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Slay the Princess — The Pristine Cut News

12/23 evening patch 2 O_O

somebody found a pantshittingly terrifying broken voice file so rushed out another hotfix to save your ears.

you're welcome

12/23 Evening Hotfix

Patched corrupted voice files on the NoKnife!Chapter 1 path introduced by the audio patch earlier today.

Audio Remixed and Remastered. Happy holidays!

Hey folks!

Happy to put out a chunky update today - I just finished remixing and remastering Slay the Princess' audio. Voice lines in particular should have far less variation in loudness with the new build. As part of the remastering process, we also switched voice and non-looping SFX over to FLAC, which shaved about 2.5 gigs off the total install. I don't think we'll be taking things any further on that front, since we'd like to keep both audio + visuals lossless.

If you run into any bugs front this update, please verify your install before reporting the issue. Steam sometimes has some trouble trouble with larger patches for Ren'py games, and there's enough of you saving the world that a few of you are bound to get corrupted installs from the patch.

While mixing should be much better overall, please let me know if you run into issues, particularly around any specific voices being too loud or quiet on their given routes. Some of the softer voices were tough to find the right level for, since bringing them too close to the baseline most characters use made them sound far too loud (hunted, cold, and paranoid were the biggest offenders.)

Aside from any bug fixes over the next week or so, this will be the last update the game is getting before The Pristine Cut some time next year.

And as one last added note, there are 8 days left to pick up a Thorn poster!



Extras will go up in our shop after we're done printing, but they'll be a little more expensive then, and I'm not sure how big a print run we'll be doing outside of pre-orders.

Here's the link: https://topatoco.com/products/ah-stp-thorn-pr

All the best, and happy holidays!
Tony and Abby

Slay the Princess - The Pristine Cut, coming in 2024

Hi everyone,

Thank you all so much for supporting our work and helping Slay the Princess reach a level of success that gives our studio the freedom to make our games completely on our own terms and the way we want to make them moving forward!

We're extremely proud of what we've made with Slay the Princess, but now that the dust from launch has started to settle, we think we can make it even better. So we'd like to announce The Pristine Cut edition, releasing next year (date TBD). We don't want to give away too many details just yet, but you can expect:

  • Several new chapters.
  • Significant expansions to several chapters already in the game.
  • And more to be revealed at a later date!


To thank you all for your ardent support, Slay the Princess - The Pristine Cut will be a completely free upgrade to the game, and the base price will remain the same as it is now.

Thank you all so much, and we hope you have a great holiday season!
~Tony and Abby

12/15 Update - Bug Fixes, QOL, Supporter's Pack Update

Hey folks,

Back to the grindstone! The biggest update here is to the Supporter's Pack, which now has a lossless version of the OST (FLAC), as well at 7 new wallpapers and some concept art for you to check out.

Beyond that, we should be roughly up to date on reported bugs. Some noteworthy changes:

  • Adjusted controller interactions with the dialogue box. Specifically increased the amount the scrollbar moves when you use the dpad to move up/down the list for dialogue options. I'm working on figuring out how to tie the amount the scrollbar moves to the height of the currently hovered option, but Ren'py's being a real hassle on that front.
Fixed a handful of spelling errors. (dilapidated is a hard word)
Fixed a number of instances where emphasis in written dialogue doesn't match emphasis in delivered voice line.
Fixed an issue where the Eye of the Needle occasionally hovered over the cabin stoop.
Adjusted a number of voice lines that were too quiet. (Hero + Stubborn at start of Den; Adversary during the end-game)
Adjusted a number of voice lines that were too loud. (Notably Paranoid during Apotheosis)
Fixed a bug where hands in the Long Quiet were not correctly displaying behind The Tower.