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  3. Update 0.3 - Corrective patch #1

Update 0.3 - Corrective patch #1

[h2]Bug Fixes[/h2]

  • Fixed a bug causing a softlock on reload when a Research notification was not loaded correctly
  • Fixed freezes where the system trying to update the score when destroying or replacing a paths by clay road (paths are no longer taken into account in the district score calculation)
  • Fixed typo in the tutorial
  • Fixed plural forms in various languages
  • Corrected text "be entirely in range" to "be in range" across all languages (previously fixed in FR and EN)
  • Update the way where Flying Fauna were spawning as they were appearing too frequently


[h2]Explorer Hut[/h2]

  • Added feedback for “inventory full” and “missing transporters” when resources cannot be withdrawn
  • Enabled prioritization of inventory movement in the explorer hut over others


[h2]Visual Enhancements[/h2]

  • Improved shadow rendering for fauna and tall buildings
  • Enhanced textures for the Hall of Wisdom and Pharmaceutical Factory