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MARVEL SNAP News

New Season: Undead Horde

[p]FOR THE HORDE… THE UNDEAD HORDE… The dead are rising and they've brought a brand new Keyword Mechanic along with them. "Horde" will have your opponents shaking in fear as you boost your Zombie Horde with brand new zombified versions of some of your favorite cards. When Horde is played, give Power to your Zombie Horde. If you don't have one, create one at another location first.

 


 
[/p]
UNDEAD WEB SHOP BONUS
[p]
 

This season we've decided to bend the rules and offer EXCLUSIVE bonuses when you purchase the Premium or Super Premium Season Pass at shop.marvelsnap.com. The bonus includes a Collector's Series 5 SNAP PACK and the Arnim Zola - Nightforged Variant.

 

BEWARE! There are proper steps to follow to ensure you get the Web Shop bonus.
[/p]
  • [p]Step 1: Login to the game during the new season[/p]
  • [p]Step 2: Login to the Web Shop and purchase either the Premium or Super Premium Season Pass.[/p]
  • [p]Step 3: Profit[/p]
[p]Additionally, Upgrading your pass via the Web Shop will NOT trigger the bonus. You must purchase either the Premium or Super Premium Season Pass on the Web Shop.

 


 
[/p]
SEASON PASS
[p]
 

At the front of the impending undead apocalypse, Zombie Scarlet Witch is bending reality to bring in her zombie Hordes. By Zombie Scarlet Witch's side, Headpool will be available in both the Super Premium Season Pass with an exclusive variant, and in the Seasonal Series 5 packs for Tokens at the start of the season.

 
[/p][h2]ZOMBIE SCARLET WITCH[/h2][p]
PREMIUM SEASON PASS - SERIES 5After you play a card here, Horde +2.

 

 
[/p][h2]HEADPOOL[/h2][p]
SUPER PREMIUM SEASON PASS - SERIES 5When this is destroyed, return it to your hand, then give all cards in your hand +1 Power.

 


 
[/p]
NEW CHARACTERS!
[p]The zombie plague is spreading to some of the most iconic heroes. It's time to build your undead horde, one spooky new ability at a time.

 


 

 

SERIES 5Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.

 

 

SERIES 5On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.

 

 

SERIES 5Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.

 

 

SERIES 5Start of Game: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this.

 


 

 

 

SERIES 4On Reveal: Horde +1, then this gains Power equal to your Zombie Horde.

 

 

SERIES 4End of Turn: If you're winning here, discard the leftmost card from your hand.

 

 

LIMITED TIME EVENT / SERIES 4


On Reveal: Horde +3.

 

LIMITED TIME EVENT / SERIES 4On Reveal: Horde +1 for each of your cards at the right location.

 


 
[/p]
NEW TO SNAP PACKS
  • [p]October 7th: Viv Vision - Seasonal Series 5[/p]
  • [p]October 18th: Danger - Seasonal Series 4[/p]
[p] 


 
[/p]
NEW LOCATIONS
[p]


[/p]
  • [p]The Deadlands: End of Turn: Horde +1.[/p]
  • [p]Survivors' Camp: After turn 4, draw if you're winning here. If not, Horde +2.[/p]
[p] 


 
[/p]
LIMITED TIME GAME MODES
[p]

Sanctum Showdown returns! Your favorite mind-bending location dominating limited time game mode is back October 15-22nd at the daily reset. This event features exciting new rewards including the brand new Skill card, The Hunger to keep feeding your Horde. This run of Sanctum Showdown will also include a new 7 day Premium Event Pass for 800 Gold which includes an exclusive variant and a BUNCH of bonus value.

 

 

Return to the Grand Arena, featuring NEW champions including Magneto, Thor, Hulk, and Ghost-Spider. Choose your champion and jump into battle using unique decks and powerful skill cards tailored to each hero. Not sure where to start? Each champion has a preconstructed deck for the game mode that will allow anyone to jump in and start playing, even if you don't have the cards! This mode will be available from October 27th - November 3rd at the daily reset. Fight for Glory and claim the new Zombie Sentry card and new Champion Variants as event rewards! This mode will also have a new Premium Event Pass for 800 Gold which includes another exclusive variant and more bonus value to help on your journey.

 


 
[/p]
BRAND NEW ALBUMS
[p]Get all new Variants, Emotes and other Rewards by completing two new albums!

 

Check out the amazing new Cyberpunk album from Pocket on Oct 14th.
[/p]
  • [p]Collect 3: Premium Mystery Variant[/p]
  • [p]Collect 5: 4 Neon Nights borders[/p]
  • [p]Collect 7: Viv Vision - Pocket Cyberpunk Variant[/p]
  • [p]Collect 9: Jim Hammond - Pocket Cyberpunk Variant[/p]
[p] 

A chilling new album dropping on the most unholy of days. Brand new Tarot variants Inspired by 2K and Marvel's Midnight Suns. New Tarot album coming on Oct 31st.
[/p]
  • [p]Collect 3: Premium Mystery Variant[/p]
  • [p]Collect 6: Zombie Thumbs Up Emote[/p]
  • [p]Collect 9: 6 Gold Chain Borders[/p]
  • [p]Collect 12: Living Tribunal - Mooncolony Tarot Variant[/p]
[p] 


 
[/p]
SHOP TAKEOVER
[p]
Stop by the shop on Oct 14-15th and you'll find some brand new Cyberpunk art by Pocket.

 

Inspired by 2K Games' Marvel's Midnight Suns, these brand new tarot style variants by Mooncolony will be haunting your shop from October 31st - Nov 1st.

 


 
[/p]
FEATURED SETS
[p]Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow you to focus on a much smaller pool of cards. Get more of what you want!

 

We've collected some of the most frequently played cards from our last run of Sanctum Showdown and included them in this Featured Set running from Oct 15-21st. Cards in this set will NOT be on the banned list during this run of Sanctum Showdown!



Step into a Dark Fantasy with this Featured Set featuring darker and more fantastical variants for this Halloween. Get them dead or alive from Oct 22-Nov 1st.

 




This season, the dead don't rest, and neither will you. Will you master the Zombie Hordes or get swept up in the chaos? Step into the fray… if you dare. Muahahahaha… hahaha... haha…
[/p]

Balance Updates - Sep 25th, 2025

Hey folks! We finally wrangled back control from the Robots, but as it turns out we liked some of their ideas. 🤖🧠

 

While most of the tech experiment we’ll be reverting today, we will be keeping some of the changes and making some slight tweaks.  We’ll also be doing some more standard issue adjustments today alongside cleaning up after the Robots.  Let’s get to it!

 



 

We will be reverting to the previous versions of the following cards:

  • Killmonger
  • Cosmo
  • Shadow King
  • Alioth
  • Red Guardian

 

We will be retaining the modified versions of:

  • Negasonic Teenage Warhead
  • Enchantress

For Negasonic Teenage Warhead and Enchantress we feel like these were meaningful adjustments that will improve their play patterns as well as help downgrade the total impact that tech cards have on the metagame.  Broadly, we would like to live in a world where players are playing a smaller number of tech cards and ideally many of them meaningfully impact the game with their points as well as their effects.

  • For Negasonic, keeping this change will reduce the likelihood that she will come down and quickly snowball a location, and simply lower the amount of time that she looms over the game.
  • For Enchantress, this movement towards a larger Point value helps to give her far more proactive applications. Simultaneously it will also dramatically lower the number of games where she is played on the last turn of the game alongside other tech cards to flip the table on how the game was being played up until that point.

We feel good about these changes for the long term outlook of the game.

 



Now Shang Chi.

We will be making a small adjustment to Shang Chi from the event:
[h2]Shang Chi[/h2]

  • [Pre Robot] 4/3 - On Reveal: Destroy all enemy cards here that have 10 or more Power.
  • [New] 4/3 - On Reveal: Destroy an enemy card here that has 10 or more Power.

We felt like this limited time OTA didn’t quite give us or the community enough time to meaningfully gauge this subtle difference between Shangs.

Our hope is that if Shang Chi is single targeting that he will remain a potent check on solitaire-esque huge point decks running wild, but will also warrant players the opportunity to make interesting strategic decisions on whether to stack a location or not with multiple high Power cards.

Previously, you would simply never do this if it could be avoided due to how impactful Shang Chi was at countering this line of play.

Our hunch is that this dynamic will simply make the game more fun, and we’d like to keep running the experiment.  For now, our plan is to gather more information through the next Golden Gauntlet tournament, then make a more long term decision for Shang Chi.

 



 

All things considered, we weren’t sure how the OTA experiment would play out, but generally we feel positive about it.  We recognize that tech is a bit more prominent as a premier strategy than we’d like, but tackling the problem is tricky.  We felt like this experiment generated a ton of useful information for how to position tech in the long term, and we’ll keep working on the issue.

Please give us feedback on what you did and didn’t like about the pseudo-imbalance event!

Ok, now that the tech section is primarily over, back to our more standard faire:

 



 
[h2]Colleen Wing[/h2]

  • [Old] 2/4 - On Reveal: Discard the card that costs the least from your hand.
  • [Change] 2/4 > 2/3

Various flavors of Discard decks have been strong for sometime now, and we felt that long term warranted a change.  However, it is difficult to meaningfully adjust points away from the Discard heavy hitters - as when they are working they can generate very large numbers where small nerfs won’t often be meaningfully felt.

As a result, we’re dinging an enabler, and given that Colleen Wing tends to be the strongest one, we’re taking a Power away from her so that the Power adjustment will be frequently felt, particularly in the more scrappy games where Discard’s synergies aren’t shining their brightest.

 



 
[h2]Agatha Harkness[/h2]

  • [Old] 6/14 - Game Start: Draw Agatha. She controls your cards on even turns.
  • [Change] 6/14 > 6/12

Agatha is a tricky card to adjust.  Similarly, she’s been performing above expectations for a while now.  We like that a lot of her idiosyncrasies help to create a unique deck all by herself, and that’s something we generally like to preserve.  However, a lot of her strength is that simply she’s a “free” card, but we also feel it is likely she will be relegated to 0 play if we remove that component, which puts us in a tricky position.

 

For now, we’re removing two Power to try to get her win rate down, but it is likely we revisit her again in the future.

 



[h2][/h2]
[h2]Stardust[/h2]

  • [Old] 4/7 - Ongoing: Cards can’t be added to locations except by playing or moving them.
  • [Change] 4/7 > 4/6

Stardust has been one of the stand out tech cards since its release, with both considerable usage and win rate.  This continued and even increased as we expected during The Robot Take Over, affirming our beliefs that although we like Stardust’s tech role in the metagame, that it could stand to lose some Power.

We still believe that it will play its role well.

 



 
[h2]Viv Vision[/h2]

  • [Old] 3/2 - At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
  • [Change] 3/2 > 3/3
 
[h2]Dormammu[/h2]

  • [Old] 7/10 - Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
  • [Change] 7/10 > 7/12

 
[h2]Destroyer[/h2]

  • [Old] 6/16 - On Reveal: Destroy your cards at other locations.
  • [Change] 6/16 > 6/18

Alright, onto some buffs!

We’ve seen that Viv Vision’s win rate numbers have simply been poor since release.  She was an exceptionally tricky card to land on in final balancing - we felt that 3/3 posed a potential risk of enabling her to snowball games too quickly, and as a result we decided to release her at 3/2 to hedge against this risk.

The numbers have proved otherwise, and while it is possible that 3/3 may actually move the needle too far in the other direction of making her too strong, we want to gather more data and consider more dramatic adjustment to her design if necessary.

Similarly Dormammu’s numbers have continued to be low, even after previous adjustments.  We’re trying again by increasing his Power to 12.  His play rate near his release was quite high and sustained for some time - and has plummeted with player realization that he just isn’t very strong.  That implies to us that this is a card that folks find fun, so we’re committed to getting him into a spot where his fans won’t find their win rate embarrassing for enjoying playing with him.

Destroyer has been weak for a very long time. Given his considerable drawback and niche applications, we’re giving him some more numbers to play with.



 
[h2]Awesome Andy[/h2]

  • [Old] 2/1 - Activate: Give one of your cards at each other location +2 Power.
  • [Change] 2/1 > 2/2

 
[h2]Lockjaw[/h2]

  • [Old] 2/2 - Activate: After you play your next card, swap it with one from your deck.
  • [Change] 2/2 > 2/3

We’re buffing a couple of Activate cards ahead of Jocasta’s release.  We hope that she will enable a variety of fun synergies, and we want to try to make those potential outputs as diverse as possible, so we’re giving some love to a few Activate underachievers.

In particular, we hope that folks will be excited about Lockjaw, as our previous buff didn’t quite generate the positive reception that we were expecting.  We’ll keep working on him if that’s what folks want and the numbers permit!

 



 
[h2]Mystique[/h2]

  • [Old] 3/0 - On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
  • [Change] 3/0 > 3/1

Finally, a buff to a fan favorite, and a sneaky (small) nerf to Mr. Negative.  Mystique has a variety of fun applications, but is most often played in Mr. Negative these days.  That’s a deck that we have our eye on, and we think this is a nice happy medium change of improving Mystique’s performance in every non-Negative deck.

 



 

Ok that’s all for today.  Please give us feedback on the Robot Invasion event.  Did you enjoy the lack of tech?  What do you think about the roll backs we made?

Until next time, happy Snapping!

Patch Notes: September 16th, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 
FEATURES
Deadpool’s Diner is back on September 18!

  • Everyone’s favorite Merc with a Mouth has been cooking up something special this time, and the Diner will be opening back up with a store, a few updated game rules, and for the first time ever: game mode specific locations. 
  • Look for more updates (and Valley of the Baby Hand) in the near future.

 

Snap Packs Card List Sorting

  • Now when you tap on View Cards in Seasonal Spotlight, Collector’s Pack, or Featured Set Snap Packs, you’ll have sorting and filtering capabilities to help you find the card you’re looking for.

 

Borders For Tokens instead of Gold

  • Going forward, all borders available for purchase in the Cosmetics Shop and in a card’s Custom Card shop will be priced in Tokens instead of Gold. 
  • We have also added some existing borders that were previously unavailable for purchase in either shop to their rotations. 
  • Here is a list of all available borders, as well as their old and new prices:




Border
Previous Price
New Price



Black Cosmic
1000 Tokens
1000 Tokens
Rainbow Cosmic
1000 Tokens
1000 Tokens
Blue Cosmic
750 Gold
550 Tokens
Red Cosmic
750 Gold
550 Tokens
Green Cosmic
750 Gold
550 Tokens
Pink Cosmic
750 Gold
550 Tokens
Orange Cosmic
750 Gold
550 Tokens
Gold Cosmic
750 Gold
550 Tokens
Blue Neon
400 Gold
300 Tokens
Red Neon
400 Gold
300 Tokens
Green Neon
400 Gold
300 Tokens
Purple Neon
400 Gold
300 Tokens
Yellow Neon
750 Gold
550 Tokens
White Neon
750 Gold
550 Tokens
Copper Metallic
400 Gold
300 Tokens
Silver Metallic
750 Gold
550 Tokens
Gold Metallic
750 Gold
550 Tokens
[New] Blue Distressed
300 Tokens
[New] Red Distressed
300 Tokens
[New] Black Matte
550 Tokens
[New] Red Matte
550 Tokens
[New] Red Web
300 Tokens
[New] Black Web
550 Tokens




 
Winback Experience
We know that one of the biggest challenges for players returning to Snap is catching up on card acquisition. The following combination of features are meant to try and help returning players kickstart the acquisition of new cards. With this Patch release, we're releasing a new set of features for players returning to Snap after having been away for a while.
[h3]Welcome Back Calendar[/h3]

  • We've built a new login calendar that features 28 days of rewards. In addition to Variants, cosmetics, and currencies, players will get new random Cards from varying Series on days 1, 7, 14, 21, and 28. The calendar will be live for 35 days from a player's first session back, so if they miss a couple of days, they still have the opportunity to earn everything on the calendar.

[h3]Bonus Challenge[/h3]

  • Bonus Challenge is a, well, bonus set of challenges that live on top of the Weekly Challenge. Completing daily missions (e.g. Play 1-Cost Cards) will advance both the Weekly Challenge and Bonus Challenge reward milestones. Players will have 30 days to complete the Bonus Challenge, and does not reset weekly like the Weekly Challenge. The Bonus Challenge is completed when the player completes 50 missions. Bonus Challenge rewards include Variants, other cosmetics, currencies, and Snap Packs.

[h3]Season Pass Discount[/h3]

  • Returning players will see a 25% discount on the purchase of either the Season Pass, the Season Pass Super Premium, and the upgrade from the Season Pass to the Season Pass Super Premium. If you come back to Snap too close to the end of the current season (

[h3]Exclusive Bundles[/h3]

  • 3 exclusive bundles for returning players will be available in the Shop. All feature great deals on Snap Packs which are making their debut in bundles.
We hope players returning to Snap find these features helpful and fun, and please let us know your thoughts on how to make a return to Snap even better!

 

 
CARD UPDATES

[h3]Kang[/h3]

  • [Old] 5/0 - On Reveal: Look at what your opponent did, then restart the turn. (without this)
  • [New] 3/4 - Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Kang has been something of a sore spot for all of us for a while now. He's Series 5, a really unique card from the "Big Bad" era, and an exciting character in the canon. He also tests the limits of our game engine, creates ongoing bug stress, and wasn't as fun as we would've liked to trade for those issues. Plus, he turned out to be fairly weak overall, without great balance dials.

 

Thus, we decided to take the rare "full rework" approach. We've tried a lot of Kangs over time–we wanted to take our time and find one that was resonant and fun, since we didn't have a metagame pressure requiring us to cook as quickly as possible. Eventually, we settled on this design that leans into a different aspect of Kang's narrative–his multiversal presence having many different manifestations across timelines. We hope you enjoy playing with this card as much as we have!

 

 
ART, VFX, & AUDIO

  • Kang’s VFX were updated to match his new ability.
  • Captain Marvel’s VFX was updated.

 

 
Bug Fixes
Gameplay Fixes in 45.x

  • Cards can be played properly after Kate Bishop’s Grapple Arrow has been played

    • It was fixed with a Server Hotfix, but we made additional client changes to this as well.


  • Issues with Miles Morales not creating a 1 cost copy after moving a card and playing him on the Cloning Vats location has been resolved
  • Issues with H.E.R.B.I.E. being activated and then unable to open in focused view during gameplay have been resolved
  • “Hand full!” whiff message from Moira X should no longer appear for her opponent when the player’s hand is full

 

Card and Location Art Fixes in 45.x

  • VFX issues with Invisible Woman First Steps played on Isle of Silence have been resolved
  • Issues with Lockjaw’s VFX on both the player and opponent side have been resolved
  • Giganto’s VFX no longer displays an artifact around the retreat button
  • VFX and SFX for an opponent’s Nicholas Scratch will no longer activate when players drag a card
  • VFX issues that could occur when copies of Air Walker from Bar Sinister are destroyed have been resolved
  • VFX issues for Cosmic Ghost Rider that would occur when the opposing player has only played one card at the location have been resolved
  • Terrax the Tamer’s VFX should no longer clip on the screen edge when played on the rightmost location
  • Cosmic Ghost Rider’s VFX should no longer clip with the opponent’s avatar
  • Khonshu’s VFX should no longer clip with location text and cards
  • Issues with Khonshu’s Cost / Power clipping with its VFX after getting discarded in the Waxing phase have been resolved

 

Cards Shop Fixes in 45.x

  • The previous Season Pass card should now be available in the Seasonal Series 5 pack of the weekly spotlight on the 1st week of a new season
  • Newly Released Card and other exclusive offer bundles can now appear in the shop without requiring the shop to refresh
  • Title formatting issues on certain bundles have been resolved
  • Glowing VFX issues on certain exclusive offer bundles have been resolved

 

Other Fixes in 45.x

  • Tapping on the Avatar button on the Main main, should now redirect you to edit your active deck cosmetics in the Collection screen
  • Miles Morales should now appear in search results after using “Spider” or “Spider-Man” in filter search
  • Visual issues with boosters on Season Pass screen have been resolved
  • Certain bundle types should no longer disappear on the carousel after restarting the app on Android devices
  • Certain bundles types should now be appearing correctly in the carousel on all iOS devices
  • Issues with the current shop position not persisting after navigating away and returning to the shop tab have been resolved
  • Visual issues with the Proving Grounds conquest tower occasionally appearing behind other conquest towers no longer occurs
  • Silver Glimmer Flare visuals have been improved
  • Token icon no longer overlaps with currency amount in Custom Card Shop
  • Resolved an issue with "Make Me a Deck" where certain card names in other languages would exceed the character limit of the deck name and prevent the deck from being created
  • Minor VFX issues overlapping the Shop UI no longer occur

 

PC Fixes in 45.x

  • “Go to Shop” button functionality issues have been resolved

 

Localization Fixes in 45.x

  • Bundle titles overlapping with ribbon UI issues have been resolved

 

New Season: Visions of the Future

This month, Viv Vision leads a new wave of synthezoids into MARVEL SNAP, shaping a robotic tomorrow where emotions are as real as any circuit board. But be careful… Just because it’s the future doesn’t mean your dog won’t phase shift through a wall to steal your breakfast when you’re deep into the game. We’re watching you Sparky.

 



 
SEASON PASS
We got a lot of feedback from the community and we understand that putting a card solely behind the Super Premium Pass felt restricting. This season, Sparky will be released on day one in the Seasonal Series 5 Snap Pack. A premium Variant for Sparky will be offered in the Super Premium Pass, so if you choose to buy the Super Premium Pass, you will also unlock the base version of Sparky.



 
[h2]VIV VISION[/h2]

PREMIUM SEASON PASS - SERIES 5At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.

 
[h2]SPARKY[/h2]

SUPER PREMIUM SEASON PASS - SERIES 5Activate: Give your card that last moved +3 Power and move it back to its previous location.

 



 
NEW CHARACTERS!
This roster of synthezoids is here to give you a glimpse of the future. Let’s check out our new Series 4 and 5 Characters!



 

SERIES 5When this is destroyed, get a copy of your opening hand.

 

SERIES 5On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.

 

SERIES 5At the start of each turn, +1 Power for each bonus Energy you have.

 

SERIES 5Activate: For each unspent Energy, give a card in your hand -1 Cost.

 

SERIES 5Activate: Immediately Activate your other cards here. (without using up their Activate abilities)

 



 



 

SERIES 4Activate: Give one of your cards at each other location +2 Power.

 

SERIES 4Activate: Afflict the highest-Power enemy card with -7 Power.

 

SERIES 4On Reveal: Steal the text from an enemy Activate card here.

 

LIMITED TIME EVENT / SERIES 4Activate: Destroy an enemy card here with less Power.

 



 
NEW TO SNAP PACKS

  • Sep 2nd: Galactus First Steps - Seasonal Series 5
  • Sep 2nd: Silver Surfer First Steps - Seasonal Series 4
  • Sep 21st: Air-Walker - Seasonal Series 4

 



 
NEW LOCATIONS

  • Kvch: Add a random Activate card here for each player.
  • Stark Industries: After turn 4, split +8 Power among ALL cards here.

 



 
LIMITED TIME GAME MODES


Deadpool’s Diner is back from Sep 18-25th at server reset. And this time, the menu is stacked with player-friendly upgrades! We’ve taken the pressure off so you can focus on the fun: now, you only ever risk what you raise, with no more auto-doubling on turns 5 and 6. Stakes are truly on the Diner. Your opponent’s Snaps raise only their side, your Snaps raise only yours—so you can still hit sizzling payouts by Snapping up to three times, or keep it cool with one or two. You’ll always see when your opponent raises, giving you the intel to decide whether to push or play it safe. Plus, with fewer tables, losing at the top won’t send you tumbling to the bottom, making for a smoother climb. And win or lose, your matches fuel progress on Plate Missions, which can be completed by SNAPPING! Plate Missions will earn you Nachos which is the currency for the new shop. The Plate Missions will also refresh automatically as you complete them. It’s big steaks without the big flameouts, and a much tastier path to victory. Win matches, complete missions, progress on the Maximum Effort Reward Track, and take all of your Nachos to the shop where you’ll be able to cash in on new rewards like the new Red Fire Borders, Gold Chain Borders, and the new Series 4 Card, Danger!

High Voltage is coming back for another weekend edition. This four day event will be another purely cosmetic event, with no unlockable cards. There will be a new BANNED list though that is sure to mix things up! Check it out from October 2nd-6th at server reset. 

 



 
BRAND NEW ALBUMS
Get all new Variants, Emotes and other Rewards by completing two new albums!

Check out the amazing new album from Alex Maleev on Sep 16th. 

  • Collect 3: 1500 Credits
  • Collect 6: 3 Mystery Borders
  • Collect 9: Dr Doom - Toots As He Pleases Emote
  • Collect 12: Khonshu - Alex Maleev Variant

 

A brand new album featuring the adorable miniature chibi art of Rodgon drops on Sep 23rd. 

  • Collect 3: Premium Mystery Variant
  • Collect 6: 3 Mystery Borders
  • Collect 9: 3 Premium Mystery Borders
  • Collect 12: Strange Supreme - Rodgon Chibi Variant

 

Bold and dynamic, this album is full of amazing art. Check it out on Sep 30th. 

  • Collect 3: 2000 Credits
  • Collect 6: 3 Premium Mystery Borders
  • Collect 9: Dormammu - James Ryman Variant
  • Collect 12: Collector’s Tokens - 5000

 



 
SHOP TAKEOVERS
Stop by the shop on Sep 16 - 17th and you’ll find some brand new art by Alex Maleev. 

 

More Rodgon Chibis are here in the shop from Sep 23 - 24th.

There’s no Ryman reason why you wouldn’t visit the shop from Sep30 - Oct1st to fill up your new Ryman album.

 



 
FEATURED SETS
Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow you to focus on a much smaller pool of cards. Get more of what you want!

  • The Discard archetype can be found in the Featured Set from Sep 16-22nd.
  • The Activate archetype can be found in the Featured Set from Sep 23-29th.

 



Whether you’re here for the new tech, or just to pet a certain green pupper, this season is a future worth fighting for. So will your decks evolve with the times? Have a great season and we’ll see you out there!

MARVEL SNAP just got faster. Try High Voltage for a limited time!

The fastest card battler in the multiverse just got faster! Welcome to High Voltage, a brand new way to play Snap! With more cards, more energy, and faster matches you’ll be making plays you’ve never seen before. Let’s take a look! [h2]What is High Voltage? [/h2]High Voltage takes the core rules of Snap and condenses them into three action-packed turns. Each turn gives you more Max Energy, more cards, and huge combos that you previously only dreamt about.There are no cubes or points to lose in High Voltage, so you should always feel encouraged to try and win! There’s no downside to trying out new decks or fun new strategies, so you can build a deck, jump in, and play immediately. Win matches and complete missions to earn Volts, then redeem those Volts for a TOTALLY FREE card. How great is that?!?!?