Patch Notes - Oct. 31
[p]These Patch notes are for the 'normal' worlds (not for the Public Test Server, Arcadia).[/p][p][/p][h3]Population management[/h3]
- [p]New World in the EU region: Fenrir.[/p]
- [p]Modify the brackets of the population indicator to be more accurate (the 'High' range was too broad).[/p]
- [p]Audio[/p]
- [p]Added new inquisitor grunts[/p]
- [p]Resources[/p]
- [p]Adult Beech trees now have a hardness of 1 and are choppable by the Bronze Axe.[/p]
- [p]Localization[/p]
- [p]Localization Update[/p]
- [p]Gamepass[/p]
- [p]Added a step before entering the lobby to notify Gamepass players about their Microsoft account linking, and to see Pax Dei's Terms of Service[/p]
- [p]Audio[/p]
- [p]Fixed an issue where the beehive sound was too loud when many of them were placed together[/p]
- [p]VFX[/p]
- [p]Fixed an issue where ground effects were not being properly cleaned up and could result in the effect replaying for all characters in range when triggered. This was purely visual.[/p]
- [p]Resources[/p]
- [p]Lower-tier corrupt boars now correctly drop the corrupt animal faction relics.[/p]
- [p]UI[/p]
- [p]Fixed an issue where the stamina bar would flash red post-death[/p]
- [p]Crafting[/p]
- [p]Crafting XP is now correctly displayed with subscription and correctly reflected in Journal.[/p]
- [p]Character[/p]
- [p]Fixed an issue where undergarments were not visible in specific stances[/p]
- [p]Technical[/p]
- [p]Fixed an issue where NPCs could be seen teleporting, and the player may experience rubberbanding at the same time[/p]
- [p]Fixed an issue with shader compilation during the loading screen that could result in the client being in a bad state[/p]