1. SpellRogue
  2. News

SpellRogue News

SpellRogue Playtest #2

Greetings dice slingers.

It has been a few weeks since we closed the previous playtest, but you will be happy to hear that Playtest #2 will be happening in August 2023.

[h3]The highlights for Playtest #2 is as follows:[/h3]
  • New wizard loadouts, artifacts and spells
  • Added controller support
  • New & improved sound effects
  • Improved graphics for water spells
  • General balance tweaks

Playtest #2 will run from 17th of August to the 31st of August, so make sure you have signed up to the playtest on the SpellRogue storepage!

We’re excited to get a new batch of people playing to hear what you think of the current state of the game, and to also hang out with the wider community.

Note that if you have been a part of the previous playtests, you will have access during this one as well.



That is all for now, but stay tuned as we will be sharing more of the changes in the time leading up to Playtest #2!

- Tim & Thorbjørn

End of Playtest #1

Greetings diceslingers,

We are concluding the 2-week long playtest today, and we want to thank everyone who participated and provided invaluable feedback. With your help, we have identified a ton of bugs and gameplay aspects that we want to further tweak over the coming months.

Getting continuous player feedback is integral to the way we develop SpellRogue, so we are very happy with how this particular playtest has run. Be assured that we will run more playtests in the coming months, and plan to invite new batches of players. Players that already had playtest access will be able to play again, but we will let you know ahead of time.

Tim & Thorbjørn.

Sign up for the next SpellRogue playtest!

Greetings dice slingers!

We got some exciting news this week: We are going to run a Steam Playtest for 2 weeks and let people have a go at SpellRogue to give us general feedback on the state of the game. The playtest will run from 20.th of June to the 4.th of July.

To get a chance at participating, head on over to the SpellRogue steam page and click the “Request Access” button (if you haven’t already), and make sure to wishlist SpellRogue as well!



Have any questions? Read this FAQ:

When does the Playtest run?
20.th of June to the 4.th of July

How do I sign up?
Go to SpellRogue on Steam and click the “Request Access” button.

I have already clicked the “Request Access” button previously, am I in the pool of candidates?
Yes.

How do you select participants?
Random players from the sign up pool are given access at the start of the playtest.
We may invite more during the Playtest.

Where do I report my feedback and bugs?
We are most active on the SpellRogue discord, but also check the Steam Forums frequently.

What should I be reporting?
Obvious bugs, hard to understand concepts, inconsistencies, poor tooltips, discuss what you like or what feels weird/annoying. Anything really! We take your feedback very seriously and often make changes based on statements and opinions of our players.

Can I make content, videos or stream SpellRogue?
Yes, feel free to showcase and play it as openly as you like! There is no Embargo on anything.

Will my progress be saved for release?
No, we expect to reset all achievements/progression at launch. Perhaps also between individual playtests, we’re not sure yet.

I have been a part of the previous playtests, will I still have access?
This playtest will close down on June 27th, but if you get access to this playtest you will have access to any playtests we do in the future through Steam.


We look forward to seeing you slinging dice!

Tim & Thorbjørn.

SpellRogue: Closed Beta News

Greetings dice slingers!

Just wanted to let everyone know about some upcoming changes to beta testing of SpellRogue. The first step is establishing a Closed Beta testing group, where we will share upcoming updates early to get feedback and bug reports.

If you are interested in following the development of SpellRogue, get access to preview builds, and help make SpellRogue something truly special, I suggest you head on over to our Discord and sign up to the Closed Beta test. https://discord.com/invite/5AnXVPCqyx

We are also planning to close the Steam Playtest in the near future.
However, we might open the Playtest up again and run “time limited” playtest periods, where we open up the game for everyone for a couple of days. We will share more details about these plans soon.

Meanwhile, the Closed Beta has a preview of the upcoming update to playtesters, so go sign up and check out SpellRogue 0.8.6 Vault of Artifacts with improvement to mutators, achievements, UI and a ton of balance changes.

SpellRogue Development Blog #2

Greetings Spellslingers, Tim here!

This is going to be a smaller post, but I’m excited to show off some of the things that I have been noodling on for the past few weeks. As mentioned in the previous dev blog, the Fire and Earth characters are getting a new coat of paint, and I personally think they are turning out really great. Some of the main things I wanted to improve were the animations, poses and making their proportions a bit more "heroic" and unique.



One of the details I’m particularly happy with is the dynamic physics for cloth and other things that move depending on what the character is doing. Check out the dice-necklace in the Earth Wizard gif for example. Small details like these really makes the characters much more believable and feel less static.

I am also continuing to improve things across the board and the fire wizard got a few improvements last week along with some upgrades to the Wizard Select screen. There is still animation timings to tighten up and adding proper graphics for spells, so it's safe to say that there are still much work to be done on the character side of things, but tasks are getting worked on at a steady pace.



With the upgrades for Fire and Earth, the Water wizard and his spells are feeling painfully out of date and not at the quality level that we want. The Water wizard design itself is still interesting, but we definitely now want to tweak and improve it even further. The next playtest/beta update won't have graphical changes for him yet, but rest assured that he will get the same treatment over the coming months. I am definitely also looking forward to updating all the water spell graphics to be at the same quality as the new fire spells!

Water Wizard concept art by our friends at Ghost Ship Games.

In other news, our current short term goal is to get the next playtest/beta build out in about a week's time, but we still have some UI improvements, balance and bug fixing to do first.

That’s it for now, we’re very excited to see what you think of the coming changes!

Tim