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SpellRogue Development News

Greetings Dice Slingers.

We have been a bit quiet lately which means a ton of work have been going into making SpellRogue the best that it can be. We still have a ways to go, but rest assured that progress is happening and the game is truly shaping up to be something special!

You may have noticed that we took down the Steam Playtest signups recently. Don't worry if you didn't get a chance to play yet though! We are planning on replacing it with a Closed Beta playtest soon, so there will be other opportunities to have an early peek and help mold SpellRogue with your feedback and thoughts.

In the meantime, we are going to start posting regular news and blog posts so you can keep tabs on the development of SpellRogue.

This past week for instance has been all about updating our Steampage with a new SpellRogue logo, cover art, screenshots and trailer. The page should better reflect the state that the game is in, so do check out the improved Steam Page to see what the game is currently looking like.

Apart from that, Tim has also been working on improving lighting in combat (see the new screenshots), improving the wizard select scene and started work on graphics for all of the Earth spells. You might even be able to spot a few in the new trailer.

Thorbjørn is currently busy making changes to Relic's role in the game and designing some cool new spells and effects as well. We are thinking of writing a blog post to dive deeper into the designs in the future, but let us know what you would like to hear more about! For now, here’s a few interesting new spells that might get you dreaming up some fun builds.



As a final note, we have a very exciting announcement coming up next week, so don't forget to wishlist and follow SpellRogue to stay tuned!

Until then, have a great weekend!


Tim & Thorbjørn