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SpellRogue Update 0.9.1: “Balance in all things”

Greetings Dice Slingers,


We just updated SpellRogue with our first proper patch that includes new Spells, Artifacts and Events, as well as a ton of balance changes and bug fixes (a big thanks to everyone who has been submitting bug reports and giving feedback on the SpellRogue Discord!).

Examples of new Spells available in your runs.

If you didn’t catch the Living Roadmap we posted last week, this update is just a small step in our plans. Future updates will in general be larger, as we start implementing some of the bigger features and mechanics.
https://store.steampowered.com/news/app/1990110/view/4166462894411580119?l=english

Anyway, here are all the juicy details!:

SpellRogue 0.9.1: “Balance in all things”


[h2]General:[/h2]
  • 5 new Spells, 3 new Artifacts, 1 new Event!
  • Balance changes for 130+ entities!
  • Improved Mutator selection algorithm.
  • Added “back”-functionality for rerolled Spell draft.
  • Updated and improved translations (NOTE: A few translations are still missing, we are planning to fix this in a hotfix soon).
  • Scene cameras are now vertically fitted, so height is always the same (fix for ultra wide screen).
  • Improved preview of Spell charges spent.
  • Added enemy type to enemy-catalog.
  • Stygian Dice can now be picked up & spent in Spells.
  • Wound Dice tooltip now shows exactly how much damage you take.
  • Tweaked Friar actions (fixes softlock when e.g. only using Thorns).
  • Energized Dice is now triggering on “Spent” instead of “Inserted”.

[h2]Content[/h2]
  • New Void Spell: STYX
  • New Earth Spell: TRACKING
  • New Fire Spell: HEMORRHAGE
  • New Fire Spell: CAUTERIZE
  • New Water Spell: RIPTIDE
  • New Artifact: SMOLDERING TORCH
  • New Artifact: UNSTABLE MANACORE
  • New Artifact: RING OF BLOCK
  • New Event: BLACK MARKET

  • Spell (Void) GRIM RITE Power: 1 -> 2
  • Spell (Void) GRIM RITE Mute: 99 -> 4
  • Spell (Void) GRIM RITE+A Mute: 3 -> 2
  • Spell (Void) TENDRILS Sockets: [*6*] -> [*4*]
  • Spell (Earth) BASTION+B Redesigned: '+2 [block]/cast, +1 [countdown]/cast'
  • Spell (Earth) CARAPACE Block: 7 -> 8
  • Spell (Earth) EARTHQUAKE Sockets: [5-6] -> [ ]
  • Spell (Earth) FORCE OF NATURE Sockets: [3-6] -> [ ]
  • Spell (Earth) FORCE OF NATURE+B Damage: 3 -> 4
  • Spell (Earth) HURL MONOLITH Charges: 1 -> 2
  • Spell (Earth) HURL MONOLITH+A Damage: 6 -> 8
  • Spell (Earth) INSTINCT Sockets: [ ] -> [*3*]
  • Spell (Earth) MAUL Damage: 6 -> 5
  • Spell (Earth) OAKEN SELF Rarity: Rare -> Uncommon
  • Spell (Earth) PREEMPTIVE STRIKE Sockets: [*8*] -> [*7*]
  • Spell (Earth) PREEMPTIVE STRIKE+A Marked: 1 -> 2
  • Spell (Earth) PRIMAL CRAZE Sockets: [*7*] -> [*10*]
  • Spell (Earth) PRIMAL CRAZE+A Sockets: [ ] -> [*5*]
  • Spell (Earth) SACRED SHIMMER Sockets: [*7*] -> [*6*]
  • Spell (Earth) SACRED SHIMMER Damage: 7 -> 6
  • Spell (Earth) SACRED SHIMMER+B Charges: 1 -> 2
  • Spell (Earth) SPIRIT ARROWS Sockets: [1-4] -> [1-3]
  • Spell (Earth) SPIRIT ARROWS+A Sockets: [ ] -> [1-5]
  • Spell (Earth) STONE MELD Sockets: [*6*] -> [*7*]
  • Spell (Earth) STONE MELD+A Sockets: [*3*] -> [*4*]
  • Spell (Earth) STONE MELD+B Delayed block 6 -> 7
  • Spell (Earth) ULTIMATE POWER Sockets: [*13*] -> [*15*]
  • Spell (Earth) ULTIMATE POWER+A Sockets: [*9*] -> [*10*]
  • Spell (Earth) VINE GRIP Damage: 6 -> 8
  • Spell (Earth) VINE GRIP+A Damage: 7 -> 6
  • Spell (Earth) VINE GRIP+A Dazed: -1 -> 0
  • Spell (Fire) BRIMSTONE Charges: 3 -> 4
  • Spell (Fire) EXTRACT Damage: 12 -> 14
  • Spell (Fire) EXTRACT+A Damage: 5 -> 6
  • Spell (Fire) FALLING FIRE Damage: 14 -> 15
  • Spell (Fire) FICKLE BARRIER Charges: 3 -> 4
  • Spell (Fire) HEATSTROKE Sockets: [*5*] -> [=5]
  • Spell (Fire) HEATSTROKE+A No longer overrides Sockets
  • Spell (Fire) HURT Sockets: [3-6] -> [4-6]
  • Spell (Fire) HURT Damage: 9 -> 10
  • Spell (Fire) HURT+A Damage: 4 -> 5
  • Spell (Fire) INCINERATE Sockets: [*9*] -> [*8*]
  • Spell (Fire) INCINERATE+A Damage: 5 -> 6
  • Spell (Fire) INFERNO Sockets: [4-6] -> [3-6]
  • Spell (Fire) INFERNO Charges: 2 -> 3
  • Spell (Fire) INFERNO+A Banefire: 1 -> 2
  • Spell (Fire) INFERNO+A Sockets: [3-4]
  • Spell (Fire) INFERNO+B Damage: 2 -> 4
  • Spell (Fire) INFERNO+B Charges: 1 ->
  • Spell (Fire) INFUSED SHIELD+A Block: 2 -> 3
  • Spell (Fire) IRONGUARD Charges: 2 -> 3
  • Spell (Fire) KINDLE Roll Dice: 3 -> 5
  • Spell (Fire) ROARING EMBERS Damage: 1 -> 2
  • Spell (Fire) SUNSHIELD+B Sockets: [ ]
  • Spell (Fire) SUSPENSION Weak: 4 -> 3
  • Spell (Fire) VINDICTIVE STRIKE Charges: 2 -> 3
  • Spell (Fire) VINDICTIVE STRIKE+A Damage: 5 -> 6
  • Spell (Fire) VINDICTIVE STRIKE+B Countdown reduction: -4 -> -5
  • Spell (Fire) VINDICTIVE STRIKE+B Charges: 1 -> 0
  • Spell (Fire) VOLCANIC POWER Sockets: [*3*] -> [*2*]
  • Spell (Fire) VOLCANIC POWER Health loss: 3 -> 2
  • Spell (Fire) VOLCANIC POWER+A Charges: 2 -> 0
  • Spell (Fire) VOLCANIC POWER+A Power Multiplier -> 1
  • Spell (Fire) VOLCANIC POWER+B Health loss: 1 -> 0
  • Spell (Water) BLIZZARD Sockets: [*6*] -> [*5*]
  • Spell (Water) CRASHING WAVE Sockets: [1-4]=[1-4] -> [1-4][1-4]
  • Spell (Water) CRASHING WAVE+A Base Damage -> 4
  • Spell (Water) CRASHING WAVE+A No longer overrides Sockets
  • Spell (Water) CRUSH Sockets: [*5*] -> [*4*]
  • Spell (Water) CRUSH Damage: 7 -> 8
  • Spell (Water) CRUSH+B Damage: 11 -> 10
  • Spell (Water) DIMINISHING BLADE Damage: 6 -> 8
  • Spell (Water) DIMINISHING BLADE+A Sockets: [*10*] -> [*8*]
  • Spell (Water) ENGULF Block: 3 -> 4
  • Spell (Water) ENGULF Charges: 3 -> 2
  • Spell (Water) ENGULF+A Damage: 4 -> 6
  • Spell (Water) ENGULF+B Block: 4 -> 5
  • Spell (Water) EYE OF THE STORM Block: 4 -> 3
  • Spell (Water) EYE OF THE STORM+A Concoction: 1 -> 0
  • Spell (Water) EYE OF THE STORM+A Block -> 4
  • Spell (Water) FROZEN SHIELD Block: 6 -> 8
  • Spell (Water) FROZEN SHIELD Fury: 4 -> 2
  • Spell (Water) FROZEN SHIELD Charges: 1 -> 2
  • Spell (Water) FROZEN SHIELD+A Fury: 2 -> 4
  • Spell (Water) FROZEN SHIELD+A Charges: 1 -> 0
  • Spell (Water) GRASP FLOW Block: 2 -> 1
  • Spell (Water) ICE BLAST+A Damage: 3 -> 4
  • Spell (Water) ICICLE BLADE Sockets: [*4*] -> [*5*]
  • Spell (Water) ICICLE BLADE Damage: 4 -> 5
  • Spell (Water) INCISION Damage: 2 -> 4
  • Spell (Water) INUNDATE Damage: 8 -> 10
  • Spell (Water) OVERCHILL Deplete power: 1 -> 2
  • Spell (Water) OVERCHILL+B Deplete power: 3 -> 2
  • Spell (Water) SEA WARD Charges: 2 -> 3
  • Spell (Water) WATER VORTEX Charges: 2 -> 3
  • Artifact AMULET OF SACRIFICE Redesigned: 'Roll +1 Dice each turn. Each turn: Receive 1 Sap.'
  • Artifact ETHERWEAVE Roll Dice: 2 -> 1
  • Artifact CRUCIBLE Block multiplier: 3 -> 2
  • Artifact FLAME BRAND Cooldown: 12 -> 14
  • Artifact HEAVENLY ACORN Block: 5 -> 4
  • Artifact POISON CORE Poison: 4 -> 5
  • Artifact PROTECTING SPROUTLING Cooldown: 12 -> 14
  • Artifact SIGHT SHIELD Block: 6 -> 5
  • Artifact SEASHELL WAND Redesigned: 'Every 3rd turn: Autocast the rightmost Spell.'
  • Mutator SPELLBREAK Value: 7 -> 8
  • Mutator VITALITY+ Value: 6 -> 7
  • Mutator VITALITY+ Heal: 10 -> 8
  • Mutator DIMINISHMENT+ Target: All -> Leftmost
  • Mutator DIMINISHMENT+ Turn Interval: 3 -> 1
  • Mutator DIMINISHMENT++ Target: Leftmost -> All
  • Mutator DIMINISHMENT++ Turn Interval: 1 -> 3
  • Mutator DIMINISHMENT+++ Value: 6 -> 8
  • Mutator DIMINISHMENT++++ Value: 10 -> 12
  • Mutator ENGORGE+ Value: 12 -> 14
  • Mutator UNRELENTING FOES Value: 5 -> 3
  • Mutator UNRELENTING FOES+ Value: 10 -> 7
  • Mutator JINX Value: 4 -> 6
  • Mutator CATACLYSM Value: 3 -> 4
  • Mutator CATACLYSM+ Value: 5 -> 6
  • Mutator CATACLYSM++ Value: 8 -> 9
  • Mutator CATACLYSM+++ Value: 12 -> 13
  • Mutator DROUGHT++ Value: 7 -> 6
  • Mutator UNWIELDINESS Value: 3 -> 4
  • Mutator UNWIELDINESS+ Value: 5 -> 6
  • Mutator UNWIELDINESS++ Value: 8 -> 9
  • Mutator BLOODLETTING Value: 1 -> 3
  • Mutator BLOODLETTING+ Value: 2 -> 4
  • Mutator BLOODLETTING++ Value: 4 -> 6
  • Mutator HUSH Value: 4 -> 5
  • Mutator HUSH+ Value: 5 -> 7
  • Mutator HUSH++ Value: 6 -> 9
  • Mutator INFECTIOUS ONES Value: 6 -> 10
  • Mutator HARMFUL TWOS Value: 6 -> 10
  • Mutator TOXIC THREES Value: 6 -> 10
  • Mutator STRAINING FOURS Weak: 4 -> 2
  • Mutator FRAIL FIVES Sap: 2 -> 1
  • Mutator PERFORATING SIXES Value: 6 -> 8
  • Mutator PERFORATING SIXES Rupture: 3 -> 2
  • Mutator DEPRIVED+ Value: 4 -> 3
  • Mutator IRRECOVERABLE+++ Value: 10 -> 8
  • Mutator FRAGILE++ Value: 8 -> 7
  • Mutator ESCALATION++ Rupture: 4 -> 3
  • Mutator ESCALATION+++ Rupture: 2 -> 3
  • Mutator ESCALATION++++ Value: 5 -> 6
  • Mutator ESCALATION++++ Rupture: 6 -> 5
  • Mutator ESCALATION+++++ Value: 6 -> 8
  • Mutator ESCALATION+++++ Rupture: 4 -> 5
  • Mutator FUMBLE+++ Value: 4 -> 3
  • Mutator DECREPIT Turn Number: 3 -> 2
  • Mutator DECREPIT+ Sap: 1 -> 2
  • Mutator DECREPIT++ Sap: 2 -> 1
  • Mutator DECREPIT++ Turn Number: 2 -> 1
  • Mutator DECREPIT+++ Sap: 1 -> 2
  • Mutator DECREPIT++++ Sap: 3 -> 4
  • Mutator DECREPIT+++++ Sap: 2 -> 4
  • Mutator CONDEMNATION+ Turn Number: 2 -> 3
  • Mutator CONDEMNATION++ Value: 2 -> 3
  • Mutator CONDEMNATION++ Curse: 3 -> 2
  • Mutator CONDEMNATION++ Turn Number: 3 -> 2
  • Mutator CONDEMNATION+++ Value: 3 -> 4
  • Mutator CONDEMNATION++++ Value: 4 -> 5
  • Mutator CONDEMNATION++++ Curse: 3 -> 4
  • Mutator CONDEMNATION+++++ Value: 5 -> 6
  • Event BLOOD CIRCLE Gift 3: -50% Max Health: Shard -> -40% Max Health: Shard
  • Event GRAVEYARD Changed lose Spell -> disenchant Spell (releases shard)
  • Event RIFT IN REALITY Changed lose Spell -> disenchant Spell (releases shard)
  • Event SHRINE Choose and gain Void Spell 30 -> 25 Gold
  • Event TINKER Choose and gain Void Spell 30 -> 25 Gold
  • Event TRAVELER Stellar Ward -> Random Void [Spell]

[h2]Bug fixes:[/h2]
  • Fixed Arkanax’s state changes not working if healed by Mutators.
  • Fixed issue where too few Elites were being placed in rare cases.
  • Fixed Crucible depleting Spells without uses.
  • Fixed missing icons for buttons on certain gamepads.
  • Fixed ultra wide screen dice sometimes rolling offscreen.
  • Fixed Combat Arena's to better accommodate wide screen.
  • Fixed Pyrohide having non-dynamic description.
  • Fixed Icy/Energized dice not previewing correctly.
  • Fixed "Collect void spells" achievement not instantly updating.
  • Fixed Ether + Impure Ritual issue.
  • Fixed Arkanax idle animation jitter.
  • Fixed inhibition interaction with Broken.
  • Fixed Irrecoverable Mutator description.
  • Fixed Marked not increasing Thorns damage.
  • Fixed Flame Storm 'destroy' upgrade, dice destroyed each round no longer triggers.
  • Fixed Artifacts sometimes showing wrong counter value in map.
  • Fixed softlock when killed by drinking potion.
  • Fixed some texts not hooked up to translations.
  • Fixed Hauberk Artifact doesn't reduce damage of Tempest Mutation.
  • Fixed Mystic Hammer affects Power on enemies.
  • Fixed wrong Incendiary tooltip in some cases.
  • Fixed Sanctuary getting into locked button state.
  • Fixed Mutator selection menu button placement.
  • Fixed Weak + Critical/Bloodlust interaction.
  • Fixed broken spell making “dice spent” effects not shown in previews.
  • Fixed missing audio on a few fire spells.

May your dice roll true 🧙

Tim & Thorbjørn