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Robocraft 2 News

Robocraft 2 - North America Online Playtest #1

Hello Robocrafters!

It’s time to join the first-ever North America Steam Playtest! We are grateful that you have chosen to join us during this time and we hope that you have a ton of fun playing online against others!

Please make sure to check out our discord forums where a large community of experienced Robocrafters will be available to help you get started and join in on the discussion of the development.

https://discord.com/invite/robocraft-2-796036110341373954



There will be two playtests for the NA, one of which starts RIGHT NOW and ends at 21:00 Eastern Standard

And another which will begin on the 29th of April at 13:00 Eastern Standard

Make sure to use these codes during the Playtest to redeem founder items!

Founder Cray - CRAYCRAY
Founder Switch Plate - SWITCHITUP
Founder Avatar - FOUNDERAVATAR
Founder Banner - FOUNDERBANNER
Founder Frame - FOUNDERFRAME
Colour Palette - EARTHGREENS
Colour Palette - SPACEEGGS
Colour Palette - NEPTUNESUNSET

Have fun!

Robocraft 2 - EU Online Multiplayer Battle Test #1

Hello Robocrafters!

It’s time to join the first-ever EU Steam Playtest! We are grateful that you have chosen to join us during this time and we hope that you have a ton of fun playing online against others!

Please make sure to check out our discord forums where a large community of experienced Robocrafters will be available to help you get started and join in on the discussion of the development.

https://discord.com/invite/robocraft-2-796036110341373954



There will be two playtests for the EU, one of which starts RIGHT NOW and ends at 20:00 UTC

And another which will begin on the 29th of April at 12:00 UTC!

Make sure to use these codes during the Playtest to redeem founder items!

Founder Cray - CRAYCRAY
Founder Switch Plate - SWITCHITUP
Founder Avatar - FOUNDERAVATAR
Founder Banner - FOUNDERBANNER
Founder Frame - FOUNDERFRAME
Colour Palette - EARTHGREENS
Colour Palette - SPACEEGGS
Colour Palette - NEPTUNESUNSET

Have fun!

Steam Playtest Coming This Week!

Hello Robocrafters!

We are preparing to launch our first-ever Steam Playtest at the end of this week.

Our plans are to send out around 10,000 invites to players based in EU and NA. We will begin sending out invites at 14:00 UTC on Thursday 27th April and will continue sending more throughout the Playtest until it ends at 01:00 UTC on Sunday 30th April.

[h3]Multiplayer Battles[/h3]
Multiplayer Battle servers will be running at different times depending on your region as follows:

East and West Europe Regions
12:00 to 20:00 UTC Friday and Saturday

East and West North America Regions
13:00 to 21:00 Eastern Standard Friday and Saturday

We are focusing on EU and NA regions for this test but if things go well, we will add other regional support for future Playtests.

There is still time to sign up for the Steam Playtest by visiting the Steam Page!

[h2]Sign up to the Playtest and Wishlist Robocraft 2! [/h2]
https://store.steampowered.com/app/1991140/Robocraft_2/

Follow on Twitter Join The Discord

Development Roadmap, Drilling Robocraft And Mirror Mode

Hello Robocrafters,

We wanted to share an updated development roadmap with you. Check it out below



The team are currently in the final stages of finishing off Mirror Mode! This has been a hugely requested feature from the community so we wanted to share a preview of it below:

You can toggle the mirror mode on and off by pressing the V key!



But you can also move the mirror line by tapping either of the Bracket keys.



As you can see in the gif above the mirror line increases and decreases in size. This is so that players can choose whether they want their creation to be an even or an odd number of blocks wide.

Mirror mode will work for all blocks and works really well for adding armour and detailing to an existing frame, reducing the time significantly in creating a robocraft.

[previewyoutube][/previewyoutube]

Painting your machine can also be done whilst in mirror mode too! But if you turn off Mirror mode whilst painting, it will paint blocks individually.

[previewyoutube][/previewyoutube]

Additionally, we have been experimenting with a new type of machine concept which uses in game blocks to inflict melee damage via a drill...

The drill is made from the world-exclusive material, Unobtanium which is far tougher than any other material! As the drill continues to spin, it will continue to inflict damage on anyone with the misfortune to get too close! This is possible in online multiplayer thanks to our server side physics! Check it out in action below:

[previewyoutube][/previewyoutube]

[h2]Wishlist Robocraft 2 on Steam Now! [/h2]
https://store.steampowered.com/app/1991140/Robocraft_2/

Follow on Twitter Join The Discord Wishlist on Steam



PEW PEW PEW! Laser Penetration, CRF Colour Palettes and Main Menu Design

Hello Robocrafters!

We've been working on a number of changes to balance Robocraft 2 during our internal testing and wanted to share some progress.

Our lasers have gone from being a Hitscan to a very fast Projectile weapon. This means that instead of instantly dealing damage to whatever surface they are pointing at, the packets of laser energy will take time to travel to your target. As you can see from the video below, we've updated the VFX to suit the projectile style. Combat is going to look a lot more exciting as a result too!



Second, we have changed their damage model.
Previously, damage would only be dealt to the structural integrity (i.e. connections) of the first block that was hit. Now, lasers can penetrate through thin layers of materials to hit blocks behind them. Here’s a look at how a single laser projectile behaved originally and the new penetration damage model:



Projectiles now have penetration energy. When the projectile passes through a block it loses energy. The thickness and density of the material will determine how much energy is lost when the projectile passes through. If the projectile still has energy remaining when it passes through then it will keep going, damaging more blocks until it runs out of energy.



NB: In the diagram above you can see that the angle your projectile hits the block affects how much energy is absorbed.

In the gif below you can see how different materials absorb more of the energy of the projectile:



Projectiles keep going through empty space if they pass through:



Projectiles deal damage to all connections of the block (simulating how a projectile shakes that block and weakens all its welds) proportional to how much energy is remaining when it hits the block.

The overall aim of this penetration system is to ensure that building is more intuitive and realistic, i.e. where you place thick tough material is where you will be most protected from projectiles. Placing layers will help a little also, but at a cost of increased CPU.

Plasma Cannon projectiles have been reworked to use the penetration energy system also. When a projectile lands many rays are fired out simulating small pieces of shrapnel flying out from the centre of the blast. Each piece of shrapnel does full penetration energy tests. This means explosions will seem more realistic and will allow you to protect weak interior components with tough outer shells more easily than before.

[h2]Palette Colours for CRF Robocraft[/h2]

Players will be able to customise robocraft they have downloaded from the CRF! This starts with the changing of colour palettes.

[previewyoutube][/previewyoutube]

[h2]Main Menu Design[/h2]
We thought we'd share a first look at our redesigned main menu. this menu features a look at the banner, avatar and frame which will be customisable for each player as they unlock new cosmetic variants.