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SpellRogue News

Hotfix #1 - 0.9.0b40

Greetings dice slingers,

It has been great seeing all of you enjoying SpellRogue!

We have just pushed Hotfix #1. This first small update is mainly addressing some minor issues and adding some requested features and resolution options. As a result, some of you may need to change screen resolutions again in the settings, apologies in advance!

[h2]Hotfix #1 - 0.9.0b40[/h2]
[h3]General[/h3]
  • Added button to reset progress (in settings → general)
  • Added wide screen resolutions in graphics menu.

    Note that some minor graphical issues may appear in combat with a couple of enemies being too tall when playing in widescreen. We are looking into this issue, but it should pose no gameplay issue for now.

[h3]Bugs[/h3]
  • Fixed clicking empty shard panel picking up invisible shard
  • Fixed dice able to be pulled out of queued up insertion and re-used for multiple spells
  • Fixed achievement “spend 20 dice in countdown spell”
  • Fixed “Inspect Mode” in combat not working in some cases
  • Fixed Giant’s Pouch not updating shop prices in current shop
  • Fixed Overcharge Crystal damage
  • Fixed a few cases of bad/missing translations

New Steam deckbuilder mixes Slay the Spire and Dicey Dungeons, out now

If, like me, you're a massive fan of the roguelike genre, then the new Steam Early Access game SpellRogue is for you. Combining the turn-based deckbuilding of Slay the Spire with Dicey Dungeons', well, dice rolling, the newest entry in the genre is being published by the developer of Deep Rock Galactic too.


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SpellRogue - Out Now!

Greetings Dice Slingers,

It is finally happening! SpellRogue is now released in Early Access!

https://store.steampowered.com/app/1990110/SpellRogue/

With help from the lovely folks at Ghost Ship we put together a Narrated Trailer, which you can check out below:

[previewyoutube][/previewyoutube]
As today marks the first day of Early Access, we are extremely pumped to see everyone play, invent combos and delve ever deeper into the Void!

During Early Access we will continue talking directly with the community and listening to your feedback and ideas. The game will be continually updated with more content, bugs fixes and overall improvements to the game. So make sure to let your voice be heard on the Steam forums or directly on the SpellRogue Discord!

We hope you enjoy the game and wish you good fortune in your battles against the Voidwalkers!


May your dice roll true 🧙

Tim & Thorbjørn

Early Access on February 12th!

Greetings Dice Slingers,


Good news! SpellRogue is being released into Early Access on February 12th!

https://store.steampowered.com/app/1990110/SpellRogue/

Check out the Early Access Trailer below:

[previewyoutube][/previewyoutube]

We are extremely excited to finally release SpellRogue into Early Access. The game has been developed together with our community for more than 3 years at this point and we're incredibly grateful for everyone who has helped shape SpellRogue into what it is today. We are equally excited to open the floodgates and invite everyone to join us, as we continue to make SpellRogue bigger and better!

As a side note we are taking down the SpellRogue Demo a week ahead of the Early Access release. We are doing this since the Demo is a few months old and no longer represents a slice of the full game. It also means that we can focus entirely on the Early Access release instead!

See you on the 12th of February!


May your dice roll true 🧙
Tim & Thorbjørn

SpellRogue Development Blog #3

Greetings Spellslingers, Tim here!

First off, development is going great and Thorbjørn and I are pumped to pretty soon announce the Early Access release date for SpellRogue! Although our aim was January 2024, we realised we need a few more weeks to get all of our ducks (and spells) in a row. We promise it won’t be long though!

To tide you over during the wait, I’ll quickly cover some of the things we have worked on during the last few months:

The art department (aka yours truly) have been busy polishing Act 3 and creating its inhabitants. The new creatures are arguably the most unique designs yet, so look forward to experiencing the weird and creepy Voidwalkers from the dark beyond.
The Cosmic Spirit will transform itself unless interrupted.

I also finished creating graphics- and animations of all of the 71 Earth Wizard’s spells that are currently in the game. I think Earth magic is shaping up really nice and can’t wait to show you more of the custom art for each spell!
Doubling your power pairs well with multi-attacks!

Meanwhile, Thorbjørn has been busy designing and implementing a slew of features. The world map algorithm has been rewritten, supporting more interesting choices and random events have been (re-)implemented for some unusual choices with unique rewards.
An example of how event choices can have unusual costs.

He is also adding support for translations into other languages (note that we will only support a few different languages on launch), and reworked and improved a bunch of different UI menus.

During these next few weeks we are finalising the last bits, fixing bugs and balancing the game, so we can make sure SpellRogue leaves a great first impression!

Finally, we will be participating in the gaming expo “Copenhagen Gaming Week” on the 12th-14th of January at the Bella Center. So if you’re nearby, come play SpellRogue and chat with us. We will be hanging out at our booth in the Up and Coming section.


May your dice roll true 🧙

Tim & Thorbjørn