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MARVEL SNAP News

New Season: Young Avengers

The next generation of Avengers is here! This month, we welcome the Young Avengers into the fold. They bring their unique vibes and powers, ready to tackle anything that comes their way. Kind of makes you question what YOU were doing with your awkward teenage years, huh?  
SEASON PASS
Who needs superpowers when you have a quiver full of trick arrows? Kate Bishop, our newest Young Avenger, proves that determination and skill can outshine any superpower. Get ready for a whole new level of sharpshooting![h2]NEW CHARACTER: Kate Bishop[/h2] On Reveal: Add 2 Arrows to your hand.
  On Reveal: Switch sides. On Reveal: If you play a card at this location next turn, +3 Power. On Reveal: After you play your next card, move it to this location. Ongoing: If your side of this location is full, +3 Power.
 [h2]SEASON REWARDS[/h2]  
NEW CHARACTERS!
The Young Avengers bring a BIG pop of energy to the scene. Check out these amazing new abilities! [h3]SERIE 5[/h3] After each turn, give 3 of your 1-Cost cards +1 Power. [h3]SERIE 5[/h3] On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy. [h3]SERIE 5[/h3] Ongoing: +1 Power for each turn in which you spent all your Energy. [h3]SERIE 5[/h3] At the start of the game, copy the text of a random 6-Cost card.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Gwenpool, releasing as a Series 5 card on Aug 6th.
  • Aug 6th: Gwenpool - Series 5 Release
  • Aug 6th: Marvel Boy - Series 5 Release
  • Aug 13th: Wiccan - Series 5 Release
  • Aug 20th: Speed - Series 5 Release
  • Aug 27th: Hulkling - Series 5 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more. [h3][/h3] 
SPOTLIGHT CACHES!
[h2]Aug 6th:[/h2]
  • Marvel Boy
  • Blob
  • Red Hulk
[h2]Aug 13th:[/h2]
  • Wiccan
  • Pixie
  • Loki
[h2][/h2][h2]Aug 20th:[/h2]
  • Speed
  • Jeff The Baby Land Shark
  • Iron Lad
[h2][/h2][h2]Aug 27th:[/h2]
  • Hulkling
  • Cannonball
  • Nimrod
 [h3][/h3] 
BRAND NEW LOCATIONS
  • Destroyed Mansion: Add a Rock here and a Vibranium to your hand.
 
  • Clubhouse: Fill this to give your cards at other locations +1 Power.
 [h3][/h3] 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing three new albums!Make sure everyone knows it’s all going to be OK, with your very own Galactus Emote. You can collect your favorite Flaviano pieces and earn an exclusive Galactus emote starting August 8th!
  • Collect 3: Negasonic Teenage Warhead Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Negasonic Teenage Warhead Variant
  • Collect 12: Galactus OK Emote
The best star-spangled variants can be found in the new Miss America album. Dropping August 15th!
  • Collect 1: America Chavez Avatar
  • Collect 3: Cosmic Pink Border
  • Collect 5: America Chavez Variant
  • Collect 7: America Chavez Reactions
No problem is so big that you can’t blow it up with some fireworks! Luca this new Jubilee Variant that you can grab on August 21st!
  • Collect 3: Jubilee Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Jubilee Variant
  • Collect 12: Jubilee Pogchamp Emote
 [h3][/h3] 
SHOP TAKEOVERS
A brand new Flaviano album deserves a brand new shop takeover!Flaviano produces some of the most ICONIC pieces, and for two straight days, those variants will be taking over the shop! From August 8-9th, you will see Flaviano all over the shop, including FOUR brand new variants! We’ll be introducing a new Patriot, Storm, Negasonic Teenage Warhead, and Havok! [h3][/h3] 
TWITCH DROPS
Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a special Jeff Week bonus of a Storm Variant featuring Jeff the Baby Land Shark! Drops will be available from August 19th-27th. Don’t miss out!
  • Watch 2 hours to earn: 65 Storm Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Storm Variant featuring Jeff the Baby Land Shark!
Head over to marvelsnap.com/twitchdrops to link your accounts today. [h3][/h3] Kate Bishop’s new trick arrows and the rest of the Young Avengers are going to create a lot of fun new ways to play, and we can’t wait to see all the new clips and creative ways you use them to defeat your opponents. See you out there!

August 1st - Balance Updates

No preamble today, let’s dive right into the updates!
  • Loki
    • [Old] 4/5 - On Reveal: Transform your hand into cards from your opponent’s starting deck and give them -1 Cost.
    • [New] 3/5 - On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost and draw a card.
It took a few shots to land Loki in the right spot, but the goal had been accomplished. However, as time has passed, our preference for using Loki as a buildaround for decks that generate extra cards has shifted. It's proven too stifling to cards like Snowguard and Agent Coulson, who can't really stand on their own anywhere, as well as future designs we've worked on internally.Given Loki's recent resurgence alongside Arishem, it felt like the right time to try capturing that fantasy without diminishing those other cards. We don't want to "banish Loki from Asgard" with this change, so we're erring stronger to avoid that. If we need to come back for a buff or nerf, or if this rework doesn't succeed for other reasons, we'll consider something else. 
  • Leech
    • [Old] 5/5 - On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
    • [New] 4/4 - On Reveal: Remove the text from 6-Cost cards in your opponent’s hand.
This has been a tricky card for us to land where we want it. The last change proved we had enough overlap from other effects to avoid leaning on Leech as an all-purpose answer. However, the function has primarily been a tool for letting decks brute force their strongest stuff through defenses, rather than answering otherwise overpowering strategies.We're going to try narrowing it further and targeting a more specific scope of threats. We're also going to aim weak, in case we're underestimating the effect, to give most honest folk a break from getting Leeched. 
  • Doctor Octopus
    • [Old] 5/10 - On Reveal: Pull 4 cards from your opponent’s hand to their side of this location.
    • [New] 4/8 - On Reveal: Pull the lowest-Power card from your opponent’s hand to their side of this location.
The good Doctor had settled into a career as a niche player in the SNAP metagame for quite a while, until Arishem showed up. While Arishem is enabling more aggressive Ock plays, the true lesson has been that when Ock is seeing a lot of play . . . that can get fairly frustrating. Given we find ourselves in a spot where we have a card we kind of don't want people playing in volume, that makes it a solid candidate for a rework. Our goal here isn't specifically a nerf, but rather to continue capturing the fantasy of the card with an implementation that's more fun and will be a healthier addition to the metagame.Plus, 4/8 is a pretty great statline for creative reasons. 
  • Widow's Kiss (White Widow)
    • [Old] 0/0 - Ongoing: This has -4 Power. Disable this ability if your side of this location is full.
    • [New] 0/0 - Ongoing: This has -3 Power. Disable this ability if your side of this location is full.
Enough time has passed for White Widow to see the breadth of the card's impact, and it's showing up more often than we aimed for, and in a wider variety of decks. The strength doesn't feel especially far off, so this small tweak down on the effect should help balance things out. 
  • Blob
    • [Old] 6/0 - On Reveal: Merge cards from your deck into this until it gains 15 or more Power.
    • [New] 6/0 - On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
One of the winningest cards in Arishem decks has continued to be Blob. The specifics of that gameplay aren't very satisfying, because Blob tends to wind up fairly close to a 6/17 or better without a drawback in these decks. Our goal with Blob is to encourage some meaningful deckbuilding differences or charge a steeper price for the strength, so that's not working out. Turning the knob down will weaken Blob in Arishem while leaving some strength to build around in 12-card decks. 
  • War Machine
    • [Old] 4/6 - On Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.
    • [Change] 4/6 -> 4/7
War Machine hasn't found a consistent home, indicating there's room to add extra Power. A larger contributor to the low play rate may be our revision to Professor X leaving players without enough incentive to find a slot for War Machine, but either way this buff carries fairly little risk. 
  • Apocalypse
    • [Old] 6/6 - When you discard this, put it back with +4 Power.
    • [Change] 6/6 -> 6/8
We took some Power away from Apocalypse a while ago, when Discard had reached perhaps the peak of its all-time strength. Since then the metagame has continued to evolve, and Discard has slid backwards. This won't fully reverse the trend, but it's a solid step and we'd like to monitor the results before making additional updates. — That's all for this week. Until next time, happy snapping! 

Patch Notes - July 30, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Alliances, assemble! Alliances will enhance the social experience, allowing players to create or join communities within the game while working together to complete Bounties and earn rewards. [h2]FEATURES[/h2]
  • Alliances have arrived!
    • Create or join an Alliance of up to 30 players and work together to complete Bounties and earn more rewards!
    • Work on up to three Bounties at once to complete while playing.
    • Earn points for your Alliance by winning Cubes and completing Bounties!
    • At the end of the week, earn both individual and Alliance-wide rewards.
    • Check out our Alliances blog to learn more
 
  • Deadpool League
    • August 8th-10th is the global launch of our first Leagues event!
    • Leagues are limited-time events where you’ll be matched into groups of 30 similar players to compete on a short-term leaderboard for prizes.
    • Players will join a Standard League with no cost of entry. There will be no Premium League for this iteration of Deadpool League.
    • During the event, just play games as normal and your League Points will adjust based on your game outcomes.
    • More cubes means more Points! At the end of the League, everyone gets rewards… but, the top spots on the leaderboard will receive the best rewards!
 [h2]GAMEPLAY[/h2]
  • The FREE Credits offering in the Shop is increasing to 75 Credits per day in 25 Credit increments refreshing every 8 hours.
 [h2]ART, VISUAL EFFECTS, AND AUDIO[/h2]
  • Moon Knight has VFX and SFX to complement his updated ability. Spoiler alert.
 [h2]BALANCE UPDATES[/h2]
  • Uatu
    • [Old] 1/2 - At the start of the game, shows the right location to you.
    • [New] 1/2 - At the start of the game, shows unrevealed locations to you.
We were reluctant to limit Uatu's vision when we first changed the effect to work from the deck, but it felt needlessly risky to remove a lot of the tension and mystery from locations for players earning Uatu early on. However, we've grown comfortable with the idea and hope fans enjoy Watching the whole field on turn 1 in the future. 
  • Shadow King
    • No text change; setting no longer considered raising or lowering Power.
The interaction of Luke Cage “stopping” Shadow King and various other corner cases which result in Shadow King adding negative or positive modifiers have proven confusing for players. We’ve decided to adjust Shadow King because this effect specifically feels like it should be “cleansing” modifiers, not adding more to counterbalance what’s already there.We’re keeping this distinct from Valkyrie because that effect does specifically add a modifier to other cards, and feels like fair game for Luke Cage to prevent it. 
  • Moon Knight
    • [Old] 3/3 - On Reveal: Discard a card from each player’s hand.
    • [New] 3/3 - On Reveal: Discard a card with an even Cost from each player's hand.
Moon Knight's a great character, but has struggled to find a good home even when discard is popular. We've kept "improve Moon Knight" on the whiteboard for a while, and today we're crossing that off. We did debate redesigning the card, but we've also heard your feedback when we do that in a way that fundamentally changes the card for fans it already has, as we did with Adam Warlock. This tweak aims to make the card a more suitable pairing with Stature, one of the most popular ways to play Moon Knight already, as well as Swarm and Apocalypse. It may also make Moon Knight a useful threat against decks that rely on single 6-Cost threats, like Red Hulk. 
  • Blink
    • [Old] 5/7 - On Reveal: Swap the last card you played with a higher-Cost card from your deck.
    • [New] 5/7 - On Reveal: Swap the last card you played with a card that costs more from your deck.
We've made two changes to Blink. The first is functional: we've adjusted the ability to check the cards in your deck based on what they currently cost, not their original Cost. This means that she'll see cards the same way that Jane Foster sees them. It's not an inconsistency that came up much in gameplay, but it didn't make sense that Jane and Blink could both grab a Negative Iron Man that's a 0/5. However, like all cards already do, Blink will still care about the original Cost of the card in play to determine the one from the deck. The second change is just how we're handling the card text, and is detailed more generally below:

Text Change: cost vs. CostWe currently use "Cost" as a shorthand within the game to identify the "printed Energy Cost" of a card, as opposed to whatever it might currently cost. For example, Silver Surfer buffs 3-Cost cards, but won't buff Mockingbird while there are three Squirrels out and will buff an Ironheart that's been flipped by Mister Negative.However, some of our text was using "Cost" in places where the card's mechanical function actually was paying attention to the modified cost. It didn't come up much, but it's the sort of thing we like to correct as we run into it. Perhaps the most prominent place this occurred was Jane Foster, where she was often used to grab cards that cost 0 thanks to a modifier even though her text said "Cost." Below, you'll find a list of the cards and locations impacted by this text adjustment. Again, this is not a functional change to any of these–they all work today the same way they worked yesterday, they just line up a little better to communicate how they see a card's Cost. 
  • Yondu
    • [Old] 1/2 - On Reveal: Destroy the lowest-Cost card in your opponent's deck.
    • [New] 1/2 - On Reveal: Destroy the card that costs the least in your opponent's deck.
 
  • Colleen Wing
    • [Old] 2/4 - On Reveal: Discard the lowest-cost card from your hand.
    • [New] 2/4 - On Reveal: Discard the card that costs the least from your hand.
 
  • Black Bolt
    • [Old] 5/7 - On Reveal: Discard the lowest-cost card from your opponent's hand.
    • [New] 5/7 - On Reveal: Discard the card that costs the least from your opponent's hand.
 
  • Lady Sif
    • [Old] 3/5 - On Reveal: Discard the highest-cost card from your hand.
    • [New] 3/5 - On Reveal: Discard the card that costs the most from your hand.
 
  • White Queen
    • [Old] 4/6 - On Reveal: Copy the highest-Cost card in your opponent's hand into your hand.
    • [New] 4/6 - On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
 
  • Jane Foster
    • [Old] 5/9 - On Reveal: Draw all cards that Cost 0 from your deck.
    • [New] 5/9 - On Reveal: Draw all cards that cost 0 from your deck.
 
  • Mirage
    • [Old] 2/2 - On Reveal: Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power.
    • [New] 2/2 - On Reveal: Copy the card that costs the least from your opponent's hand into your hand. Give it +2 Power.
Note: We are aware that our Moon Knight change uses the capitalized "Cost" in a way that's not consistent with the above–Moon Knight will be able to discard cards with a modified Cost, like copies of Swarm. This inconsistency was a result of the changes flying separately through localization, and we'll correct it in a future update. 
  • Text Change: Throne Room
    • [Old] Card(s) here with the highest Power have their Power doubled.
    • [New] The highest-Power card(s) here have their Power doubled.
One of our excellent interns for the summer pointed out that the grammar on Throne Room was odd, so we fixed it. This is just a minor change for readability and has no functional impact. 
Bug Fixes
[h2]Card and Location Logic Fixes in 30.x[/h2]
  • Fixed an issue that was occasionally causing copies of Jean Grey to have their ability text disabled
  • Cleaned up an interaction between Asteroid M and Quantum Tunnel that could result in moved cards snapping back to Quantum Tunnel after being swapped
  • Castle Zemo
    • Playing Spider-Man on Castle Zemo no longer causes the location’s current power to display incorrectly
    • Cleaned up an interaction between Multiple Man, Iron Fist, Castle Zemo, and the displayed power of the location
    • Cleaned up an interaction between Deadpool, Nico Minoru, and Castle Zemo
    • Cleaned up an interaction between Doctor Octopus, Shang-Chi, and Castle Zemo
  • Fixed an issue that would prevent a location’s winning power from being highlighted if it was swapped from Cancun
  • Evolved Abomination’s cost is now restored upon Shadow King reverting reduced power cards back to their base
  • Titania now properly swaps sides on Altar of Death when X-23 is played at the location
  • Cleaned up an interaction between Juggernaut moving cards merged with Hulkbuster
[h2]Card Art Fixes in 30.x[/h2]
  • Fixed an issue with some cards that was causing them to appear blurry at higher rarity levels
[h2]Other Fixes in 30.x[/h2]
  • Blue Cosmic Border re-added to the shop
  • Fixed an edge case that could result in two of the same avatars becoming available in the Cosmetic Shop
  • Resolved an issue that could cause claimed inbox rewards to appear as if they’re unclaimed
  • Adjusted the timer of Vibranium Offers to no longer be pushed off-screen on some devices
  • Clicking on a different album right as an Album Completion animation plays no longer plays the wrong animation
  • Fixed an issue with Main Menu UI elements appearing during the transition sequence post-match
  • English characters displayed while the client is set to Japanese should no longer display in an incorrect, weird font style
  • Fixed an issue where Conquest and Friendly Battle health bars were visible in a Ranked match
  • In cases where a player disconnects or is disconnected from a match, it no longer appears as if they can change their deck prior to reconnecting to the match

Alliances: A New Era of Team Play in MARVEL SNAP!

Our most anticipated feature for MARVEL SNAP is finally here! Both heroes and villains are stronger in numbers, which is why we’ve brought you Alliances. Alliances are here to enhance the social experience, allowing players to create or join communities within the game while working together to complete Bounties and earn rewards. Team up, strategize, chat with friends (new and old, all while earning rewards together.
WHAT ARE ALLIANCES?
Alliances is a new feature designed to help you and your friends connect. It provides a platform for players to strategize, collaborate, and grow together.
  • Team Up and Strategize: Form or join an Alliance to collaborate with fellow members. Share strategies, discuss tactics, and grow stronger together.
  • Complete Bounties: Work together to complete Alliance-specific Bounties. These tasks will challenge your team and offer exciting rewards.
  • Alliance Chat: Communicate seamlessly with other members through the in-game chat feature. Share tips, celebrate victories, and plan your next move.
  • Earn Rewards: Participate in Alliance activities to earn exclusive rewards. The more active and strategic your Alliance, the greater the rewards you can unlock.
ALLIANCE, ASSEMBLE!
[h3]Joining an Alliance[/h3]To join an Alliance, players first need to complete the Recruit Season Pass. After that, they can search for Alliances by ID, tag, or name, and use filters to find the right fit based on criteria like minimum Collection Level, highest rank achieved, language, and privacy settings. Players can also view an initial list of recommended Alliances based on their skill level.[h3]Creating an Alliance[/h3]For those who prefer to create their own community, the Alliance Creation tab offers customization options including:
  • Emblem: Choose a unique icon.
  • Theme: Set the background for your Alliance screen.
  • Tag: Create a tag visible before player names.
  • Name: Name your Alliance.
  • Description: Write a short description for potential recruits.
  • Requirements: Set minimum Collection Level and Rank.
  • Privacy: Decide if applications need approval or are auto-accepted.
  • Language: Select the primary language.
  • Search Labels: Use labels to improve visibility in search results.
NEW RECRUITS
Now that you’re in, you’ll want to organize. Leadership is key in any organization and Alliances are no different.[h3]Alliance Management[/h3]Leaders and Officers have different levels of access and responsibilities:
  • Leaders can manage descriptions, joining requirements, emblems, themes, chat settings, promotions, demotions, and more.
  • Officers can kick users, manage new applicants, and report users.
  • Members can report users and interact in the chat.
[h3]Alliance Chat and Feed[/h3]The Alliance window features a chat and feed system where members can interact and stay updated on activities. The feed will automatically share major player milestones like winning an 8-cube game, beating an Infinite Conquest, Hitting Infinite Rank, or when players join/leave. Leaders can also post announcements to ensure the entire Alliance is on the same page.
TEAMWORK MAKES THE DREAM WORK
One of the main ways players will interact with Alliances is through bounties. Unlike the weekly missions, players will choose from a list of available Bounties that have various rarities and point values. Players can only select up to three Bounties at a time, but if they see a new Bounty that they would rather do, they will be able to swap up to 3 bounties a week. Completing these Bounties earns points for both personal and Alliance-wide rewards. Points contribute to progress bars for individual and group rewards, and an Alliance Leaderboard tracks top contributors weekly.As players complete Bounties and earn points for rewards, those points will also be used to show Alliance members who have the most points collected during that week. This board resets alongside the Bounty rewards at the end of a week.
JUST THE BEGINNING
We have BIG dreams for Alliances and are committed to expanding this feature over time. The next step on our roadmap is Alliance Competitions. These competitions will pit Alliances against each other in thrilling battles for supremacy and even more rewards!Alliances is a feature designed for YOU, our dedicated players. We will be releasing new features in phases and actively seeking your feedback to shape its future development. Let us know what you think and how we can make Alliances even better.Mark your calendars and prepare to experience a new level of teamwork in MARVEL SNAP. We can’t wait to see the incredible Alliances you will create and the epic adventures that await!Stay tuned for more updates, and as always, thank you for being part of the MARVEL SNAP community!
FAQ
  • Is there a profanity filter for Alliance Chat?
    • Yes, we have a profanity filter. As this is our first foray into the world of open user communications, we’ll be looking at how it performs and can adjust the filter as need be.
  • How many players can be in a single Alliance?
    • Alliances can be a maximum of 30 total players.
  • Can different Alliances have the same name?
    • Yes! However, Alliances must have a unique Name+Tag combo.
  • Can you be in multiple Alliances at the same time?
    • No, you can only be in one Alliance at a time. However, you can leave at any time and join a new one.
  • Is there a way to link one Alliance to another in any way?
    • Each Alliance is functionally separate, however they can share similar names and tags as long as the Name+Tag combination is unique.
  • What are the character counts for Alliance names and tags?
    • Tags are set at 3 characters, and names are limited to no more than 25 characters.
  • Is there a minimum number of Alliance members needed to acquire all the rewards from Missions?
    • It will be quite difficult for one person to finish all the bounties! There’s no minimum required, but you will definitely want help.
  • Will you be able to view who are “active” participating members in your Alliance?
    • There is a leaderboard within the Alliance that shows how many Points each member has earned.

Deadpool's Diner

As we gear up for the much-anticipated Marvel Studios' Deadpool & Wolverine movie, MARVEL SNAP is launching a brand new game mode: Deadpool's Diner! This limited-time event, running from July 23rd to August 6th, brings a fresh, pipin’ hot experience with higher stakes than ever before. Did we mention the rewards? Earn up to 32 different rewards including Cassandra Nova, a brand new card! Get ready to wager big, win big, and have some chaotic fun in the process. 
HOW TO PLAY
Deadpool's Diner introduces a twist on traditional Snap gameplay. Here’s what you need to know to dive in and start playing:
  • Event Duration
    • The event runs from July 23rd to August 6th.
  • Gameplay
    • Matches play out like regular SNAP games, not Conquest.
  • Bubs?
    • Instead of Cubes, you'll be playing with Bubs, named after Deadpool's best friend, Wolverine.
  • Automatic Snaps
    • In addition to the usual player-initiated Snaps, each match will feature automatic Snaps at Turn 4 and Turn 5. This means up to 5 potential Snaps per match (3 automatic and 1 for each player).
  • Starting Bubs
    • Players begin with 240 Bubs, which if lost, regenerate over time back up to the starting cap. If you hit 0 Bubs, it takes 8 hours to fully regenerate back to 240.
  • Bub Regen Cap Increases
    • As you earn more Bubs and climb the reward track, your Bub regeneration cap will increase, allowing for quicker recovery to higher Bub levels acting as a floor enabling you to go “all-in” without fear of starting at the bottom.
  • High Tables, Higher Stakes
    • As you win, you move up Tables where the stakes increase. The stakes can escalate to a whopping 200 million Bubs!
TABLE STAKES
Deadpool’s Diner features 15 tables, each themed around Deadpool’s favorite foods. Here’s how the tables work:
  • Tables and Stakes
    • Each table represents a different level of stakes. Starting from the Cereal Table for breakfast, players can progress to higher Tables like Ramen for lunch, Chimichangas for dinner, and the ultimate Maximum Effort Table.
  • Bub Requirements
    • Each table has a minimum Bub requirement, correlating to the stakes at that level. The minimum equals the amount that would be wagered at the third of the 5 potential Snaps. Players can go all-in, making the end-of-match Bub total equal to the all-in amount.
  • Increasing Stakes
    • As players move up the tables, the stakes get higher, leading to wilder, more intense games.
REWARDS
Participating in Deadpool’s Diner isn’t just about the thrill of high-stakes matches; there are plenty of rewards to be earned:
  • Reward Track: There are 32 different rewards, including the new card, Cassandra Nova, which becomes available at 15 million Bubs.
  • Exclusive Variant: The top reward, at 500 million Bubs, is an exclusive variant of Cassandra Nova, only obtainable in Deadpool's Diner.
  • New Borders: Earn up to 19 new Border consumables, featuring Matte Red, Matte Black, Distressed Red, and Distressed Blue designs, all themed around Deadpool and Wolverine.
  • Leaderboard and Titles: A web leaderboard will track the top players’ Bub totals. The top 100 players will receive an exclusive title, "Best Bubs."
  • Bub Totals: A player’s Reward Track and Leaderboard level are determined by their total amount of Bubs collected over the lifetime of the event. That means the number will only go up if you win and not down if you risk it all and come up just short.
Whether you’re aiming to climb the leaderboard, collect exclusive rewards, or just enjoy the high-stakes action, this new game mode promises to be a wild ride. See you at the Diner, and may the best Bub win!
FAQ
  • How long does Deadpool’s Diner last?
    • July 23rd through August 6th.
  • When will Deadpool’s Diner return to MARVEL SNAP after August 6th?
    • We will be excited to bring back Deadpool’s Diner in the future but have not determined the exact date yet. When it returns it will have all new rewards and new tuning based on feedback and data from the initial release!
  • What happens when I run out of Bubs?
    • If you hit 0 Bubs, it takes 8 hours to fully regenerate back to your Bub regeneration cap. You can raise the amount of Bubs that regenerate by unlocking upgrades in the Deadpool’s Diner Rewards Track.
  • Do Bubs regenerate slowly over 8 hours or are you replenished fully after that time?
    • Bubs regenerate every hour you are below the Bub Regeneration Cap until they reach the cap.
  • Is Deadpool’s Diner free to play?
    • Yes! It’s free for all players to play. If you choose, you can spend Gold to skip the wait to regenerate your Bubs immediately. Players can also choose to spend Gold to buy into a higher stakes table that requires more Bubs than they currently own.
  • When can you unlock Cassandra Nova and how hard will that be?
    • Cassandra Nova base card is unlocked at the 15M reward on the Deadpool’s Diner Reward track
    • We believe the average highly engaged player will have a great shot at unlocking Cassandra Nova within the two weeks of the event.
  • How does matchmaking work in Deadpool’s Diner? Will there be bots?
    • Matchmaking is by table using similar rules to Ranked play.
    • Bots will exist in Diner as a fallback to avoid long queue times
  • Can you complete Missions while playing Deadpool’s Diner?
    • Yes! All missions can be completed within Deadpool’s Diner
  • Are Hot Locations active in Deadpool’s Diner?
    • Hot Locations are not active in Deadpool’s Diner
  • What happens to rewards like Cassandra Nova after Deadpool’s Diner is over?
    • Cassandra Nova will be available in the token shop as a Series 5 card after the Deadpool’s Diner event completes.
    • Cassandra Nova’s variant will be exclusive to Deadpool’s Diner
  • When does the Bub Shop unlock?
    • The Bub Shop unlocks at the 21K Bub Deadpool’s Diner Reward track milestone.
  • What can I buy in the Bub Shop?
    • Players’ Bub Shop enables access to buying Bubs for Gold. The amount of Bubs available goes up in value every time a player reaches a new Bub Regen Cap Upgrade.
  • Will Bubs purchased for Gold count towards the Rewards Track?
    • Yes, buying Bubs for Gold will count towards Deadpool’s Diner Reward track progress.