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MARVEL SNAP News

May 9th - Balance Updates

This week's OTA update features a handful of small tweaks to Power, with more sizable buffs to a pair of baddies from the Age of Ultron. 
  • Lady Deathstrike
    • [Old] 5/7 - On Reveal: Destroy each card here with 3 or less Power.
    • [Change] 5/7 -> 5/6
 We're happy that the latest update to Lady Deathstrike created space for this card in the metagame. However, its performance indicates we overshot that mark by just a hair. Deathstrike has become one of the best cards in the game for the last few weeks, and even the top performer in some Annihilus shells–that's right, over Annihilus himself! Given we're seeing those decks overperform a little bit, we're addressing both issues by taking away a little Power here. 
  • Darkhawk
    • [Old] 5/4 - Ongoing: +2 Power for each card in your opponent’s deck.
    • [Change] 5/4 -> 5/3
 It may sound surprising, but Darkhawk has continued to soar after moving to 5-Cost. In fact, it's spent the majority of the time since as one of the highest winrate cards in the game–often the highest! We've given it a few weeks to see if the metagame would demonstrate the kind of healthy churn we like to see, but after little to no change on this count we're taking action. We want Darkhawk to continue playing an important part in the metagame, but there's a delicate balance to preserve around having too many Rocks. 
  • Leech
    • [Old] 5/3 - On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
    • [Change] 5/3 -> 4/2
 It's been a while since Leech terrorized the SNAP ladder. Shifting it to only affect On Reveals solved the frustration Leech created, but at 5/3 the stats have been too weak to compete with other 5-Cost cards, even with this effect. In particular, Hela's new access to Energy gain has meant a 5-Cost Leech can't always stop the big resurrection plan. At 4/2, Leech can more effectively address popular threats like Hela, Annihilus, Jane Foster, and Cannonball. Besides, we can't help but root for our favorite Morlock after seeing that brave face on X-Men '97
  • Psylocke
    • [Old] 2/1 - On Reveal: Next turn, you get +1 Energy.
    • [Change] 2/1 -> 2/2
 We previously nerfed Psylocke to 2/1 when Thanos was overperforming, as Psylocke was contributing a lot to the Mad Titan's win percentage. Now that Thanos has settled into a healthier position, and with some future adjustments to come, it's appropriate to revert Psylocke back to 2 Power. 
  • Sauron
    • [Old] 3/2 - On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
    • [Change] 3/2 -> 3/3
 Similar to Psylocke, we weakened Sauron a touch during an era of specific overperformance. Given the era has passed, we're returning that Power now. 
  • Klaw
    • [Old] 5/4 - Ongoing: The location to the right has +6 Power.
    • [New] 5/4 - Ongoing: The location to the right has +8 Power.
 It's been exciting to see Ongoing-based decks claiming their due at the upper ranks over the last week. One card that has continued to suffer in an awkward "in-between" spot is Klaw, as a 5-Cost card that's fairly restrictive. Because Klaw has a novel restriction and gameplay reward, we're adding Power to the Ongoing effect to further emphasize those unique elements. 
  • Ultron
    • [Old] 6/8 - On Reveal: Deploy four 1-Power Drones to each other location.
  • Drone
    • [Change] 1/1 -> 1/2
 A metagame threat in the early days, Ultron's gotten weaker as decks increased their focus on filling each location and more efficiently concentrating Power. The Drones already have predators in the metagame thanks to Killmonger and Lady Deathstrike, and Ultron himself is quite vulnerable to Cannonball. This is a lot of Power to add to Ultron, so we might need to come back and take some away from Ultron himself, but we decided not to do so preemptively in case it wasn't necessary. We'd rather see Ultron make a splash once more than continue to flounder. — That's all for this week. Until next time, happy snapping!

New Season: A Blink in Time

Think your Monday morning commute is tough? Try hopping from one reality to another to fix broken timelines and save entire universes from collapse. This season we welcome a multidimensional misfit group of mutants, each with their own quirks and powers. So, grab your reality-hopping passport and get ready for a wild ride through the multiverse with Blink and the Exiles!  
SEASON PASS
Blink originally used her powers of teleportation to send the X-Men to the moon, but we know you have bigger plans, which is why Blink will be using her powers to open a portal and swap the last card you played with a higher-cost card from your deck![h2]NEW CHARACTER: BLINK[/h2] On Reveal: Swap the last card you played with a higher-Cost card from your deck.
 [h2]SEASON REWARDS[/h2]   
NEW CHARACTERS!
Now that you’ve used Blink to trade that Wasp for a Magneto, let’s see who else is getting pulled into battle![h3]SERIES 5[/h3] You can move this once. When this moves, replace its location with a random new one. [h3]SERIES 5[/h3] On Reveal: +2 Power for each different Power among all other cards here.


[h3]SERIES 5[/h3]


On Reveal: Give +5 Power to each of your cards alone at another location.


[h3]SERIES 5[/h3]


Costs 1 less for each card you played last turn.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Baron Zemo, releasing as a Series 5 card on May 7th.
  • May 7th: Baron Zemo - Series 5 Release
  • May 7th: Nocturne - Series 5 Release
  • May 14th: Sage - Series 5 Release
  • May 21st: Namora - Series 5 Release
  • May 28th: Sasquatch - Series 5 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more. [h3][/h3] 
SPOTLIGHT CACHES!
[h2]May 7th:[/h2]
  • Nocturne
  • Caiera
  • Selene
[h2][/h2][h2]May 14th:[/h2]
  • Sage
  • Legion
  • The Living Tribunal
[h2][/h2][h2]May 21st:[/h2]
  • Namora
  • Skaar
  • Black Knight
[h2][/h2][h2]May 28th:[/h2]
  • Sasquatch
  • Ravonna Renslayer
  • Havok
 [h3][/h3] 
BRAND NEW LOCATIONS
  • Panoptichron: Cards that didn't start in your deck get +2 Power
  • Cancun: Power here doesn't count toward winning the game.
 [h3][/h3] 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing three new albums!We like to move it, move it. Check out the new Dan Hipp Album on May 7th.
  • Collect 3: Werewolf By Night Avatar
  • Collect 6: 1000 Credits
  • Collect 9: Heimdall Shocked Emote
  • Collect 12: Werewolf By Night Variant
[h2][/h2]Don’t “Blink”… or you’ll miss some of our favorite Rian Gonzalez pieces dropping on May 15th.
  • Collect 3: Silk Avatar
  • Collect 6: 1000 Tokens
  • Collect 9: Gambit Swoon Emote
  • Collect 12: Silk Variant
[h2][/h2]Chibi lovers unite! The Oops, All Chibi Rian Gonzalez album is releasing on May 31st.
  • Collect 3: Iron Lad Avatar
  • Collect 6: 1000 Credits
  • Collect 9: Iron Lad The Thinker Emote
  • Collect 12: Iron Lad Variant
 [h3][/h3] 
SHOP TAKEOVERS
Two new shop takeovers to help you complete those new albums!Don’t miss the Rian Gonzales shop takeover on May 15th and 16th to help fill out your collection, including a brand new Jubilee variant!And if you thought we were done showing off Rian, think again! A chibi focused shop takeover will arrive on May 31st and June 1st to help you collect all of your favorite Rian works with a BUNCH of new variants including Miles Morales, Wolverine, Dracula, and Cyclops! [h3][/h3] 
TWITCH DROPS
Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and two amazing X-Men ‘97 Trading Card Variants! Drops will be available from May 7th to the 15th, just in time for the X-Men ‘97 finale! Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Mister Sinister and Bishop X-Men ‘97 Variants
Head over to marvelsnap.com/twitchdrops to link your accounts today. [h3][/h3] While we can’t teleport you to work, we do know you’ll love these new characters. See you on the battlefield!

Patch Notes - Apr 30, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
Patch Highlights
  • Custom Card: Let’s try this patch note again… When editing a Custom Card, you can now assign split combinations (such as “Ink and Black Glimmer” or “Foil and Rainbow Tone”) you’ve earned on one variant to any other variant artwork for that character.
    • As a result, when you Infinity Split a card, you are guaranteed to not get a duplicate combination per character.
  • Collectible Borders: Always wanted a gold border to match your gold finish? Good news! We’ve added Collectible Borders that can be applied on a character-level basis. We’ll be adding more borders and more ways to earn them in the future!
    • For now, you can check out the Cosmetics Shop in each character’s Custom Card interface to purchase the following borders:
      • Metallic Copper
      • Metallic Silver
      • Metallic Gold
      • Neon Green
      • Neon Purple
      • Neon Red
      • Neon White
      • Neon Blue
      • Neon Yellow
 
Audio
  • Spectrum and Magneto have new VO lines.
 
Bug Fixes
[h2]Card and Location Logic Fixes in 27.x[/h2]
  • Reference Tokens should now should their own Cost/Power rather than the stats of the primary card they’re associated with
[h2]VFX & SFX Fixes in 27.x[/h2]
  • Heimdall’s VO should no longer be playing as Doctor Doom’s in some languages
  • Limbo should once again update the turn counter appropriately on the turn it’s triggered
  • Sanctuary II should have SFX in all instances now
[h2]Other Fixes in 27.x[/h2]
  • Card backs should once again be rendering correctly for Card and Location abilities that show them
  • Rarity test casing should be consistent between labels
  • Clicking on Set as Favorite when going through the Custom Card flow should no longer result in a softlock
  • Clicking on Make Me a Deck when you are already at the max number of decks should no longer result in an exception being thrown or a softlock occurring
  • The UI for Custom Card editing should be properly closed when you click to Save changes
[h2]Existing Known Issues Fixed[/h2]
  • The End Turn button should no longer become unresponsive due to a VFX timing conflict
  • Nico’s VFX should no longer show incorrectly for her opponent when she’s returned to hand and replayed
  • Darkhawk’s Tribute variant gets his wings back
  • Set As Favorite should no longer become unresponsive when claiming Album emote rewards
  • The dropshadow of the title asset on the Cosmetics screen should no longer be misaligned
  • After buying a card from the Token Shop, the other timers should always show a correct timer
  • Fixed an issue that could, on rare occasions when using the Smart Deck feature, see the cards not render properly and be invisible in the Deck Editor view
  • There’s no longer a superfluous tab indicator on the new emotes panel
[h2]Existing Known PC Issues Fixed[/h2]
  • [PC] Fixed an issue that occasionally caused the End Turn VFX to not display
  • [PC] It should no longer be difficult to preview the Spotlight Cache cards from the carousel due to the buttons being too small

April 25th - Balance Updates

Welcome back! We'll be resuming our "OTA, Patch, OTA, Off" cadence after this week, assuming future patches continue to land as scheduled. We're largely happy with the metagame at the moment, so today's changes aim to weaken one threat in particular while distributing a handful of buffs to more fringe cards. 
  • Red Hulk
    • [Old] 6/11 - When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
    • [Change] 6/11 -> 6/9
Red Hulk has been the best 6-Cost in the game since release, and even created upticks in a handful of other options that effectively countered one big play, like Leader and Spectrum. Elements of the strength and its counters were intentional, given the mechanic revealing Red Hulk to your opponent was a novel bit of mechanical space we rarely explore. We expected that to mean Red Hulk's cube gain rate would be much lower when compared to similarly winning cards, due to it being very difficult to get the final double, so part of the card's baseline strength was compensation for that downside. However, Red Hulk's cube gain rate has also been quite strong, leading to today's nerf to level the playing field. In fact, some of us have wondered how many 8-cube games Red Hulk was stealing by "tricking" opponents into countering the big guy, only to lose to a combination of smaller cards! 
  • U.S. Agent
    • [Old] 2/3 - Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
    • [New] Ongoing: 4, 5, and 6-Cost cards here have -4 Power.
On the flip side, U.S. Agent released a bit on the weak side. The change to Zabu reducing the number of 4-Cost cards in play combined with the resurgence of Angela-based swarm decks probably reduced the potential impact of U.S. Agent. However, the data doesn't indicate that this card is too far off the mark, so we're just improving the effect a little. 
  • Jean Grey
    • [Old] 3/3 - Ongoing: Players must play their first card here each turn. (if possible)
    • [Change] 3/3 -> 3/4
No, this isn't just because we're all loving X-Men '97–although that's definitely true! Jean has stood on the edge of a balancing knife for some time now, with an effect that can be frustratingly strong. However, with the metagame seeing a major uptick in big combos like Annihilus and Hela, along with Angela-based decks easily evading the effect's downsides, now seems like a good time to explore pushing a bit more Power into one of the strongest X-Men. Jean's Ongoing can uniquely hurt specific opponents alongside tech cards like Cosmo and Echo, offering players who enjoy a more controlling strategy a new way to play. 
  • Stature
    • [Old] 5/6 - Costs 1 if your opponent discarded a card this game.
    • [Change] 5/6 -> 5/7
Similarly, Stature has proven that one more Power is within reach. This has been an unusual card to monitor, as every now and then we'll see Stature temporarily vault into our Top 10 cards on internal metrics, but never make a prolonged stay. After seeing the cycle often enough, we've chalked it up to the cyclical presence of Mobius M. Mobius in various decks. With Pixie decks that always play Mobius performing well lately, it's fair game to give Stature a small buff in compensation for that vulnerability. 
  • Mantis
    • [Old] 2/2 - On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
    • [Change] 2/2 -> 1/2
Admittedly, we were quite conservative on the previous functional change to Mantis, going with 2/2 out of concern for the card becoming annoying against enemy Venoms and the like. Since those fears proved unfounded, we're restoring Mantis to 1/2. 
  • Jane Foster
    • [Old] 5/8 - On Reveal: Draw all cards that Cost 0 from your deck.
    • [Change] 5/8 -> 5/9
Last but not least, the Mighty Thor! It's no secret that we think the Asgard-themed deck built around finding and slamming various hammers is a lot of fun, and players seem to agree. It's an archetype that flirts with competitive play fairly often–as this is being written, Beta Ray Bill is on the rise–but struggles to maintain such performance. In fact, we're chalking part of that up to the new Sandman punishing turn 5 Jane especially well. Adding a bit of Power for those games where you have to prove your Worth the hard way makes sense. — That's all for this week. Until next time, happy snapping!

Patch Notes - April 10, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
GENERAL UPDATES
[h2]FEATURES[/h2]
  • Cosmetics Shop - a new section in the Shop
    • Here, players can find cosmetics (that aren’t Variants) for sale on rotation.
    • Players can expect to find Avatars and Emotes available for Gold.
  • Bonus Boosters section
    • The Fast Upgrade section has been renamed to Bonus Boosters
    • Everything works the same as before, except… You get… Wait for it… BONUS BOOSTERS!
    • You no longer have to worry about having enough boosters. Just upgrade your cards as you usually would with credits and the missing boosters are included.
    • As before, there will be 3 cards available to upgrade every 8 hours.
  • New Feature: Card/Location Reaction Wheel
    • Tap-and-hold (or click-and-hold on PC) on a Card or Location to bring up the Reaction Wheel to quickly React with an emoji to your opponent!
 [h2]AUDIO & VISUAL EFFECTS[/h2]The following Cards and Locations now have Visual and Audio Effects:
  • Leader
  • Legion
  • Mirage
  • Hazmat
  • Patriot
  • Agent Coulson
  • The Hood/Demon
  • Wakandan Throne Room
  • Triskelion
 
BALANCE UPDATES
We've only got a handful of changes for this patch, but we expect them to be fairly impactful, and perhaps even require some follow-up in the OTA next week–time will tell! Let's dive in.[h2]CARD UPDATES[/h2]
  • Alioth
    • [Old] 6/2 - On Reveal: Destroy all unrevealed enemy cards here.
    • [New] 6/8 - On Reveal: Remove the text from all unrevealed enemy cards here.
Since release, Alioth has been an important but polarizing card in the SNAP metagame. It's been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, no questions asked, is very powerful. We're sensitive to that, so as we monitored Alioth we've also thought about other ways we could implement the card. With the "turn 6 metagame" fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way. 
  • Zabu
    • [Old] 2/2 - Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
    • [New] 2/3 - On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
We're aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabu’s interaction with 4-Cost cards and their matchups. Right now, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that don't have strong synergy with Zabu are at a disadvantage. We've been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So we've decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform.We don't think that White Queen is suddenly good or anything–we expect 4-Costs as a group to get weaker, and decks that can still "cheat" using cards like Ravonna, Hope, Wave, etc. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but we're also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also don't expect Zabu to remain in this state permanently. 
  • Sandman
    • [Old] 5/4 - Ongoing: Players can only play 1 card a turn.
    • [New] 5/7 - On Reveal: Players can only play 1 card next turn.
Like Mobius, Luke Cage, and Professor X, Sandman is the kind of tech card we want to be careful with. If Sandman is too popular, SNAP is just a less fun game due to the permanence of that Ongoing effect, so we deliberately aimed Sandman to be more niche. However, the low Power necessary for that balance has made it so that Sandman's often too weak to consider playing, even in metagames where the effect would be strong. We're trying a different tact here and switching to a temporary effect that can pack more Power because it doesn't warp the game as much, playing more like a turn 5 "tech card" than a turn 4 buildaround. 
  • Lady Deathstrike
    • [Old] 5/4 - On Reveal: Destroy each card here with less Power than this.
    • [New] 5/7 - On Reveal: Destroy each card here with 3 or less Power.
This change looks fairly similar to Sandman, but it's different in some nuanced ways. Lady Deathstrike was built around scaling with Power to provide an appealing goal for players, but that just hasn't worked out. When Deathstrike is good, it's often just because the base effect is useful–and those times are few and far between. Most of the time the card is simply weak, and investing in buffing it is a trap. We've decided to trade in "the dream" here with the goal of creating a more consistently useful card that players have to fear more meaningfully, and not exclusively in decks trying to do some gimmicks with her. 
  • Strong Guy
    • [Old] 3/3 - Ongoing: If your hand is empty, +6 Power.
    • [New] 3/3 - Ongoing: +6 Power if your hand has one or fewer cards.
We're loosening the restriction on Strong Guy's Power buff. The last numbers change we made was something of an experiment to see if we thought we could get Strong Guy somewhere, but ultimately combining poorly with both Apocalypse and your normal draw each turn has proven too heavy. Let's see how it goes! 
  • Shadow King (text update)
    • [Old] 2/2 - On Reveal: Set all cards here to their original base Power.
    • [New] 2/2 - On Reveal: Set all cards here to their base Power.
Just a small update to remove the redundant "original" from this card. 
  • Pixie (text update)
    • [Old] 2/1 - On Reveal: Shuffle the Costs of all cards in your deck that started there.
    • [New] 2/1 - On Reveal: Shuffle the base Costs of all cards in your deck that started there.
This change makes it more clear which Costs are being shuffled. 
Bug Fixes
[h2]Card and Location Logic Fixes in 26.x[/h2]
  • Fixed an issue that caused the cards destroyed by Yondu to not always be visible to the Yondu player
  • Fixed an issue with Cannonball that could cause an exception and Aw Snap to occur
  • Players should no longer Aw Snap after White Palace triggers if their opponent’s hand is empty
  • Beast’s cost reduction should now properly apply to Nico Minoru
  • Fixed an issue that could on rare occasions cause cards destroyed by Nico Minoru to be shuffled back into the deck and seen as valid targets for Lockjaw
  • A duplicated She-Hulk created by Moon Girl being played on Grand Central should show the proper cost reductions
  • Inspecting Morph after it’s been turned into another card should now properly show that is was created by Morph
[h2]VFX & SFX Fixes in 26.x[/h2]
  • Kang’s rewind VFX should now be rendering correctly on the button itself
  • Darkhawk’s VFX should no longer be disabled when he is forcibly moved
  • Knowhere’s VFX should no longer play in its previous position if moved by something like Quake
  • Corvus Glaive’s energy VFX should no longer play every turn instead of just once
  • Great Portal’s VFX should now adjust position and not always display in the center
  • When an opponent discards Swarm’s VFX should be properly positioned
  • Cards claimed off the Collection Track should now properly show the card’s asset on the track itself
  • Nico Minoru’s VFX should now display properly when she’s initially drawn to hand
  • Fixed a positioning issue with Nico Minoru’s destroy card VFX when it targeted a card that didn’t go to the graveyard
  • Hope Summers should no longer show +2 when your opponent plays her
  • Morbius’ VFX and SFX should no longer fire when the game ends
  • The VFX for cards affected by High Evolutionary should no longer be disabled when Starlight Citadel swaps location positions
  • Nico Minoru’s VFX should no longer remain on a location if she’s shuffled back into the deck by Attilan
[h2]Existing Known Issues Fixed[/h2]
  • Fixed an issue that caused card sorting to often be reset to the default sort order after tapping on the Cosmetics tab
  • Flare Effects in the custom card menu should no longer be inadvertently selected behind some of the other UI
  • “Custom Card” now displays on the nameplate when viewed in a match
  • Favoriting a custom card as the Unlock Custom Card animation plays should no longer repeat the animation
  • Fixed several related issues that caused the Custom Card tutorial to softlock and require a client restart to resolve
  • Cards should now render correctly when tilted in the Artist detail view after upgrading
  • The “New” label in the Shop should no longer be obscurable by other assets
  • Tapping on a card during the Deck Building animation should no longer cause the background to unblur
  • The background scrim when cancelling a card upgrade from the post-match screen should no longer be missing
  • Card Back assets should now render properly in all areas of the game for some devices
  • Tapping on the same emote multiple times from the Collection should no longer result in the asset not loading in the preview
  • Fixed an issue that caused the Shop button on the navigation bar to become unresponsive on rare occasions
  • The pin button should no longer persist on the token shop after you’ve claimed that card but does not function
  • Corrected an issue that would occasionally see the word “Free” on the daily 50 credits icon be changed to a “0”
  • The losing player’s avatar in Conquest and Friendly battle should no longer occasionally display as a white box
[h2]Additional Fixes in 26.x[/h2]
  • Fixed an issue that could cause assets to be missing or broken upon initial startup after updating the client
  • Fixed an issue that prevented players from using Undo End Turn immediately after their opponent snapped
  • Using the Smart Deck Builder should no longer cause custom card lock icons to occasionally appear or disappear from variants
  • Addressed a softlock that could occur if a tutorial was triggered while in the Album tab of the Collection
  • The string for “Custom Card Unlocked” should now properly line break for all languages where appropriate
  • Card Back previews should no longer display quite so high on the screen
  • Cleaned up a weird scrolling behavior that could occur at times when accessing the shop using a link from another section
  • Fixed a visual issue that could cause the appearance of duplicate cards in a deck if you toggled between variants and base cards in the collection
  • The Next button should no longer go missing if you immediately upgrade the card before it had a chance to load in
  • Placeholder assets should no longer be briefly visible when rapidly scrolling through Avatars or Card Backs
  • Cards in the Collection should now be properly dimmed when added to a deck via the Smart Deck Builder
  • Navigation buttons should no longer be visible along the top of the screen when looking at a card’s focused detail view from within the shop
  • Hitting End Turn should no longer occasionally fail to end the turn, nor should the button’s VFX turn off randomly
  • Superfluous periods should no longer show up when editing a deck name on Android devices
[h2]Existing Known PC Issues Fixed[/h2]
  • [PC] An error should no longer occur when attempting to upgrade a card immediately after using the Make Me a Deck function with it
  • [PC] The weekly missions reward UI should no longer be missing its blur effect
  • [PC] After frequently removing or adding cards to deck, the ability to remove a card should no longer become disabled until exiting and re-entering the Deck Edit screen
[h2]Additional PC Issues Fixed[/h2]
  • [PC] Pressing ESC during the Custom Card tutorial should no longer cause a softlock
  • [PC] Fixed an inconsistency with how Strong Guy’s VFX were displaying on PC compared to mobile
  • [PC] The variant label at the top of the screen should now update appropriately when viewing reference tokens from the collection
  • [PC] The Smart Deck Builder tutorial should now properly show tooltips
  • [PC] Hovering over the outer edge of an Album’s icon should no longer cause it to rapidly alternate between hover states