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Slay the Princess — The Pristine Cut News

The Art of Slay the Princess Shipping Aug 15th! Take a look... it's in a book!

[p]UPDATE: fangamer and fangamer.eu will also be carrying limited quantities of the art book. we won't have a link to purchase until they have those copies in hand, but we'll make an announcement as soon as they do!
[/p][p]You can also wishlist the digital version of the art book here to get notified when it launches.

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Hey folks!

We're so excited to announce that the official Slay the Princess art book is about to go off to the printer! We've got over 290 pages of analogue, choice-driven gameplay in hardcover, complete with concept art and thorough developer commentary!

Abby personally laid out every page of this book, so it should have the same heart and soul as the game.

You can pre-order your copy from Serenity Forge's store (and if you pick it up with a physical edition of the game you should be able to save on shipping...) The size of the print run is going to depend on how many pre-orders we get, so now's a good time to buy a copy!

To our fans in the EU, we're currently looking into a separate distribution option so shipping is less brutal. Stay tuned!

With that out of the way... take a look... if you dare... [/p][p]
[/p][p]And I'm realizing that we don't have any photos of pages with concept art on them, so here's a screenshot of what those pages'll look like with the Eye of the Needle!

To folks who want a cheaper alternative, we'll be releasing a digital copy of the art book on Steam just in time for the game's 2 year anniversary for $14.99 USD (with regional pricing!) :]

(That'll be October 20th, if you want a date to mark on your calendar.)

All the best, and thank you, as always, for everything you've done for us.

~ Tony and Abby[/p]

Slay the Princess Physicals and Art Book Releasing August 15th

Hey folks!

Some long work is finally coming to an end, and we're thrilled to share that the physical editions AND the art book for Slay the Princess will be releasing on August 15th.

It took longer than anticipated to finalize mould and painting for the statue, but it's finally at the point where it's entering mass production.

PS5 and Nintendo Switch cartridges will be fully up-to-date with fixes, including the skeptic-paranoid changes, performance improvements for the Switch, and functioning text to speech for visually-impaired console players.

Check it out!









And we've got some brand new previews of the artbook while you're here.







You can pre-order both the physical editions and art book through Serenity Forge's store: https://store.serenityforge.com/collections/slay-the-princess

Thank you all so much!
Tony

A Sweeping Journey Down The Path In The Woods: Slay The Princess Pristine Cut Interview

When you make your way out of the cabin in the woods at the end of a production cycle, what happens next? With the release of Slay The Princess: The Pristine Cut DLC, I asked Black Tabby Games developers Tony Howard-Aris and Abby Howard about the game's past and present, as well as the future of Black Tabby Games, and even some very important lore about the Voices.

Read the full article here: https://www.gamingonlinux.com/2025/03/a-sweeping-journey-down-the-path-in-the-woods-slay-the-princess-pristine-cut-interview/

Slay the Princess is a finalist in this year's Nebula Awards

Hey folks!

We're extremely happy to share that Slay the Princess — The Pristine Cut is a finalist for this year's Nebula Awards (Best Game Writing.) It's a huge honor for our work to be acknowledged this way, and we wouldn't be here without each and every one of you supporting us all the way.

So thank you all so much. We have a lot more work to share with the world, and we can't wait to see you on the next steps of our journey, from the rest of Scarlet Hollow to what lies beyond the horizon.

All the best,
Tony and Abby

March 5th small fix

Fixed a translation error where a narrator line in happily ever after would display english rather than translated text.

Fixed a rare logic error in spectre where a player who triggered the "harsh" spectre variant would unintentionally be pushed to the "friendly" spectre menu.