1. Robocraft 2
  2. News
  3. PEW PEW PEW! Laser Penetration, CRF Colour Palettes and Main Menu Design

PEW PEW PEW! Laser Penetration, CRF Colour Palettes and Main Menu Design

Hello Robocrafters!

We've been working on a number of changes to balance Robocraft 2 during our internal testing and wanted to share some progress.

Our lasers have gone from being a Hitscan to a very fast Projectile weapon. This means that instead of instantly dealing damage to whatever surface they are pointing at, the packets of laser energy will take time to travel to your target. As you can see from the video below, we've updated the VFX to suit the projectile style. Combat is going to look a lot more exciting as a result too!



Second, we have changed their damage model.
Previously, damage would only be dealt to the structural integrity (i.e. connections) of the first block that was hit. Now, lasers can penetrate through thin layers of materials to hit blocks behind them. Here’s a look at how a single laser projectile behaved originally and the new penetration damage model:



Projectiles now have penetration energy. When the projectile passes through a block it loses energy. The thickness and density of the material will determine how much energy is lost when the projectile passes through. If the projectile still has energy remaining when it passes through then it will keep going, damaging more blocks until it runs out of energy.



NB: In the diagram above you can see that the angle your projectile hits the block affects how much energy is absorbed.

In the gif below you can see how different materials absorb more of the energy of the projectile:



Projectiles keep going through empty space if they pass through:



Projectiles deal damage to all connections of the block (simulating how a projectile shakes that block and weakens all its welds) proportional to how much energy is remaining when it hits the block.

The overall aim of this penetration system is to ensure that building is more intuitive and realistic, i.e. where you place thick tough material is where you will be most protected from projectiles. Placing layers will help a little also, but at a cost of increased CPU.

Plasma Cannon projectiles have been reworked to use the penetration energy system also. When a projectile lands many rays are fired out simulating small pieces of shrapnel flying out from the centre of the blast. Each piece of shrapnel does full penetration energy tests. This means explosions will seem more realistic and will allow you to protect weak interior components with tough outer shells more easily than before.

[h2]Palette Colours for CRF Robocraft[/h2]

Players will be able to customise robocraft they have downloaded from the CRF! This starts with the changing of colour palettes.

[previewyoutube][/previewyoutube]

[h2]Main Menu Design[/h2]
We thought we'd share a first look at our redesigned main menu. this menu features a look at the banner, avatar and frame which will be customisable for each player as they unlock new cosmetic variants.