SpellRogue Development Blog #4
Greetings Dice Slingers!
Just dropping a quick steam post to share some news on what’s happening with SpellRogue.
Update 3 is taking a little longer than originally expected, but we’re starting to wrap things up and aiming to release it in early May.
For this update we have been taking a step back to reevaluate systems and mechanics, so we have been playing around with a lot of experimental changes. This includes testing a new Ritual design, experimenting with separating Artifacts and Shards rewards on the map and looking into replacing the draft “reroll for gold” with “skip to gain gold” (NOTE: We are still not sure which experimental changes will make it into Update 3).
Besides that we have also been cooking up a few other notable changes:
- Added story text and image to Event map tiles.
- Changed font and increased font sizes to improve readability.
- Improved graphics for several The Void enemies.
In other news, Ghost Ship is hosting another “On the Horizon” live stream this week, where we have a timeslot to discuss our Early Access journey so far, and talk more in depth about the upcoming changes!
Read more about it on their Agenda Steam post:
https://store.steampowered.com/news/app/548430/view/4172097464033988022?l=english
Finally, a shout out to As We Descend: A gorgeous strategy roguelike deckbuilder being developed by our friends at Box Dragon being published by Coffee Stain Publishing:
https://store.steampowered.com/app/1769830/As_We_Descend/
Go check out the beautiful art, and give some love to our fellow turn based roguelike devs by wishlisting their game! They are also running a closed beta so go sign up here for a chance to check out an early version of the game, it’s great!
May your dice roll true 🧙
Tim & Thorbjørn