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Dicefolk News

Dicefolk is on sale!

Dicemaster Dan here. I've heard your requests, I've heard your pleas, I've consulted with the Dice Gods, and for next week and next week only, I'm happy to share that Dicefolk is 20% off!

"But Dicemaster Dan!" you ask, "How did such a delicious deal develop?"

"Devolver!" declares Dicemaster Dan. It is the 15th anniversary of Devolver Digital, the devilishly dashing dominators of the indie game dimension.

I do not feel like speaking alliteratively anymore says I, Dicemaster Dan. For I wish to simply reinforce that the Devolver Digital 15th Anniversary sale is on now, and we're joining in on the fun by offering Dicefolk at 20% off on its own:

https://store.steampowered.com/app/1996430/Dicefolk/

Or for an even better deal, you can pick up Dicefolk bundled with Swords of Ditto for a combined savings of 55% off! Swords of Ditto is an excellent roguelite RPG, with gorgeous art and one-more-run gameplay- a perfect compliment to Dicefolk.

https://store.steampowered.com/bundle/41641/Dicefolk_x_The_Swords_of_Ditto/

These savings only last until May 23rd, So, do not delay dear dealseeker!

Dicemaster Dan out.

Dicefolk on sale now for -20%!

[h2]We're excited to announce that Dicefolk is part of #TurnBasedThursdayFest!!

This includes Dicefolk's first sale for 20% off![/h2]

[h3]There are so many excellent games and creators included this year - check out turnbasedfest.com for more info on games on streams![/h3]

[h3]Come join us on our Discord: https://discord.gg/dicefolk[/h3]

🎲Twitter/X: https://twitter.com/dicefolk
🎲TikTok: https://www.tiktok.com/@dicefolk
🎲Reddit: https://www.reddit.com/r/Dicefolk/

Patch Notes 1.0.19

[h2]Patch Notes 1.0.19[/h2]

General
  • Fixed iridescent Iroid ability being triggered every turn
  • Fixed Magic mirror item Spanish description
  • Fixed Gallinasan not displaying chance stat in its ability description
  • Fixed Boss dice mentioning “Leader” as the user of the action instead of “Boss” for the following languages: English, French, Spanish, Portuguese, German
  • Fixed the Traveler NPC giving away locked equipment
  • Fixed Chimera molt not decreasing INT bonus after being unequipped
  • Fixed tooltip issue when trying to discard a token with a controller
  • Delay tooltip display when it’s hiding an action preview
  • Fixed “Loyal” achievement
  • Fixed Jabaroga info panel in swamp boss fight
  • Fixed Debris compendium completion
  • Fixed run progress loss when updating the game (patches, hotfix)


Balancing
  • Made the additional enemy dice of Trial mode slightly stronger
  • Made Salem’s dice stronger
  • Made iridescent Salem’s ability more powerful
  • Decreased damage dealt by Salem (body) upon fainting
  • Made wrath rotation die slightly stronger
  • Changed healing dicelet faces
  • Decreased Juicy meat STR bonus
  • Decreased Glowing heart Confusion penalty
  • Increased Glowing heart Max HP bonus
  • Decreased Macuahuitl STR and INT bonus
  • Changed Trial V negative perk from “Common enemies spawn with Guard” to “Half of the chimeras HP are healed after a boss fight, and they are still revived if needed.”


[h2]Come join us on our Discord: https://discord.gg/dicefolk[/h2]

🎲Twitter/X: https://twitter.com/dicefolk
🎲TikTok: https://www.tiktok.com/@dicefolk
🎲Reddit: https://www.reddit.com/r/Dicefolk/

Patch Notes 1.0.18

🚨PATCH 1.0.18 IS LIVE🚨

Dicefolk has only been out for a week, and the response from all of you here in the community has been overwhelming. We could not have asked for a better launch, and we have all of you to thank. From the bottom of our computer screen-blinded hearts, we thank you.

Now, for some business:

There were just a couple of little bugs that a few of you flagged for us, and we are pleased to report that this patch has squashed those bugs. Also we went ahead and fixed some typos here and there. We have always respected the written word and will defend its sanctity UNTIL OUR VERY LAST. Thanks to everyone who pointed out those misspellings.

While our reviews have been very positive on Steam, we have been extra appreciative of hearing feedback on aspects of the game that could use some tweaking, specifically when it comes to difficulty. You want a challenge, and we are thrilled to oblige. In the immediate term, we’ve adjusted some Chimera and item stats that were a bit OP. In the longer term, we are working on a few things to make Dicefolk a more challenging and deeper experience overall, and we will let you know when that patch goes live.

Again, thank you so much for being here, playing the game, and letting us know what you like and dislike. Game development is a conversation, and we are fortunate to be in that conversation with such a supportive community.

Nitty gritty patch notes below:

General

  • Fixed achievement unlock issues
  • Fixed tutorial that could appear slightly offscreen (Steam Deck)
  • Fixed gold count display issue when surpassing 1000 gold coins
  • Fixed missing chance percentage in descriptions
  • Fixed description typos
  • Fixed credits typos


Balancing

  • Decreased Glavichtus STR stat
  • Decreased Hydranath Max HP stat
  • Decreased Hydranath STR stat
  • Increased Wasai Max HP stat
  • Decreased Dendoroth STR stat
  • Decreased Blood bread Max HP bonus
  • Decreased Arm Cannon STR bonus
  • Decreased Arm Cannon INT bonus

Dicefolk Publisher Stream: Sunday Reruns

We went LIVE on Steam this past Tuesday, February 27th, and played Dicefolk for all of you. Today, we are boldly taking that recording and re-broadcasting it here on out store page. Why? To boost sales, that's why. In theory. I don't know if it's gonna move the needle at all, but if it does I'm gonna look like a genius at the all-hands meeting on Monday.