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Update 1.0.3

Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable!
You can see a list of all the changes in the full changelog below.

And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game!
Thanks a lot! Here's the full changelog :

Update 1.0.3 - Full changelog


[h2]Balancing[/h2]
  • Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
  • Rearranged the display order of trades in Bartering Outpost
  • Changed Fountain district score:

    • Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden
    • Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
  • Increased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)

[h2]Interface & Feedback[/h2]
  • The victory popup will no longer reappear when loading a save where the quest is already completed
  • Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
  • It is now possible to see selected or hovered buildings through environmental elements
  • When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated
  • Added "Kill Plant" feedback to all Rip Out actions on all plants
  • District feedback when selected a district or place a building in range is now more transparent
  • While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding
  • Sandglider Garage and Fountain tooltips now display their range of effect
  • Collect zones are now visible in Rip Out mode (paint or cancel)
  • The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district
  • During exploration, selecting the starting zone will no longer display the expedition size slider

[h2]Bugfix[/h2]
  • Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd
  • Fixed default interface scaling option when starting game for first time with non full hd resolution
  • Fixed a bug where the analysis notification didn’t show when loading a save
  • Fixed a bug where the the missing resources feedbacks was not matching the requested amount
  • Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery
  • Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested
  • Fixed feedback worldspace not correctly refreshing on irrigation pump
  • Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime
  • Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed
  • Fixed plants incorrect state on map loading
  • Fixed quality settings on several depth texture, improving shadow quality
  • Fixed Pontoon incoherency of the shadows and outline on floats
  • Fixed footprint outline being seen through other land props
  • Fixed footprint going through dynamic terrain props
  • Made a check to avoid rendering an outline of all variants of a building at the same time
  • Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected
  • Fixed a bug where plants feedback weren’t disabled when switching order type
  • Fixed the science gauge tooltip mentioning the wrong district (in polish only)
  • Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected
  • Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes
  • Fixed a bug where the title of the selected research panel could overlap the close button in some languages
  • Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)
  • Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition
  • Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore
  • Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save

[h2]Visuals[/h2]
  • Grassy props now react on dynamic terrain
  • Integrated animated Art Workshop
  • Global tweaks on depth and shadows to improve quality
  • Improved shadows of various buildings :
  • Explorer Nexus
  • Water Extractor
  • Sand Collector
  • Tweak characters to avoid issues when UI is scaled down and resolution is lower
  • Changes on shader to make the outline mask working with antialiasing off