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MARVEL SNAP News

New Limited Time Game Mode: Team Clash

[p]Assemble your Avengers and swing out your Spiders because it’s time to fight for supremacy and decide which team will rise to the top. Welcome to TEAM CLASH, MARVEL SNAP’s newest limited time game mode!
[/p][h2]What is Team Clash? [/h2][p]Team Clash is the BRAND NEW game mode that lets you command a team of your favorite characters. There are a total of five teams in this mode and each brings their own unique ability that creates all new synergies and play lines. The new team abilities make sure that you’re leveraging each team’s powerful abilities by using members of the same team. 

Additionally, each of the six core characters on each team has their own new unique ability, so when you see the Team Clash logo above their name and unique Team Clash Border on a card, there is a brand new ability that exists only in Team Clash. Characters that share the same team affiliation will be marked with the team logo on the top left corner. 
[/p][h2]How do you play? [/h2][p]Start your Team Clash journey by selecting one of five main teams. Each team includes a unique ability that will help boost the abilities or power of your characters in that team. Six of the cards in the deck will be locked to the pre-designated characters, but you will have the option to customize the other 6 cards for the deck with your own collection of cards.  [/p][p]Once the match begins, everything plays out in classic SNAP fashion, but your team’s mechanics and new character skills will provide opportunities for new play lines and synergies. [/p][p]The player controlling 2 of the 3 locations after 6 rounds wins the game. Winning will reward you with another ticket for entry as well as 10 XP to progress on the new reward track and 10 Emblems to spend in the shop. If you lose, it’s not all bad - you still get 5 XP and 5 Emblems. [/p][p] [/p][h2]How long will Team Clash be here?[/h2][p]Team Clash will start at 11AM PST (daily reset) on December 18th and will end on December 28th at the daily reset.
[/p][h2]Team Clash Economy[/h2][p]Battling in Team Clash always leads to Emblems and Event XP! Climb the ranks of the Clash Pass and claim a variety of rewards. Complete Team Clash Missions to aid in your progress.

The new Series 4 Card WIld Child is available for all players in the Free Track. Based on previous LTGMs, we expect the average Free Event Pass player to earn enough XP to unlock Wild Child.

Bring all the Emblems you’ve earned to the Clash Shop and choose from a selection of prizes, including the new Series 4 Skill Card Fastball Special, new variants, emotes, and holiday themed borders! There are also Series 3 Card packs available for players early on in their card collection journey.

Here are all the details:

Rewards Per Match
[/p]
  • [p]Win = 10 Emblems + 10 XP + 1 Team Ticket[/p]
  • [p]Loss = 5 Emblems + 5 XP[/p]
  • [p]Tie = 5 Emblems + 5 XP[/p][p][/p]
[h2]Team Clash Missions[/h2][p]Complete Team focused Missions to earn more Emblems and XP! Players will receive Missions with varying degrees of requirements that grant either 10, 20, or 40 Emblems and XP. Players will start with 6 total Missions. Missions refill every 8 hours or can be refreshed faster with Gold.

Make sure to check which Missions you have active in order to select the right team to complete them!

Team Tickets

Each match of Team Clash requires one Ticket to enter. Every player will start with 6 tickets when Team Clash opens. Every 8 hours, 4 additional tickets will be added to your total up to the soft cap of 9. This means that if you have 9 Tickets, there will be no additional Tickets added every 8 hours. The timer for the 8 hour ticket reset starts on the first time you enter the Team Clash. If for some reason you choose to test the limits of how many Tickets you can buy and hold at one time, you will be hard capped at 99.
[/p]
  • [p]One match: One Team Ticket (ticket is returned if you Win)[/p]
  • [p]Starting Tickets: 6[/p]
  • [p]Tickets regeneration: 4 every 8 hours[/p]
  • [p]Ticket soft cap: 9[/p]
  • [p]Ticket hard cap: 99[/p]
  • [p]Cost per ticket: 10 Gold[/p]
[h2]Team Clash Event Pass Reward Track[/h2][p]Two new Series 4 Cards are available in this run of Team Clash. Wild Child is available in the Event Pass on the Free Track and Fastball Special can be obtained in the Team Clash Event Shop. We expect the average Free Event Pass player to earn enough Emblems to claim both cards.

Team Clash features an Event Pass with two reward tracks: Free and Premium. Progress on both tracks occurs simultaneously, serving as an additional way to earn Emblems, which you can spend in the Team Clash Shop. 

The Premium Pass can be purchased for 1,200 Gold and includes all rewards for the 51 milestones. 

Players that purchase the Premium Pass will be immediately granted 1,960 XP upon purchase which will skip them to Milestone 15 if purchased while at zero XP. Players will also receive 1x Distressed Gold Border and 2 Team Tickets upon purchasing the Premium Pass.
[/p]
[p]Reward[/p]
[p]Free Track[/p]
[p]Premium Track[/p]
[p]Event Pass Totals[/p]
[p]Emblems Event Currency[/p]
[p]3,000[/p]
[p]3,200[/p]
[p]6,200[/p]
[p]Team Tickets[/p]
[p]11[/p]
[p]24[/p]
[p]35[/p]
[p]Credits[/p]
[p]200[/p]
[p]250[/p]
[p]450[/p]
[p]Tokens[/p]
[p]250[/p]
[p]250[/p]
[p]500[/p]
[p]Boosters[/p]
[p]500[/p]
[p]500[/p]
[p]1,000[/p]
[p]Borders[/p]
[p]9[/p]
[p]11[/p]
[p]20[/p]
[p]New S4 Card[/p]
[p]1[/p]
[p][/p]
[p]1[/p]
[p]Premium Variant[/p]
[p][/p]
[p]1[/p]
[p]1[/p]
[p]Mystery Variant[/p]
[p]2[/p]
[p]1[/p]
[p]3[/p]
[p] 
[/p][h2]Event Pass Rewards and Levels[/h2]
[p]Level[/p]
[p]XP (+1960 XP)[/p]
[p]Free Event Pass Rewards[/p]
[p]Premium Event Pass Rewards[/p]
[p]1[/p]
[p]5[/p]
[p]2 Blue Snowflakes Border[/p]
[p]400 Emblems[/p]
[p]2[/p]
[p]140[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]3[/p]
[p]280[/p]
[p]400 Emblems[/p]
[p]50 Collector's Tokens[/p]
[p]4[/p]
[p]420[/p]
[p]2 Team Tickets[/p]
[p]2 Blue Snowflakes Border[/p]
[p]5[/p]
[p]560[/p]
[p]50 Collector's Tokens[/p]
[p]50 Random Boosters[/p]
[p]6[/p]
[p]700[/p]
[p]1 Candy Cane Border[/p]
[p]200 Emblems[/p]
[p]7[/p]
[p]840[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]8[/p]
[p]980[/p]
[p]200 Emblems[/p]
[p]50 Credits[/p]
[p]9[/p]
[p]1120[/p]
[p]1 Team Ticket[/p]
[p]1 Candy Cane Border[/p]
[p]10[/p]
[p]1260[/p]
[p]New Card: Wild Child[/p]
[p]50 Random Boosters[/p]
[p]11[/p]
[p]1400[/p]
[p]1 Red Snowflakes Border[/p]
[p]400 Emblems[/p]
[p]12[/p]
[p]1540[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]13[/p]
[p]1680[/p]
[p]400 Emblems[/p]
[p]50 Collector's Tokens[/p]
[p]14[/p]
[p]1820[/p]
[p]1 Team Ticket[/p]
[p]1 Red Snowflakes Border[/p]
[p]15[/p]
[p]1960[/p]
[p]50 Credits[/p]
[p]50 Random Boosters[/p]
[p]16[/p]
[p]2100[/p]
[p]1 Wrapping Paper Border[/p]
[p]200 Emblems[/p]
[p]17[/p]
[p]2240[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]18[/p]
[p]2380[/p]
[p]200 Emblems[/p]
[p]50 Credits[/p]
[p]19[/p]
[p]2520[/p]
[p]1 Team Ticket[/p]
[p]1 Wrapping Paper Border[/p]
[p]20[/p]
[p]2660[/p]
[p]50 Collector's Tokens[/p]
[p]50 Random Boosters[/p]
[p]21[/p]
[p]2800[/p]
[p]1 Gold Distressed Border[/p]
[p]200 Emblems[/p]
[p]22[/p]
[p]2940[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]23[/p]
[p]3080[/p]
[p]200 Emblems[/p]
[p]50 Collector's Tokens[/p]
[p]24[/p]
[p]3220[/p]
[p]1 Team Ticket[/p]
[p]1 Gold Distressed Border[/p]
[p]25[/p]
[p]3360[/p]
[p]50 Credits[/p]
[p]50 Random Boosters[/p]
[p]26[/p]
[p]3500[/p]
[p]1 Blue Snowflakes Border[/p]
[p]200 Emblems[/p]
[p]27[/p]
[p]3640[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]28[/p]
[p]3780[/p]
[p]200 Emblems[/p]
[p]50 Credits[/p]
[p]29[/p]
[p]3920[/p]
[p]1 Team Ticket[/p]
[p]1 Blue Snowflakes Border[/p]
[p]30[/p]
[p]4060[/p]
[p]50 Collector's Tokens[/p]
[p]50 Random Boosters[/p]
[p]31[/p]
[p]4200[/p]
[p]1 Mystery Variant[/p]
[p]400 Emblems[/p]
[p]32[/p]
[p]4340[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]33[/p]
[p]4480[/p]
[p]400 Emblems[/p]
[p]50 Collector's Tokens[/p]
[p]34[/p]
[p]4620[/p]
[p]1 Team Ticket[/p]
[p]1 Mystery Variant[/p]
[p]35[/p]
[p]4760[/p]
[p]50 Credits[/p]
[p]50 Random Boosters[/p]
[p]36[/p]
[p]4900[/p]
[p]1 Candy Cane Border[/p]
[p]200 Emblems[/p]
[p]37[/p]
[p]5040[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]38[/p]
[p]5180[/p]
[p]200 Emblems[/p]
[p]50 Credits[/p]
[p]39[/p]
[p]5320[/p]
[p]1 Team Ticket[/p]
[p]1 Candy Cane Border[/p]
[p]40[/p]
[p]5460[/p]
[p]50 Collector's Tokens[/p]
[p]100 Random Boosters[/p]
[p]41[/p]
[p]5600[/p]
[p]1 Red Snowflakes Border[/p]
[p]400 Emblems[/p]
[p]42[/p]
[p]5740[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]43[/p]
[p]5880[/p]
[p]400 Emblems[/p]
[p]50 Collector's Tokens[/p]
[p]44[/p]
[p]6020[/p]
[p]1 Team Ticket[/p]
[p]1 Red Snowflakes Border[/p]
[p]45[/p]
[p]6160[/p]
[p]50 Credits[/p]
[p]100 Random Boosters[/p]
[p]46[/p]
[p]6300[/p]
[p]1 Wrapping Paper Border[/p]
[p]200 Emblems[/p]
[p]47[/p]
[p]6440[/p]
[p]50 Random Boosters[/p]
[p]2 Team Tickets[/p]
[p]48[/p]
[p]6580[/p]
[p]1 Mystery Variant[/p]
[p]50 Credits[/p]
[p]49[/p]
[p]6720[/p]
[p]1 Team Ticket[/p]
[p]1 Wrapping Paper Border[/p]
[p]50[/p]
[p]6860[/p]
[p]50 Collector's Tokens[/p]
[p]400 Emblems[/p]
[p]51[/p]
[p]7000[/p]
[p]400 Emblems[/p]
[p]Hulk Viktor Farro Variant[/p]
[h2]The Team Clash Event Shop [/h2][p]Daily Shop (refreshes every 8 hours)
[/p]
  • [p]7 Team Tickets - 50 Gold (1)[/p]
  • [p]Avatar - 300 Emblems or Emote - 2,500 Emblems (1)[/p]
  • [p]Rare Variant - 1000 Emblems or Super Rare Variant - 1500 Emblems (1)[/p]
[p]All Offers Section
[/p]
  • [p]New Card: Fastball Special - 4000 Emblems (1)[/p]
  • [p]New Variant: Nightcrawler Peter Nguyen Variant - 1,500 Emblems[/p]
  • [p]Series 3 Card Pack - 1,000 Emblems (6) [/p]
  • [p]New Emote - Mobius Pepe Silvia - 2,500 Emblems (1)[/p]
  • [p]New Emote - Claws Fist Bump - 2,500 Emblems (1)[/p]
  • [p]New Emote - Marrow Flexing - 2,500 Emblems (1)[/p]
  • [p]New Border - Distressed Gold - 800 Emblems (12)[/p]
  • [p]New Border - Snowflakes Blue - 800 Emblems (12)[/p]
  • [p]New Border - Snowflakes Red - 800 Emblems (12)[/p]
  • [p]New Border - Wrapping Paper - 800 Emblems (12)[/p]
  • [p]New Border - Candy Cane - 800 Emblems (12)[/p]
  • [p]Premium Mystery Border - 900 Emblems (2)[/p]
  • [p]Common Mystery Border - 600 Emblems (2)[/p]
  • [p]Premium Mystery Variant - 900 Emblems (2)[/p]
  • [p]Credits 100 - 100 Emblems (2)[/p]
  • [p]Credits 50 - 50 Emblems (2)[/p]
  • [p]New Avatar - Wild Child - 300 Emblems (1)[/p]
  • [p]New Avatar - Hulk Viktor Farro - 300 Emblems (1)[/p]
  • [p]New Avatar - Nightcrawler Peter Nguyen - 300 Emblems (1)[/p]
[p][/p][h3]Avengers: After you play an Avenger, give one of your Avengers there +1 Power. [/h3][p]Team Clash Hawkeye: On Reveal: If you play a card here next turn, +2 Power. If it's an Avenger, repeat this ability here.[/p][p]Team Clash Captain America: Ongoing: Your other Avengers here have +2 Power.[/p][p]Team Clash Doctor Strange: On Reveal: Move one of your Avengers with On Reveal to this location to repeat its ability.[/p][p]Team Clash Thor: On Reveal: Draw an Avenger, then shuffle Mjolnir into your deck.[/p][p]Team Clash Vision: If you have another Avenger here, you can move this.[/p][p]Team Clash Hulk: On Reveal: +3 Power for each other Avenger you have here.[/p][h3]Thunderbolts: Your Thunderbolts reveal with +2 Power at locations you’re losing.[/h3][p]Team Clash Valentina: On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.[/p][p]Team Clash Toxie Doxie: On Reveal: Give 2 characters in your hand +2 Power. You can’t play them next turn unless they're Thunderbolts.[/p][p]Team Clash Winter Soldier: You can only play this at a location you're losing.[/p][p]Team Clash Ghost: Costs 1 less for each location you're losing.[/p][p]Team Clash Task Master: On Reveal: Gains Power equal to your other highest-Power Thunderbolt.[/p][p]Team Clash Sentry:On Reveal: Add a -9 Power Void to a location where you don't have a Thunderbolt.[/p][h3]Guardians of the Galaxy: ALL cards reveal with +1 Power at the glowing location.[/h3][p]Team Clash Mantis: On Reveal: If your opponent played a card here this turn, give a Guardian in your hand -2 Cost.[/p][p]Team Clash Rocket Raccoon: On Reveal: If your opponent played a card here this turn, draw a Guardian and give it +2 Power.[/p][p]Team Clash Star Lord: On Reveal: If your opponent played a card here this turn, give +1 Power to your Guardians in hand and play.[/p][p]Team Clash Drax: On Reveal: If your opponent played a card here this turn, double this card's Power.[/p][p]Team Clash Groot: On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.[/p][p]Team Clash Gamora: On Reveal: If your opponent played a card here this turn, destroy their lowest-Cost card here.[/p][h3]Spider-Verse: You get +2 Energy if one of your Spider-Verse cards moved last turn.[/h3][p]Team Clash Ghost Spider: On Reveal: The last card you played moves here. If it's a Spider-Verse card, this gains +2 Power.[/p][p]Team Clash Agony: After you play a card here, merge this with it. If it's a Spider-Verse card, move it away from here.[/p][p]Team Clash Scarlet Spider: Activate: Add a clone with the same Power to another location, then move this to the third location.[/p][p]Team Clash Symbiote Spider-Man: Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.[/p][p]Team Clash Anti-Venom: On Reveal: Set the Cost and Power of your deck's top card to 0 until that card moves.[/p][p]Team Clash Spider-Man 2099: On Reveal: For each time your cards moved this game, give +1 Power to one of your cards. (0 times)[/p][h3]X-Men: You get +1 Energy for each location where you have 3 or more X-Men.[/h3][p]Team Clash Nightcrawler: You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.[/p][p]Team Clash Wolverine: End of Turn: If you have unspent Energy, destroy this to regenerate it with +3 Power at a location where you have an X-Man.[/p][p]Team Clash Jean Grey: The next time you get bonus Energy as the turn starts, draw a card.[/p][p]Team Clash Cyclops: Ongoing: Gains Power equal to the most Energy you had in one turn this game.[/p][p]Team Clash Jubilee: On Reveal: Add the top card of your deck to this location. Give it Power equal to your unspent Energy.[/p][p]Team Clash Professor X: You get +1 Energy each turn for each of your X-Men here.Banned Cards:[/p]
  • [p]Alioth[/p]
  • [p]Arishem[/p]
  • [p]Galactus[/p]
  • [p]Hydra Bob[/p]
  • [p]Human Torch[/p]
  • [p]Nightmare[/p]
  • [p]Mercury[/p]
  • [p]Storm[/p]
  • [p]The Living Tribunal[/p]

New Season: Weapon X

Sharpen your claws and steel your nerves because this month we’re diving deep into the cold metal halls of the Weapon X program. This season explores the rage, pain, and raw power forged in the labs that tried to break Wolverine… and failed spectacularly.

From adamantium nightmares to shattered memories and uncontrollable fury, this season embraces the darker side of mutation, where heroes are made, remade, and rebuilt against their will. The labs might be cold, but the rewards aren’t.

Purchase the Premium or Super Premium Season Pass on shop.marvelsnap.com and unlock AWESOME bonuses, including a Colleen Wing variant from Hyeonsick Choi and three Wrapping Paper Borders.

To ensure you get your rewards:

  1. Log in to the game during the new season
  2. Log into the Web Shop and purchase the Premium or Super Premium Pass
  3. Try not to lose yourself to the seasonal rage
Upgrading from Premium → Super Premium will NOT trigger the bonus. You must purchase the pass directly through the Web Shop.
[h2]SEASON PASS[/h2]


The Weapon X program thought they could control him. They were wrong. Pick up the Super Premium Pass to lock down Adamantium Infusion and an exclusive Variant from Jongsup Kim. 

 
[h2]WEAPON X[/h2]

PREMIUM PASS SERIES 5

After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)

 
[h2]ADAMANTIUM INFUSION[/h2]

SUPER PREMIUM PASS SERIES 5

On Reveal: Revive your highest-Power destroyed card here with its Power doubled.


NEW CHARACTERS!
The experiment wasn’t done with Wolverine… and Wolverine wasn’t the only experiment. Welcome to the roster of survivors, soldiers, and side effects.

SERIES 5



Activate: +2 Power for each 5-Cost or higher card you have here and in hand.


SERIES 5




When Discarded: Put this back with -2 Cost.


SERIES 5

Activate: Give the next card you play Power equal to this card’s Power.


SERIES 5


On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.


SERIES 5


Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.

 

LIMITED TIME EVENT / SERIES 4



When Destroyed: Replace this with a 1-Cost card from your hand or deck with +1 Power.


SERIES 4

When Discarded or Destroyed: Randomly split -7 Power among enemy cards.


LIMITED TIME EVENT / SERIES 4



On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.


LIMITED TIME EVENT / SERIES 4



Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.

[h2]NEW TO SNAP PACKS[/h2]

  • Dec 2nd: Spider Punk - Seasonal Series 5
  • Dec 20th: Hydro-Man - Seasonal Series 4
  • Jan 4th: Wade Wilson - Seasonal Series 4
NEW LOCATIONS

  • Hospice: Changes to card Power are doubled here.
  • Essex’s Lab: After turn 4, destroy a card. Your others here split its Power.
LIMITED TIME GAME MODES

 
A very special Grand Arena is coming! Choose from 8 new Champions featuring art from Marvel’s Cosmic Invasion. For an added twist, and due to popular demand, this run will be using prebuilt decks only, so you can focus on getting games in without worrying about tech cards or collection limitations. Try out Captain America’s Shield Throw, Iron Man’s Stark Technology, Rocket Raccoon’s Massive Arsenal, Thanos’ Inevitable and many more beginning on December 5th.

 



Our brand new mode, Team Clash is here!!! Live out your best team dreams as the Avengers, Guardians of the Galaxy, X-Men, Thunderbolts, or Webslingers! The event will run from December 18-28th at server reset. More information to come in an exclusive video from DeraJN and Ninaisnoob.



ALBUMS AND TAKEOVERS Get all new Variants, Emotes and other Rewards by completing two new albums!

 

Check out the amazing new album featuring Viktor Farro on Dec 15th with a shop takeover lasting two days on Dec 15-16th. 

 

Collect 3: Titania Rage Emote

Collect 6: 3 Mystery Borders

Collect 9: Bullseye - Viktor Farro Variant

Collect 12: 5000 Collector’s Tokens

 

 

A brand new He Tianyou album is coming on Dec 30th. Make sure to check out the shop on Dec 30-31st to grab all of the latest drops.

Collect 3: 3 Mystery Borders

Collect 6: Jean Grey Everything’s Fine Emote

Collect 9: Fantomex - He Tianyou Variant

Collect 12: 5000 Collector’s Tokens

FEATURED SETS

 

Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. Get more of what you want!

 



Check out these awesome variants featuring members of the X-Force from December 3rd-9th.  


 

We’ve put away the shorts and t-shirts, it’s time for some winter apparel. The Winter Vacation variants will be here from Dec 16-25th. 

 


This set brings in some of our favorite variants from members of the Weapon X program. Grab them before they escape! Available from December 25-31st. 

The Weapon X program shaped some of Marvel’s deadliest mutants, and now you get to unleash them.

Experiment. Adapt. Evolve. And above all… share your favorite new decks!

New Season: Arachnid Anarchy

[p]Grab your web-shooters and sling your guitar, Spider-Punk is here and it’s time to jam!

This month, we’re turning up the volume and celebrating all things punk. From high-flying riffs to glitching beats, this season is all about energy, creativity, and teamwork across dimensions. Whether you’re a fan of punk rock or just love seeing Spideys from across the multiverse unite, this one’s for you.


[/p]
WEB SHOP BONUS
[p]
We heard it loud and clear, the web shop bonus is a hit. We’re bringing back an encore with EXCLUSIVE bonuses when you purchase the Premium or Super Premium Season Pass at shop.marvelsnap.com. The bonus includes the Black Cat - Ejikure Variant, and 3 White Fire Card Borders!

BEWARE! There are proper steps to follow to ensure you get the Web Shop bonus.
[/p]
  • [p]Step 1: Login to the game during the new season[/p]
  • [p]Step 2: Login to the Web Shop and purchase either the Premium or Super Premium Season Pass.[/p]
  • [p]Step 3: Profit[/p]
[p] 

Additionally, Upgrading your pass via the Web Shop will NOT trigger the bonus. You must purchase either the Premium or Super Premium Season Pass on the Web Shop.

 


 
[/p]
SEASON PASS
[p] Straight from the Spider-Verse comes Hobie Brown, better known as Spider-Punk. He’s a web-slinger who fights with rhythm and heart. Jamming right next to him is Man-Spider, who will be available in both the Super Premium Season Pass with an exclusive variant, and in the Seasonal Series 5 packs for Tokens at the start of the season. 

 
[/p][h2]SPIDER-PUNK[/h2][p]
PREMIUM SEASON PASS - SERIES 5




You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.

 

 
[/p][h2]MAN-SPIDER[/h2][p]
SUPER PREMIUM SEASON PASS - SERIES 5

On Reveal: Merge the last card you played into this. When this merges, double its Power.

 

 


 
[/p]
NEW CHARACTERS!
[p]The stage is set and the band is all here, let’s introduce the rest of this season’s characters!


 
SERIES 5

At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.

 

 

SERIES 5


After you play a card with higher Power here, give this +2 Power and move this to another location.

 

 

SERIES 5

On Reveal: If your other cards in play cost exactly 8 total, add the top card of your deck here. Set its Power to 8. (0/8)

 

 

SERIES 5

On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.

 

On Reveal: Give your highest-Power card here +1 Power and move it to the right.

 
On Reveal: Afflict the 2 highest-Power enemy cards here with -2 Power.

 
On Reveal: Give your highest-Power card here +2 Power. You get +1 Energy next turn.

 


 


 

SERIES 4

On Reveal: Next turn, you can move one of your cards away from here.

 

 

SERIES 4

On Reveal: Copy the text of another card here you revealed this turn.

 

 

SERIES 4

On Reveal: Afflict an enemy character here that costs 3 or less with -1 Power and remove its text.

 

 

LIMITED TIME EVENT / SERIES 4

On Reveal: Set the Cost of EACH deck's top card to 1.

 

 


 
[/p]
NEW TO SNAP PACKS
  • [p]Nov 4th: Zombie Scarlet Witch - Seasonal Series 5[/p]
  • [p]Nov 15th: The Hunger - Seasonal Series 4[/p]
  • [p]Nov 27th: Zombie Sentry - Seasonal Series 4[/p]
[p] 


 
[/p]
NEW LOCATIONS
[p][/p]
  • [p]Mosh Pit: End of Turn: Give front-row cards here +1 Power.[/p]
  • [p]Parker Industries: +2 Energy this turn, but you can only play 1 card.[/p]
[p] 


 
[/p]
LIMITED TIME GAME MODES
[p][/p][p]High Voltage is coming back for another weekend edition. This four day event will be another purely cosmetic event, with no unlockable cards. The banned list is rotating back to the original banned list, but more experimentation is coming! Check it out from November 14-18th at server reset.

 

 

Sanctum Showdown returns! Your favorite mind-bending location dominating limited time game mode is back November 24th - December 1st at the daily reset. This event features exciting new rewards including the brand new Series 4 card, Hydro-Man. The Sanctum shop will remain open for two full days at the conclusion of the event.

 


 
[/p]
BRAND NEW ALBUMS
[p]Get all new Variants, Emotes and other Rewards by completing two new albums!

 


Check out the amazing new album from ARTTREE STUDIOS on November 12th. 
[/p]
  • [p]Collect 3: 3 Mystery Borders[/p]
  • [p]Collect 5: 2 Premium Mystery Borders[/p]
  • [p]Collect 7: 2500 Collector’s Tokens[/p]
  • [p]Collect 9: Galacta - ARTTREE STUDIOS Variant[/p]
[p] 
You’ve heard from Leo Chiola, now here’s your chance to collect his album! Available on November 25th. 
[/p]
  • [p]Collect 3: Spider-Punk Rock On Emote[/p]
  • [p]Collect 6: 3 Premium Mystery Borders[/p]
  • [p]Collect 9: 4000 Collector’s Tokens[/p]
  • [p]Collect 12: The Prowler - Leo Chiola Variant[/p]
[p][/p]
SHOP TAKEOVERS
[p][/p][p]Stop by the shop on Nov 12-13th and you’ll find some brand new ARTTREE STUDIOS Variants taking over! 

 

The Spiders are taking over the shop on November 25-26th, featuring brand new art from Leo Chiola.

 


 
[/p]
FEATURED SETS
[p]Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow you to focus on a much smaller pool of cards. Get more of what you want!

 

Peni Parker, Spider-Ham, Scarlet Spider, and way more Spider Society Characters and Variants are available in this limited time Featured Set from November 5-11th.

 

For those who love Anime, we’ve curated some of our favorite Anime style Variants in this Featured Set running from November 18-24th.

 
Symbiotes love to take over their host, and this time they’ve picked the Featured Sets. Grab some amazing Klyntar picks from November 25th - December 1st  [/p][p][/p][p] From rooftops to mosh pits, the Spider-Verse is alive with energy this season. Swing in, build your deck, and find your rhythm, because when it comes to Arachnid Anarchy, every card deserves its moment in the spotlight.[/p]

New Season: Undead Horde

[p]FOR THE HORDE… THE UNDEAD HORDE… The dead are rising and they've brought a brand new Keyword Mechanic along with them. "Horde" will have your opponents shaking in fear as you boost your Zombie Horde with brand new zombified versions of some of your favorite cards. When Horde is played, give Power to your Zombie Horde. If you don't have one, create one at another location first.

 


 
[/p]
UNDEAD WEB SHOP BONUS
[p]
 

This season we've decided to bend the rules and offer EXCLUSIVE bonuses when you purchase the Premium or Super Premium Season Pass at shop.marvelsnap.com. The bonus includes a Collector's Series 5 SNAP PACK and the Arnim Zola - Nightforged Variant.

 

BEWARE! There are proper steps to follow to ensure you get the Web Shop bonus.
[/p]
  • [p]Step 1: Login to the game during the new season[/p]
  • [p]Step 2: Login to the Web Shop and purchase either the Premium or Super Premium Season Pass.[/p]
  • [p]Step 3: Profit[/p]
[p]Additionally, Upgrading your pass via the Web Shop will NOT trigger the bonus. You must purchase either the Premium or Super Premium Season Pass on the Web Shop.

 


 
[/p]
SEASON PASS
[p]
 

At the front of the impending undead apocalypse, Zombie Scarlet Witch is bending reality to bring in her zombie Hordes. By Zombie Scarlet Witch's side, Headpool will be available in both the Super Premium Season Pass with an exclusive variant, and in the Seasonal Series 5 packs for Tokens at the start of the season.

 
[/p][h2]ZOMBIE SCARLET WITCH[/h2][p]
PREMIUM SEASON PASS - SERIES 5After you play a card here, Horde +2.

 

 
[/p][h2]HEADPOOL[/h2][p]
SUPER PREMIUM SEASON PASS - SERIES 5When this is destroyed, return it to your hand, then give all cards in your hand +1 Power.

 


 
[/p]
NEW CHARACTERS!
[p]The zombie plague is spreading to some of the most iconic heroes. It's time to build your undead horde, one spooky new ability at a time.

 


 

 

SERIES 5Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.

 

 

SERIES 5On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.

 

 

SERIES 5Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.

 

 

SERIES 5Start of Game: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this.

 


 

 

 

SERIES 4On Reveal: Horde +1, then this gains Power equal to your Zombie Horde.

 

 

SERIES 4End of Turn: If you're winning here, discard the leftmost card from your hand.

 

 

LIMITED TIME EVENT / SERIES 4


On Reveal: Horde +3.

 

LIMITED TIME EVENT / SERIES 4On Reveal: Horde +1 for each of your cards at the right location.

 


 
[/p]
NEW TO SNAP PACKS
  • [p]October 7th: Viv Vision - Seasonal Series 5[/p]
  • [p]October 18th: Danger - Seasonal Series 4[/p]
[p] 


 
[/p]
NEW LOCATIONS
[p]


[/p]
  • [p]The Deadlands: End of Turn: Horde +1.[/p]
  • [p]Survivors' Camp: After turn 4, draw if you're winning here. If not, Horde +2.[/p]
[p] 


 
[/p]
LIMITED TIME GAME MODES
[p]

Sanctum Showdown returns! Your favorite mind-bending location dominating limited time game mode is back October 15-22nd at the daily reset. This event features exciting new rewards including the brand new Skill card, The Hunger to keep feeding your Horde. This run of Sanctum Showdown will also include a new 7 day Premium Event Pass for 800 Gold which includes an exclusive variant and a BUNCH of bonus value.

 

 

Return to the Grand Arena, featuring NEW champions including Magneto, Thor, Hulk, and Ghost-Spider. Choose your champion and jump into battle using unique decks and powerful skill cards tailored to each hero. Not sure where to start? Each champion has a preconstructed deck for the game mode that will allow anyone to jump in and start playing, even if you don't have the cards! This mode will be available from October 27th - November 3rd at the daily reset. Fight for Glory and claim the new Zombie Sentry card and new Champion Variants as event rewards! This mode will also have a new Premium Event Pass for 800 Gold which includes another exclusive variant and more bonus value to help on your journey.

 


 
[/p]
BRAND NEW ALBUMS
[p]Get all new Variants, Emotes and other Rewards by completing two new albums!

 

Check out the amazing new Cyberpunk album from Pocket on Oct 14th.
[/p]
  • [p]Collect 3: Premium Mystery Variant[/p]
  • [p]Collect 5: 4 Neon Nights borders[/p]
  • [p]Collect 7: Viv Vision - Pocket Cyberpunk Variant[/p]
  • [p]Collect 9: Jim Hammond - Pocket Cyberpunk Variant[/p]
[p] 

A chilling new album dropping on the most unholy of days. Brand new Tarot variants Inspired by 2K and Marvel's Midnight Suns. New Tarot album coming on Oct 31st.
[/p]
  • [p]Collect 3: Premium Mystery Variant[/p]
  • [p]Collect 6: Zombie Thumbs Up Emote[/p]
  • [p]Collect 9: 6 Gold Chain Borders[/p]
  • [p]Collect 12: Living Tribunal - Mooncolony Tarot Variant[/p]
[p] 


 
[/p]
SHOP TAKEOVER
[p]
Stop by the shop on Oct 14-15th and you'll find some brand new Cyberpunk art by Pocket.

 

Inspired by 2K Games' Marvel's Midnight Suns, these brand new tarot style variants by Mooncolony will be haunting your shop from October 31st - Nov 1st.

 


 
[/p]
FEATURED SETS
[p]Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow you to focus on a much smaller pool of cards. Get more of what you want!

 

We've collected some of the most frequently played cards from our last run of Sanctum Showdown and included them in this Featured Set running from Oct 15-21st. Cards in this set will NOT be on the banned list during this run of Sanctum Showdown!



Step into a Dark Fantasy with this Featured Set featuring darker and more fantastical variants for this Halloween. Get them dead or alive from Oct 22-Nov 1st.

 




This season, the dead don't rest, and neither will you. Will you master the Zombie Hordes or get swept up in the chaos? Step into the fray… if you dare. Muahahahaha… hahaha... haha…
[/p]

Balance Updates - Sep 25th, 2025

Hey folks! We finally wrangled back control from the Robots, but as it turns out we liked some of their ideas. 🤖🧠

 

While most of the tech experiment we’ll be reverting today, we will be keeping some of the changes and making some slight tweaks.  We’ll also be doing some more standard issue adjustments today alongside cleaning up after the Robots.  Let’s get to it!

 



 

We will be reverting to the previous versions of the following cards:

  • Killmonger
  • Cosmo
  • Shadow King
  • Alioth
  • Red Guardian

 

We will be retaining the modified versions of:

  • Negasonic Teenage Warhead
  • Enchantress

For Negasonic Teenage Warhead and Enchantress we feel like these were meaningful adjustments that will improve their play patterns as well as help downgrade the total impact that tech cards have on the metagame.  Broadly, we would like to live in a world where players are playing a smaller number of tech cards and ideally many of them meaningfully impact the game with their points as well as their effects.

  • For Negasonic, keeping this change will reduce the likelihood that she will come down and quickly snowball a location, and simply lower the amount of time that she looms over the game.
  • For Enchantress, this movement towards a larger Point value helps to give her far more proactive applications. Simultaneously it will also dramatically lower the number of games where she is played on the last turn of the game alongside other tech cards to flip the table on how the game was being played up until that point.

We feel good about these changes for the long term outlook of the game.

 



Now Shang Chi.

We will be making a small adjustment to Shang Chi from the event:
[h2]Shang Chi[/h2]

  • [Pre Robot] 4/3 - On Reveal: Destroy all enemy cards here that have 10 or more Power.
  • [New] 4/3 - On Reveal: Destroy an enemy card here that has 10 or more Power.

We felt like this limited time OTA didn’t quite give us or the community enough time to meaningfully gauge this subtle difference between Shangs.

Our hope is that if Shang Chi is single targeting that he will remain a potent check on solitaire-esque huge point decks running wild, but will also warrant players the opportunity to make interesting strategic decisions on whether to stack a location or not with multiple high Power cards.

Previously, you would simply never do this if it could be avoided due to how impactful Shang Chi was at countering this line of play.

Our hunch is that this dynamic will simply make the game more fun, and we’d like to keep running the experiment.  For now, our plan is to gather more information through the next Golden Gauntlet tournament, then make a more long term decision for Shang Chi.

 



 

All things considered, we weren’t sure how the OTA experiment would play out, but generally we feel positive about it.  We recognize that tech is a bit more prominent as a premier strategy than we’d like, but tackling the problem is tricky.  We felt like this experiment generated a ton of useful information for how to position tech in the long term, and we’ll keep working on the issue.

Please give us feedback on what you did and didn’t like about the pseudo-imbalance event!

Ok, now that the tech section is primarily over, back to our more standard faire:

 



 
[h2]Colleen Wing[/h2]

  • [Old] 2/4 - On Reveal: Discard the card that costs the least from your hand.
  • [Change] 2/4 > 2/3

Various flavors of Discard decks have been strong for sometime now, and we felt that long term warranted a change.  However, it is difficult to meaningfully adjust points away from the Discard heavy hitters - as when they are working they can generate very large numbers where small nerfs won’t often be meaningfully felt.

As a result, we’re dinging an enabler, and given that Colleen Wing tends to be the strongest one, we’re taking a Power away from her so that the Power adjustment will be frequently felt, particularly in the more scrappy games where Discard’s synergies aren’t shining their brightest.

 



 
[h2]Agatha Harkness[/h2]

  • [Old] 6/14 - Game Start: Draw Agatha. She controls your cards on even turns.
  • [Change] 6/14 > 6/12

Agatha is a tricky card to adjust.  Similarly, she’s been performing above expectations for a while now.  We like that a lot of her idiosyncrasies help to create a unique deck all by herself, and that’s something we generally like to preserve.  However, a lot of her strength is that simply she’s a “free” card, but we also feel it is likely she will be relegated to 0 play if we remove that component, which puts us in a tricky position.

 

For now, we’re removing two Power to try to get her win rate down, but it is likely we revisit her again in the future.

 



[h2][/h2]
[h2]Stardust[/h2]

  • [Old] 4/7 - Ongoing: Cards can’t be added to locations except by playing or moving them.
  • [Change] 4/7 > 4/6

Stardust has been one of the stand out tech cards since its release, with both considerable usage and win rate.  This continued and even increased as we expected during The Robot Take Over, affirming our beliefs that although we like Stardust’s tech role in the metagame, that it could stand to lose some Power.

We still believe that it will play its role well.

 



 
[h2]Viv Vision[/h2]

  • [Old] 3/2 - At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
  • [Change] 3/2 > 3/3
 
[h2]Dormammu[/h2]

  • [Old] 7/10 - Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
  • [Change] 7/10 > 7/12

 
[h2]Destroyer[/h2]

  • [Old] 6/16 - On Reveal: Destroy your cards at other locations.
  • [Change] 6/16 > 6/18

Alright, onto some buffs!

We’ve seen that Viv Vision’s win rate numbers have simply been poor since release.  She was an exceptionally tricky card to land on in final balancing - we felt that 3/3 posed a potential risk of enabling her to snowball games too quickly, and as a result we decided to release her at 3/2 to hedge against this risk.

The numbers have proved otherwise, and while it is possible that 3/3 may actually move the needle too far in the other direction of making her too strong, we want to gather more data and consider more dramatic adjustment to her design if necessary.

Similarly Dormammu’s numbers have continued to be low, even after previous adjustments.  We’re trying again by increasing his Power to 12.  His play rate near his release was quite high and sustained for some time - and has plummeted with player realization that he just isn’t very strong.  That implies to us that this is a card that folks find fun, so we’re committed to getting him into a spot where his fans won’t find their win rate embarrassing for enjoying playing with him.

Destroyer has been weak for a very long time. Given his considerable drawback and niche applications, we’re giving him some more numbers to play with.



 
[h2]Awesome Andy[/h2]

  • [Old] 2/1 - Activate: Give one of your cards at each other location +2 Power.
  • [Change] 2/1 > 2/2

 
[h2]Lockjaw[/h2]

  • [Old] 2/2 - Activate: After you play your next card, swap it with one from your deck.
  • [Change] 2/2 > 2/3

We’re buffing a couple of Activate cards ahead of Jocasta’s release.  We hope that she will enable a variety of fun synergies, and we want to try to make those potential outputs as diverse as possible, so we’re giving some love to a few Activate underachievers.

In particular, we hope that folks will be excited about Lockjaw, as our previous buff didn’t quite generate the positive reception that we were expecting.  We’ll keep working on him if that’s what folks want and the numbers permit!

 



 
[h2]Mystique[/h2]

  • [Old] 3/0 - On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
  • [Change] 3/0 > 3/1

Finally, a buff to a fan favorite, and a sneaky (small) nerf to Mr. Negative.  Mystique has a variety of fun applications, but is most often played in Mr. Negative these days.  That’s a deck that we have our eye on, and we think this is a nice happy medium change of improving Mystique’s performance in every non-Negative deck.

 



 

Ok that’s all for today.  Please give us feedback on the Robot Invasion event.  Did you enjoy the lack of tech?  What do you think about the roll backs we made?

Until next time, happy Snapping!