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Robocraft 2 News

Robo Herald Online

The Robo Herald - 10.18.2263

Creating Gun Rigs In Robocraft 2

Hello Robocrafters!

We wanted to share some info regarding how you would create gun rigs in-game!

With Robocraft 2 the guns do not aim on their own, so, if you just stick them on the front of your robot, they will just fire forwards, wherever your robot is pointing



To make them aim, you need to add aim servos. There are two kinds of aim servos, an Axle and a Hinge (we also plan to add a combined Aim Ball Joint too).



To make a servo aim you have to wire it to the Aim port of a Pilot Seat. Placing an aim servo automatically does the wiring for you so you don’t need to learn about the wiring unless you want to do some more complex stuff.



In Robocraft 1 the guns rotated in full 360 degrees of motion. In Robocraft 2, to get that full 360 degrees of motion you need to add both an Axle and a Hinge which costs CPU:



In Robocraft 1 the guns rotated in full 360 degrees of motion. In Robocraft 2, to get that full 360 degrees of motion you need to add both an Axle and a Hinge which costs CPU:



In Robocraft 2 you can combine guns onto single turrets to save CPU, but this has a downside of creating weak points (i.e. you shoot off one servo and take out a turret of guns in one go).



Guns can be rigged up to different seats. You can even rig it up so that the front seat controls all guns if nobody is sitting in the rear seat, but when someone is sitting in it the rear gunner controls the rear guns. This can come in handy in battle as if you’re a long way from your Switch Plate in enemy territory and your teammate can pick you up you can stay in the battle a bit longer by hopping in their second gun seat.



An advanced feature is the aim port itself. The aim port of the driving seat sends the position in the world where your crosshair is pointing. You can even wire up a separate robot to follow where your cursor is pointing (imagine this as a drone with a remotely triggerable TNT block on board)

[previewyoutube][/previewyoutube]

The aim port is a Vector3 (basically 3D position or direction). We will support clever things with these types of ports. Here is a video of an auto-aiming gun turret we have made with a few extra blocks we have made but won’t be releasing with the first release. This gun turret can be found in the test mode and automatically aims at the nearest player.

[previewyoutube][/previewyoutube]









Wheels! An Look At The Switch Plate.

Hello Robocrafters.

We shared a first look at the wheels in some screenshots and via our Steam Deck test video earlier this month. We had some comments from the community regarding their look. In response, we have redesigned them to better fit the Robocraft 2 Sci-Fi aesthetic.



Here's an early work-in-progress look at the Switch Plate which shows off spawning a machine into the world and driving it around.

[previewyoutube][/previewyoutube]

Additionally, we just hit 30,000 wishlists on Steam! Thank you so much for all of your support. If you have not yet added it to your wishlist, visit the steam page and add it to your wishlist by clicking the link below:

https://store.steampowered.com/app/1991140/Robocraft_2/

Build Mode Improvements! 1/3 Grid Placement And Base Toggling!

Hello Robocrafters,

We have been working on improving the build mode so players have more efficient tools to create incredible machine designs. We’ve already revealed three-click scaling and today we want to unveil a second feature that will give you greater power in build mode… ⅓ grid placement.

In Robocraft, Gamecraft, and Techblox each side of a cube had a centre point connection for you to build upon.



In Robocraft 2, pressing F6 will toggle on and off the ⅓ placement grid. This opens up the ability to connect to all 9 connection points on a single cube



Here’s a short video which shows ⅓ grid placement in action while building:

[previewyoutube][/previewyoutube]

Additionally, we are also including base toggling in build mode. Base toggling will allow you to change which base is placed on the connection point. This is to solve a problem that was present in the original Robocraft which forced players to place proxy blocks in order to place shapes like wedges at a certain angle. They would then need to delete these proxy blocks, which wasted a lot of players' time.

Now, Hitting Q will cycle through all the bases, while rotating will rotate the base. This will allow you to place things like plates either horizontally or vertically.

Check it out in action in this video.

[previewyoutube][/previewyoutube]