the quality of the main quest lines,
and also adding various gathering areas and a place to diplay your collectables.



  • Jungle:
    Where you can acquire the sigil of the Sun and experience the basic mechanics of the game.
    (You can play this in the current free demo version.)
    In this area, you may also experience the advanced version of various puzzles and combat systems.

  • This area consists of 44 maps including dungeons that are not displayed in the map above.



  • Moon Forest:
    Moon forest is the area where you can acquire the sigil of the Moon.
    In this region, there are dark areas where you may face the minions of the legendary Moth Hero.

    Also a bunch of puzzles are there too!

  • This area consists of 37 maps including dungeons that are not displayed in the map above.




  • Desert:
    Where you can acquire the sigil of the Fire.
    In this zone, there are bigger areas where you might have to fight gigantic adversaries with the help of the ancient high-tech civilization.

  • This area consists of 25 maps including dungeons that are not displayed in the map above.



[h2]Museum & House of the Warrior[/h2]

With the development we've mentioned above, we are also making museum and house of the warrior where you can display your collectables and replenish gears and items for yout adventure.














[h2]Plans[/h2]

We'll finish up the developent of 3 main regions above and are planning for 2nd CBT(Exclusive in Republic of Korea).

We always appreciate for your supports and feedback.
Sinkhole Studio and Moonlab Studio will do our very best to deliever the best experience you guys.

Tumblbug Funding D-6



Hi, all! ːsteamhappyː
Tumblbug funding that we've introduced before is now 6 days left.
This funding provides Steam key, mobile (Android only) code, and several on/offline rewards.

But sadly, as we mentioned, this funding is only available in South Korea because of its policy.
We hopefully get a chance to provide these goods for oversea users someday.

For those interested, here is the link and the short video of the online reward.

Tumblbug Funding Page (Korean)

[previewyoutube][/previewyoutube]

We'll upload developing maps and features on the Sinkhole Studio Youtube channel and Steam page.

Hope you guys like it and please stay tuned for upcoming news!

English & Japanese Update



Hi, all!
We've updated English and Japanese in the demo version. Of course, the language will be automatically applied by your computer setting so you don't need to do any steps to play it.



If you find any trouble with playing each version, please let us know through the Steam community.
Hope you guys enjoy the demo play and please stay tuned on the furthermore developments!

For whom have played the initial demo version already, here is what's changed.


[h2]Updates[/h2]
  • Fishing system has been updated. We're planning to add several collecting systems like bugs, fruits, etc. And what has been changed is applied to the current demo. You can meet 10 new fish in the 'Village of the Sun'. Fishes are divided into 3 grades and can be found according to the fishing sites. Also, 1st and 2nd-grade fishes that are rarely appeared need an additional step to be caught.


  • The cutscenes that are played in the early part of the game are updated with improved animations and sound. They are not the final version yet and we'll keep making it better.

  • We've added the Mac demo version.
  • Playstation controller is available.

Tumblebug funding page is available now

Hi, all!

The Tumblebug funding page has been opened.

It's sorry to say but Tumblebug is a fund service in Korea, so you can participate only if you can use payment methods available in Korea. (Since Tumblebug doesn't support oversea payment methods like Paypal)

We hope we can open global funding so that we can provide limited goods and items for our fans.

The followings are the goods provided through the Tumblebug funding.

[h2]Baby Ogu Doll & Keyring[/h2]





[h2]Echo Bag[/h2]



The funding page doesn't support English but if you're interested in the detail, check out the link below!
[h2]Tumblebug Funding Page[/h2]