1. MARVEL SNAP
  2. News

MARVEL SNAP News

June 13th - Balance Updates

The following changes aim to relieve metagame pressure created from a variety of directions, especially the Professor X lockdown decks that have recently ascended to the top of the standings in public competitions, as well as our internal metrics. We're aiming to create a pretty big shake-up, so read on! 
  • Professor X
    • [Old]5/1 - Ongoing: Lock down this location. (Cards can't be added, removed, etc.)
    • [New]5/2 - Ongoing: Moving is the only way to add or remove a card from here.
 We've seen glimpses of the danger Professor X could pose over the last year or so, but rarely realized that potential. In many decks where Professor X was popular, such as Thanos, Professor X wasn't often one of the better cards. However, some things have changed and over the last month Professor X has reached new heights. And that's not just because it solves other threats–Xavier is doing significant work against a sea of matchups.Given the gameplay of Professor X isn't something we want becoming a dominant element of the metagame, we decided to make a change once the existing card pool failed to effectively counter Professor X. This change removes two ways Professor X shut down locations: switching sides and movement. The latter is the most meaningful, as cards that can move will now be able to challenge Professor X, while Cannonball–a dominant card in its own right–will no longer create a combo. We may arrive at a better solution in the future, as we know this weakens the "story" of the card considerably. 
  • Cannonball
    • [Old]5/8 - On Reveal: Move the highest-Power enemy card here away. If you can’t, destroy it with a Rock.
    • [Change]5/8 -> 5/7
 Speaking of Cannonball, that card has spent weeks as one of the top cards in the game, and seen a ton of play to boot. While we're optimistic that removing Professor X will blunt that strength enough, Cannonball's dominance has been thorough and in enough different decks that we're taking away one Power. This should help ensure the metagame does shift and that a few other 5-Costs can return to the fray. If this hits Cannonball too hard, we can always revert it. 
  • Hela
    • [Old]6/6 - On Reveal: Resurrect all cards you discarded to random locations.
    • [New]6/6 - On Reveal: Resurrect all cards you discarded to random locations with -2 Power.
 We've spoken at length on Hela in various forums. The deck has passionate fans and detractors alike, and has largely stayed within the tolerances we established for it. However, something else that's important to our definition of a balanced metagame is that players have options where they find problems. That's the foundational idea behind creating "release valves" within the card pool that can address various pressures. Whether Death and Sera are strong or not, Mobius is there for players who feel such threats merit special attention.Moving Leech to 4-Cost was one of the ways we've tried to address this, but in that case the cure proved worse than the disease. We've tried subtler things, but have yet to see the kind of success we'd hoped for. We've also debated a variety of cards we could add to the game to serve this role, but new cards take time to get into players' hands. So today we're taking action very similar to what we did with Galactus, and adding functionality that will create a better balance dial on the card itself. 
  • Ebony Blade (created by Black Knight)
    • [Old]4/0 - Ongoing: Can't be destroyed and its Power can't be reduced.
    • [New]4/0 - Ongoing: Can't be destroyed.
 This change is technically impactful to Hela, but that's not why we're making it. We've been happy to see Black Knight find plenty of homes after a soft start, but have decided that giving the Ebony Blade complete protection from interference is unnecessarily strong. Having a large card that's immune to Shang-Chi is novel and powerful enough to see play, and it wasn't trivial to let the Blade freely dodge locations like Negative Zone, either. 
  • Red Hulk
    • [Old]6/9 - When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play)
    • [New]6/10 - When your opponent ends a turn with unspent Energy, +3 Power. (if in hand or in play)
 It is with a heavy, fiery heart that we're sanding a touch more strength off Red Hulk. The goal for this card was to position it as a simple "big monster" with ranging strength, but that range hasn't been wide enough to ensure sufficient healthy competition with other 6-Cost cards. This is a fairly small tweak, but the card doesn't look like it's super far ahead in the data. There are plenty of novel decks playing 6-Cost cards that aren't Red Hulk, it's just been the default for a few too many decks aiming to make Power without leaning on heavy synergies. 
  • Gilgamesh
    • [Old]5/7 - On Reveal: +1 Power for each of your other cards in play with increased Power.
    • [Change]5/7 -> 5/9
 After seeing a few of our big cards go "too big," we were more careful with Gilgamesh. The occasional Blob or Red Hulk will happen, but positioning such a card as the Season Pass would be a little more worrisome. However, after the first week of play, it looks like we were too careful. This is a fairly fast turnaround to make on a new card, but the low cube rate of the card was in particular a large concern for us. We always want to ensure that the Season Pass card feels like a great addition to players' collection, but its performance thus far hasn't met that bar. While Gilgamesh and Blue Marvel get Very Large, the backup combos are weaker than expected and there are fewer other decks to slot into, so this change should ensure Gilgamesh's card communicates his canonical strength in-game. 
  • Captain America
    • [Old]3/2 - Ongoing: Your other Ongoing cards here have +2 Power.
    • [Change]3/2 -> 3/3
 Just a small tweak to Captain America here. We hit the Spectrum Ongoing deck slightly harder than we wanted to during the last OTA, and we'd like to ensure Cap is an appealing card for early and endgame Ongoing decks alike. 
  • Shanna
    • [Old]3/2 - On Reveal: Add a random 1-Cost card to each location.
    • [Change]3/2 -> 3/4
 Yeah, we're doing this again. Shanna is a tricky card to evaluate, as the card winds up taking four slots and has so much variance in Power. We don't like to change the same card a ton of times, but it's been a while since the last try. We'd held off for so long in part because we expected that Mockingbird and Gilgamesh Zoo decks might provide the lift we needed, but that hasn't been the case. 
  • Stegron
    • [Old]4/6 - On Reveal: Move an enemy card from here to another location.
    • [New]4/7 - On Reveal: Move an enemy card here one location to the right.
 Stegron is one of those "fine" cards that's never really been good or bad. It's just failed to find a steady home, and we think that's in part due to the original effect's randomness hurting its appeal and its strength. Giving Stregron a more specific effect will create more space from existing cards, and perhaps lead to Stegron claiming a space all its own. — That's all for this week. Until next time, happy snapping!

New Season: The Celestials’ Finest

Let the will of the Celestials be done! 🌌 We welcome you to the newest season of MARVEL SNAP where we honor the might and majesty of the Eternals. These ancient beings were bestowed with unfathomable powers by the Celestials and have been tasked with protecting Earth in a hidden war against the sinister Deviants. The Eternals have watched over humanity for millennia, influencing myths and legends across cultures. Now, they have emerged from the shadows… prepare to meet and harness the power of The Celestials’ Finest!
SEASON PASS
This season, we’re excited to introduce Gilgamesh, the mighty warrior known for his unparalleled strength! 💪 When you play Gilgamesh in MARVEL SNAP, he gains Power for each of your other buffed cards - making him the ultimate team player![h2]NEW CHARACTER: GILGAMESH[/h2] On Reveal: +1 Power for each of your other cards in play with increased Power.
[h2]SEASON REWARDS[/h2]
LEGENDARY, FASHIONABLE, POWERFUL
Gilgamesh isn't coming alone. His fellow Eternals will be by his side, keeping their enemies at bay.[h3]SERIES 5[/h3] After each turn, +3 Power if you played (exactly) 2 cards. [h3]SERIES 5[/h3] On Reveal: Transform your other cards here into random cards that cost 1 more. (if able) [h3]SERIES 5[/h3] After the turn, runs from your hand to a random location. (if possible) [h3]SERIES 5[/h3] On Reveal: Give each card in your deck -1 Cost or +2 Power. Don’t be so quick to judge. The Prime Celestial’s arrival is imminent.
[h3]SERIES 5[/h3] At the start of the game, +1 Max Energy. Shuffle 12 random cards into your deck.
[h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Blink, releasing as a Series 5 card on June 4th.
  • June 4th: Blink - Series 5 Release
  • June 4th: Thena - Series 5 Release
  • June 11th: Sersi - Series 5 Release
  • June 18th: Makkari - Series 5 Release
  • June 25th: Phastos - Series 5 Release
  • July 2nd: Arishem - Series 5 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more. [h3][/h3]
SPOTLIGHT CACHES!
[h2]June 4th:[/h2]
  • Thena
  • Grand Master
  • M.O.D.O.K.
[h2][/h2][h2]June 11th:[/h2]
  • Sersi
  • Miek
  • Phoenix Force
[h2][/h2][h2]June 18th:[/h2]
  • Makkari
  • X-23
  • Gladiator
[h2][/h2][h2]June 25th:[/h2]
  • Phastos
  • Spider-Ham
  • Corvus Glaive
[h2][/h2][h2]July 2nd:[/h2]
  • Arishem
  • Black Swan
  • Hercules
[h3][/h3]
BRAND NEW LOCATIONS
  • World Forge: Replace one of the other locations each turn.
  • Eternals’ Ark: After turn 5, flood the other locations.
[h3][/h3]
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing three new albums!Nobody puts baby in the corner, put them in your album! New Skottie Young album coming June 4th!
  • Collect 3: Kang Skottie Young Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Kang Skottie Young Variant
  • Collect 12: Tony Stark Eye Roll Emote
[h2][/h2]I got my peaches out in Irvine (oh, yeah, SNAP). New Peach Momoko album coming June 17th!
  • Collect 3: Thanos Peach Momoko Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Enchantress Heart Eye Emote
  • Collect 12: Thanos Peach Momoko Variant
[h2][/h2]For the steampunk fans, we have a future retro themed album coming July 1st!
  • Collect 3: Apocalypse Steampunk Avatar
  • Collect 6: Apocalypse Steampunk Variant
  • Collect 9: Steampunk Card Back
  • Collect 12: Moon Girl Emote
[h3][/h3]
SHOP TAKEOVERS
A brand new Peach Momoko album deserves a brand new shop takeover!On June 17th, for one day only, Peach Momoko will be taking over the shop with 8, yes EIGHT, brand new variants including Blade, Enchantress, Ghost Rider, Magneto, Moon Girl, Sabretooth, Moon Knight, and the incredible Spider-Man! [h3][/h3]
TWITCH DROPS
Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and two brand new variants celebrating Pride Month!! Drops will be available from June 7th-25th. Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Angela Pride Variant
  • Watch 6 hours to earn: Sera Pride Variant
Head over to marvelsnap.com/twitchdrops to link your accounts today. [h3][/h3] There it is, the Eternals have been revealed and there’s no going back. We can’t wait to see how you deploy them in our strongest season yet!

Patch Notes - June 04, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]ASSET RE-DOWNLOAD[/h2]Included in this patch will be performance upgrades that will improve boot-up and download times. However, in order to implement these game-wide changes, it will require a full re-download.You can manually download all assets in “Settings” and hit “Download All Assets”. While the asset re-download is happening you will see temporary performance issues that will be solved once the download is complete. We appreciate your patience!
PATCH HIGHLIGHTS
[h2]Card Series Drops[/h2]As a quick refresher, Cards are categorized into different “Series” which affect their things like their drop rate and Collector’s Token values. Periodically, cards will drop to lower series so players can more easily add them to their collections.
  • Drop to Series 3
    • Howard the Duck
    • Silver Samurai
    • Mirage
    • Echo
    • Martyr
  • Drop to Series 4
    • Jean Grey
    • Selene
    • Hercules
    • Nebula
    • Silk
    • The Living Tribunal
    • Gladiator
 [h2]Move Update[/h2]Cards staged to move during a player's turn will now resolve before cards reveal. Some examples of affected cards and locations include Nightcrawler, Cloak, and New York. Learn more about this change below in Balance Updates. [h2]FEATURES[/h2]
  • Collectible Borders are now available in the Cosmetics Shop at a discount. You can also now own multiple copies at a time.
  • Performance Improvements - Faster boot-up times, download times, and asset optimization.
  • The Collection Level Road has been modified to no longer have a cap!
 [h2]ART & VISUAL EFFECTS[/h2]
  • The following cards received VFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received updated VFX based on their new abilities:
    • Space Stone
    • Soul Stone
  • After being made aware of issues around the Gambit Variant in the "Dealing with Demons" bundle we're swapping it out with the new X-Men '97 #1 Tyler Kirkham Gambit Variant. We greatly appreciate those who brought this to our attention and we'll continue to work on improving our processes to ensure issues like these are few and far between.
 [h2]AUDIO[/h2]
  • The following cards received SFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received new voice lines: (EN, CN, FR, ID, JP, KR, ES, TH)
    • Venom
    • Hawkeye
 
BALANCE UPDATES
[h2]Thanos Stone Updates[/h2]We've significantly updated the Infinity Stones to revolve around Thanos, as promised in a past patch. Our goal with this complement of changes is to position Thanos in such a way that the deck is less effective at becoming a shell for the strongest ramp-based strategies, as has been common in the past. We want to give Thanos decks their own distinct identity and to better fulfill the fantasy of aligning oneself with the Mad Titan.We are also aware of concerns that Spider-Ham can be too frustrating a counter to this strategy, as Thanos starts on the left side of the player's hand. If necessary, we'll adjust the Ham to a functionality that is less disruptive. 
  • Sanctuary II - Location Disabled
 
  • Mind Stone
    • [Old] 2/1 - On Reveal: Draw 2 1-Cost cards from your deck.
    • [New] 2/1 - On Reveal: Draw 2 Stones from your deck.
Part of this set of changes does mean abandoning design space we'd previously been interested to explore–distributing Infinity Stones with other game pieces. Our internal testing actually discovered that these designs were less exciting to many playtesters than they were to the internal design group, leading to other cards already changing. In fact, Black Swan at one point was summoning random Infinity Stones, but had to change for that very reason. As such, we're returning Mind Stone to its previous Stone-specific function to better support Thanos. 
  • Reality Stone
    • [Old] 1/1 - On Reveal: Transform this location into a new one. Draw a card.
    • [New] 1/1 - On Reveal: Replace this location with a new one.
  • Soul Stone
    • [Old] 1/1 - Ongoing: Enemy cards here have -1 Power.
    • [New] 1/1 - On Reveal: Draw a card. Ongoing: Thanos can't be discarded or destroyed.
We've kept the cards drawn by all six Stones the same, shuffling a draw from Reality Stone to Soul Stone. This is because we want the Stones that risk having less effect drawing another Stone, and Reality Stone is a strong card on its own merits. 
  • Space Stone
    • [Old] 1/1 - Next turn, you can move one card to this location. Draw a card.
    • [New] 1/1 - On Reveal: Draw a card. Ongoing: Nothing can stop you from playing or moving Thanos.
  • Time Stone
    • [Old] 1/1 - On Reveal: Give Thanos -1 Cost next turn. Draw a card.
    • [New] 1/1 - On Reveal: Give Thanos -1 Cost. Draw a card.
We've strengthened Time Stone–part of our approach in the first place was to ensure that we weakened the Thanos deck enough to release its grip on the metagame. With that goal achieved, we believe the combination of all of these changes will let us add a bit more strength to Time Stone in particular, so that it's more satisfying to play. [h2]Move Update[/h2]As mentioned earlier in the patch notes, we've updated card movement made during the "staging" portion of the turn to resolve before any cards reveal. This affects cards like Vision, but has no impact at all on cards like Iron Fist and locations like Bifrost.We made this change to resolve a number of confusing interactions. First and foremost, this is when the cards visually update already, so it just makes sense to line the resolution up with the game state being represented. Second, this addresses some weirdness unique to Ongoing cards. For technical reasons, Ongoing cards have been built to temporarily turn off when they change locations, in part due to the way these cards can have location-specific abilities and VFX. In the past, you may have heard of some tricky move-based ways to Enchantress a Cosmo, or duck Shang-Chi with Devil Dinosaur–those won't work anymore.There will be a handful of other minor impacts to this change. However, a general guideline of "assume player-made moves will happen before everything else" should lead you to the best sequencing for your cards. 
Bug Fixes
[h2]Card and Location Logic Fixes in 28.x[/h2]
  • Can now play to Super Skrull’s location when an opposing Jean Grey is in play
  • Copies of Iron Lad with Jessica Jones’ ability no longer trigger more than once
  • Miles Morales’ cost is now set appropriately after being affected by The Peak
  • The power bonus of a card played on Krakoa is now accurately applied if the Reality Stone is played to that location on the same turn
[h2]VFX & SFX Fixes in 28.x[/h2]
  • Demon SFX no longer loops indefinitely after the card is dragged
  • Fixed up some card upgrade VFX timing issues
  • Sanctuary II has appropriate SFX (for real this time!)
  • Patriot’s and The Hood’s VFX no longer play at unexpected times
  • Some Cards played on Castle Zemo no longer take an exceptionally long time to swap
[h2]Other Fixes in 28.x[/h2]
  • Bonus Boosters and Daily Offer Shop UI elements no longer overlap if opened at the same time
  • The album tag now scales appropriately in the Card Detail view in the Daily Offer Shop
  • Adjusted text sizes in Thai that were previously too small.
  • The bottom navigation bar now displays properly after initial startup
  • Equip to All UI assets no longer overlap
  • Transitioning from the post-match results back to the main menu no longer jitters
  • If you think you saw a typo in the Future Villains album, no you didn’t
  • League’s reward UI now properly fills the screen
  • “Premium Mystery Variants” text is no longer missing in various places
  • Albums UI is no longer obscured by background elements as you scroll
[h2]Existing Known Issues Fixed[/h2]
  • Claiming multiple rewards from your Collection Level simultaneously no longer results in an error
  • SFX should play when retreating on Turn 1
  • The text for “Mute” is no longer tiny and off-center from the button
  • The “Spotlight” label now appears for cards in Card Detail view

May 23rd - Balance Updates

This week is slightly heavier on nerfs and sideways changes than usual, as we'd like to reshape the existing metagame a touch. We're hoping a couple of the existing top decks will slide into more even positions within the larger field. While the current metagame is fairly healthy on our internal metrics, it's not as healthy as some have been and we'd like to aim more closely for those targets while keeping things fresh. 
  • Captain America
    • [Old] 3/3 - Ongoing: Your other cards here have +1 Power.
    • [New] 3/2 - Ongoing: Your other Ongoing cards here have +2 Power.
As you may have seen in various social media discussions, we've been reluctant to buff Captain America. The reasons for that aren't necessarily obvious, but they include keeping the early game simple and maintaining existing tutorials. However, this change we eventually arrived at shouldn't threaten either of those.  While Spectrum is a strong deck on the competitive side, the Spectrum deck performs worse for newer players with smaller collections. This should be a tidy buff to that archetype for early Series play. 
  • Spectrum
    • [Old] 6/7 - On Reveal: Give your Ongoing cards +2 Power.
    • [Change] 6/7 -> 6/6
Of course, the Cap change is a pretty decent buff to existing strong Spectrum decks too. We want these decks to hold a spot in the metagame, so we've given it a lot of rope while waiting to see if cards like Enchantress would be enough to fight back. However, the deck has remained a top performer and approached levels that would require a rebalance–that made the Cap buff above more dangerous, so this is a small compensatory nerf to keep things in balance. 
  • Luke Cage
    • [Old] 3/4 - Ongoing: Your cards can't have their Power reduced.
    • [Change] 3/4 -> 3/3
One of the best cards in the top Spectrum decks, Luke Cage does extra work by also hampering afflict decks a bit, making it harder for them to contend for the metagame crown. A slightly weaker Luke Cage is good for these decks, and also paves the way to slot Luke into successful Cerebro shells once more. 
  • Baron Mordo
    • [Old] 2/3 - On Reveal: Your opponent draws a card. Set its Cost to 6.
    • [New] 2/3 - On Reveal: The top card of your opponent's deck costs 6 until turn 6.
Baron Mordo has long been one of the weakest cards in Marvel Snap, often functioning as a worse Yondu for players in that the drawback could mean your opponent just gets a free card. This tweak to the original design maintains the disruptive intent, but makes sure the effect is more strictly negative for your opponent. 
  • Grand Master
    • [Old] 2/0 - On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
    • [Change] 2/0 -> 2/2
This is a significant but fairly straightforward change to a card beloved by many players that's failed to find a role in the metagame. While we often aim cards high on release, Grand Master was a unique case where we felt our testing was unlikely to identify the best possible thing to do with the card–it's just got so many potential applications. It turns out that we were too conservative, so we're trying out a sizable buff. 
  • Werewolf By Night
    • [Old] 4/4 - After you play a card, move there to gain +2 Power if it has an On Reveal.
    • [Change] 4/4 -> 3/1
Werewolf By Night is a card we've been reticent to let live at 3-Cost, as the sheer amount of leaping can get out of hand fast. That said, in the months since its original release we've also seen a lot of strong and successful experimentation among 3-Costs, and Werewolf seems a lot more fair in today's world than it did upon release. Plus, being able to start with a small amount of Power is more evocative of the werewolf canon we want the card to communicate (starting weak, becoming a monster). 
  • Leader
    • [Old] 6/2 - On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
    • [Change] 6/2 -> 6/3
Probably not a lot of Leaders on the balance bingo cards at home, but this card has been languishing of late. We were hopeful that Leader's stocks would rise with the release of Red Hulk, as that made Leader a clean answer to one of the best 6-Cost cards in the game, but that's not what wound up happening. This buff isn't likely to move the needle in a big way, and we wouldn't want to–Leader's not a card players enjoy seeing too often. Even so, there's enough room to improve that we feel confident a point of Power will be a small, but helpful, bump. 
  • Leech
    • [Old] 4/2 - On Reveal: Remove the text from cards with On Reveal abilities in your opponent's hand.
    • [Change] 4/2 -> 5/5
Speaking of unexpected outcomes, we've decided to take Leech back to 5-Cost. Our primary Leech target with the initial move to 4-Cost was Annihilus, though we did see value in strengthening one of the few answers to a handful of other powerful endgame threats. However, Annihilus wasn't substantially affected by the increased presence of Leech, and the winrate for Leech itself grew higher than we'd hope to see against other strategies, narrowing the range of competitive viability with the game. Of course, we've also heard the public discontent around leaning this hard on Leech as a valve within the metagame, and we've determined we don't want this card bearing that kind of weight. That said, 5/3 was just not really playable, so we're giving back some more Power in an effort to keep Leech meaningful. 
  • Sentry
    • [Old] 4/10 - You can't play this at the right location. On Reveal: Add a -8 Power Void to the right location.
    • [Change] 4/10 -> 4/8
  • The Void
    • Change: 4/-10 -> 4/-8
We have determined it's necessary to weaken the Annihilus shell in the interest of metagame health, and this adjustment is in pursuit of that goal. We'd hoped to avoid it entirely–Sentry at 10 Power is a more interesting card, especially with stuff like Skarr. To that end we've explored potential revisions to Annihilus instead, but weren't able to find a change we could stand on confidently in time for this OTA. We may revisit Sentry later if that work proves more fruitful, but for now we're just reducing some of the bite that combo packs by reverting Sentry to its original stats. — That's all for this week. Until next time, happy snapping!

May 9th - Balance Updates

This week's OTA update features a handful of small tweaks to Power, with more sizable buffs to a pair of baddies from the Age of Ultron. 
  • Lady Deathstrike
    • [Old] 5/7 - On Reveal: Destroy each card here with 3 or less Power.
    • [Change] 5/7 -> 5/6
 We're happy that the latest update to Lady Deathstrike created space for this card in the metagame. However, its performance indicates we overshot that mark by just a hair. Deathstrike has become one of the best cards in the game for the last few weeks, and even the top performer in some Annihilus shells–that's right, over Annihilus himself! Given we're seeing those decks overperform a little bit, we're addressing both issues by taking away a little Power here. 
  • Darkhawk
    • [Old] 5/4 - Ongoing: +2 Power for each card in your opponent’s deck.
    • [Change] 5/4 -> 5/3
 It may sound surprising, but Darkhawk has continued to soar after moving to 5-Cost. In fact, it's spent the majority of the time since as one of the highest winrate cards in the game–often the highest! We've given it a few weeks to see if the metagame would demonstrate the kind of healthy churn we like to see, but after little to no change on this count we're taking action. We want Darkhawk to continue playing an important part in the metagame, but there's a delicate balance to preserve around having too many Rocks. 
  • Leech
    • [Old] 5/3 - On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
    • [Change] 5/3 -> 4/2
 It's been a while since Leech terrorized the SNAP ladder. Shifting it to only affect On Reveals solved the frustration Leech created, but at 5/3 the stats have been too weak to compete with other 5-Cost cards, even with this effect. In particular, Hela's new access to Energy gain has meant a 5-Cost Leech can't always stop the big resurrection plan. At 4/2, Leech can more effectively address popular threats like Hela, Annihilus, Jane Foster, and Cannonball. Besides, we can't help but root for our favorite Morlock after seeing that brave face on X-Men '97
  • Psylocke
    • [Old] 2/1 - On Reveal: Next turn, you get +1 Energy.
    • [Change] 2/1 -> 2/2
 We previously nerfed Psylocke to 2/1 when Thanos was overperforming, as Psylocke was contributing a lot to the Mad Titan's win percentage. Now that Thanos has settled into a healthier position, and with some future adjustments to come, it's appropriate to revert Psylocke back to 2 Power. 
  • Sauron
    • [Old] 3/2 - On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
    • [Change] 3/2 -> 3/3
 Similar to Psylocke, we weakened Sauron a touch during an era of specific overperformance. Given the era has passed, we're returning that Power now. 
  • Klaw
    • [Old] 5/4 - Ongoing: The location to the right has +6 Power.
    • [New] 5/4 - Ongoing: The location to the right has +8 Power.
 It's been exciting to see Ongoing-based decks claiming their due at the upper ranks over the last week. One card that has continued to suffer in an awkward "in-between" spot is Klaw, as a 5-Cost card that's fairly restrictive. Because Klaw has a novel restriction and gameplay reward, we're adding Power to the Ongoing effect to further emphasize those unique elements. 
  • Ultron
    • [Old] 6/8 - On Reveal: Deploy four 1-Power Drones to each other location.
  • Drone
    • [Change] 1/1 -> 1/2
 A metagame threat in the early days, Ultron's gotten weaker as decks increased their focus on filling each location and more efficiently concentrating Power. The Drones already have predators in the metagame thanks to Killmonger and Lady Deathstrike, and Ultron himself is quite vulnerable to Cannonball. This is a lot of Power to add to Ultron, so we might need to come back and take some away from Ultron himself, but we decided not to do so preemptively in case it wasn't necessary. We'd rather see Ultron make a splash once more than continue to flounder. — That's all for this week. Until next time, happy snapping!