SpellRogue Development Blog #3
Greetings Spellslingers, Tim here!
First off, development is going great and Thorbjørn and I are pumped to pretty soon announce the Early Access release date for SpellRogue! Although our aim was January 2024, we realised we need a few more weeks to get all of our ducks (and spells) in a row. We promise it won’t be long though!
To tide you over during the wait, I’ll quickly cover some of the things we have worked on during the last few months:
The art department (aka yours truly) have been busy polishing Act 3 and creating its inhabitants. The new creatures are arguably the most unique designs yet, so look forward to experiencing the weird and creepy Voidwalkers from the dark beyond.
The Cosmic Spirit will transform itself unless interrupted.
I also finished creating graphics- and animations of all of the 71 Earth Wizard’s spells that are currently in the game. I think Earth magic is shaping up really nice and can’t wait to show you more of the custom art for each spell!
Doubling your power pairs well with multi-attacks!
Meanwhile, Thorbjørn has been busy designing and implementing a slew of features. The world map algorithm has been rewritten, supporting more interesting choices and random events have been (re-)implemented for some unusual choices with unique rewards.
An example of how event choices can have unusual costs.
He is also adding support for translations into other languages (note that we will only support a few different languages on launch), and reworked and improved a bunch of different UI menus.
During these next few weeks we are finalising the last bits, fixing bugs and balancing the game, so we can make sure SpellRogue leaves a great first impression!
Finally, we will be participating in the gaming expo “Copenhagen Gaming Week” on the 12th-14th of January at the Bella Center. So if you’re nearby, come play SpellRogue and chat with us. We will be hanging out at our booth in the Up and Coming section.
May your dice roll true 🧙
Tim & Thorbjørn
First off, development is going great and Thorbjørn and I are pumped to pretty soon announce the Early Access release date for SpellRogue! Although our aim was January 2024, we realised we need a few more weeks to get all of our ducks (and spells) in a row. We promise it won’t be long though!
To tide you over during the wait, I’ll quickly cover some of the things we have worked on during the last few months:
The art department (aka yours truly) have been busy polishing Act 3 and creating its inhabitants. The new creatures are arguably the most unique designs yet, so look forward to experiencing the weird and creepy Voidwalkers from the dark beyond.

I also finished creating graphics- and animations of all of the 71 Earth Wizard’s spells that are currently in the game. I think Earth magic is shaping up really nice and can’t wait to show you more of the custom art for each spell!

Meanwhile, Thorbjørn has been busy designing and implementing a slew of features. The world map algorithm has been rewritten, supporting more interesting choices and random events have been (re-)implemented for some unusual choices with unique rewards.

He is also adding support for translations into other languages (note that we will only support a few different languages on launch), and reworked and improved a bunch of different UI menus.
During these next few weeks we are finalising the last bits, fixing bugs and balancing the game, so we can make sure SpellRogue leaves a great first impression!
Finally, we will be participating in the gaming expo “Copenhagen Gaming Week” on the 12th-14th of January at the Bella Center. So if you’re nearby, come play SpellRogue and chat with us. We will be hanging out at our booth in the Up and Coming section.
May your dice roll true 🧙
Tim & Thorbjørn